Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 30,868
I ended the Mexico-Texas war at the beginning of the game ONE WEEK into the first engagement because I caught Santa Ana.
I definitely agree there, its infuriating as South Australia to see NSW and WA sitting on gold mines and not touching them. The AI is stupid.Also this game needs foreign investment. Ideally you should be able to profit somehow from owning foreign buildings but even if you can't do it directly I wish you could develop your customs union's natural resources for them. As Brazil my immediate neighbors tend to never actually build their mines even though mine are maxxed and, say, coal is 50% more expensive in the common market.
Yeah I watched Arch break down the game and it doesn't look interesting at all.Watching this dumpster fire made install Vic2 again.
Have you considered playing video games to see if you like them, rather than watching other people play and adopting their views?Yeah I watched Arch break down the game and it doesn't look interesting at all.
>Weak warfare systemHave you considered playing video games to see if you like them, rather than watching other people play and adopting their views?Yeah I watched Arch break down the game and it doesn't look interesting at all.
I don't care. War was always shit in this game. As long as they fix the bugs, I'll be fine with this AI driven EU4 system.>Weak warfare system
I dislike this too. I'm sure they'll drip feed niche governments with patches, like in their games. All countries should have the potential for all systems, but some standouts should have their unique options.> Every country operates the same
"West"ternization is probably not politicorrect, and they dropped it for that. Eurocentric, progressive view of history, etc. But honestly they should've had a "modernization" mechanic to describe the move from landlords and clans to businessmen and capital.> No westernization mechanic
Game has politics same as before, I don't get this.> No politics
Again, it has markets, in which supply and demand drive prices, there's tariffs and employment and so on. Seems fine.> Barebones economics
Uh, what? The interest groups aren't lumped together at all.In Vic2 you had different types of political movements, all with their own goals and ambitions. Now it seems they just put them all under "radicals." Which doesn't really make sense, as in Vic2 if you want the liberals or reactionaries off your back you had to adopt policies that they'll like or try to shift the political views of pops. Now it seems communists, reactionaries, conservatives and liberals are all the same.
Aren't radicals all the same? How does pop political alignment work this time?Uh, what? The interest groups aren't lumped together at all.In Vic2 you had different types of political movements, all with their own goals and ambitions. Now it seems they just put them all under "radicals." Which doesn't really make sense, as in Vic2 if you want the liberals or reactionaries off your back you had to adopt policies that they'll like or try to shift the political views of pops. Now it seems communists, reactionaries, conservatives and liberals are all the same.
You can't outright ban a political movement, so you may get coalitions like "moderate socialists" which include landlords, church and commies, and now you have to pander to commies. However, each political group does have its own law preference, and its own meter on how mad it is. They'll revolt as coalitions, if your laws make multiple movements mad at the same time, regarding the same issue, but they are separate.In Vic2 you had different types of political movements, all with their own goals and ambitions. Now it seems they just put them all under "radicals." Which doesn't really make sense, as in Vic2 if you want the liberals or reactionaries off your back you had to adopt policies that they'll like or try to shift the political views of pops. Now it seems communists, reactionaries, conservatives and liberals are all the same.
PLAY THE GAME.Aren't radicals all the same? How does pop political alignment work this time?
PLAY THE GAME.
When there's a free week, I probably will.PLAY THE GAME.Aren't radicals all the same? How does pop political alignment work this time?
cs.rin.ru is your friend.The alternative is to use...other means
No? Pops are separated into interest groups. Each interest group has a set of policies they support and they abhor. Having the policy in place lower their approval. Proposing a policy they detest lowers it further. Raise their approval and they become loyalists. Lower it too much and they radicalize. Go against the interests of very powerful interest groups and they form political movements to effect policy. Nothing is lumped together into a general radical group. They are all different.Aren't radicals all the same? How does pop political alignment work this time?Uh, what? The interest groups aren't lumped together at all.In Vic2 you had different types of political movements, all with their own goals and ambitions. Now it seems they just put them all under "radicals." Which doesn't really make sense, as in Vic2 if you want the liberals or reactionaries off your back you had to adopt policies that they'll like or try to shift the political views of pops. Now it seems communists, reactionaries, conservatives and liberals are all the same.
i bothered, and i kept playing terra invicta.other means, but I don't want to bother
do you remember the universally loathed trade routes in civ5? everyone hated them. every single human being. what happened to them? they've been used in a spin-off and in civ6 too, and probably are here to stay forever. i would't put too much trust and hope, even if it's paradox here, and they have the habit of completely changing and twisting game mechanics (see stellaris). almost always for the worst (see stellaris).Still needs time patches and mods to achieve potential.
People will get mad over this, but a very good example is Civilization 4 vs Civilization 5.Ah also remember when goods would just disappear in V2? I do. Or when you had to whack-a-mole rebels for 10 years after losing a war.
Anyway you are looking at previous V game with rose colored glasses. V3 systems already look better in many areas - trade for one, actual trade routes, actual markets.
Still needs time patches and mods to achieve potential. Core game cycle looks boring, with clicking to expand buildings forever...
Hahahahahaha the game is total shit lol.