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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
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Staff Member
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Jan 28, 2011
Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I didn't say this game was identical in tone to the Rogue Trader tabletop game. There are different ways to be less grimdark than current W40K. In any case, the comparison wasn't crucial to my argument.
 
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Conan

Arcane
Joined
Dec 18, 2013
Messages
225
I didn't say this game was identical in tone to the Rogue Trader tabletop game. There are different ways to be less grimdark than current W40K. In any case, the comparison wasn't crucial to my argument.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of the Warhammer 40k tabletop game was)
Emphasis, yours.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
I think the main problem isn't the artstyle or the writing, both of those are up to preference. It's just that it isn't that fun to play, it tries to borrow combat from X-Com - but it's not good enough, it tries to borrow space battles from Gothic Armada - but it's not deep enough, it tries to imitate Mass Effect 2 (wow) but somehow manages to make planet scanning even more boring and pointless, I want to skip battles instead of actually playing them - something that shouldn't be happening in a turn based game.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,579
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Dunno man, I just spent an hour trying to win that encounter in which you meet hijacked cargo ship escorted by small pirate fleet and I find it very entertaining. I would spent 10-15 € on a space combat game with this ruleset.
 

luj1

You're all shills
Vatnik
Joined
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Most of you aren't old enough to remember Rogue Trader, and I'm sure Shillitron is banking on that. BUT I AM.

I remember Soytron pulled the same shit with Lovecraft as he did with 40k

Some devs take an infantile direction with something, he magically appears to explain how "it was always this way"

Truly a scumbag who perpetuates low standards only to get free keys and stay in good relations with the devs
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,672
Even at it's most comedic, it wasn't rounded edges and over saturated colours, It was a heavy metal album.
Noooo you can't just look up actual RT art on the web

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It's okay. Nobody really knows what Rogue Trader looked like. It's s complete mystery.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,551
Whoever designed those space map ambushes, like it's some fucking old SMT dungeon crawler, should be hanged by the balls - it was shit in kingmaker and wrath, and it's utter shit here as well. When you stop to have a 10 minute turn-based battle every time you want to move somewhere, that's just plain bad.

Sounds like quite fitting to the pnp's warp travel rules, which were fucking disgusting and usually handwaved by most sane GMs due how boring and too hyper-lethal they are.
 

luj1

You're all shills
Vatnik
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it isn't that fun to play, it tries to borrow combat from X-Com - but it's not good enough, it tries to borrow space battles from Gothic Armada - but it's not deep enough, it tries to imitate Mass Effect 2 (wow) but somehow manages to make planet scanning even more boring

Owlcat pulls this shit every single time

They want to be everything, they want a HoMM-like minigame, kingdom management, ship combat, etc.

It's called feature bloat kids. Because it wants to be everything, it will be shallow everywhere. It's not rocket science
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,579
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Guys, while you are arguing about art style and whether Infinitron is being passive aggressive or w/e, I am setting my own cargo hold on fire to clear out plague zombies. You should consider your life choices.

Fight.jpg


Anyway, the game needs some improvement when it comes to explaining objectives in various encounters to the player. The encounter I mentioned a while back (you meet a pirate fleet towing away a hijacked cargo ship, if you decide to step in the fleet attacks you while the cargo ship starts activating warp drive) gave me a lot of trouble - enemies get constant reinforcements and there was a turn limit, the fight would end when it ran out. I tried to kill all the enemy ships, but they kept coming. I tried to find the cargo ship, but it was not on the map.

:philosoraptor:

I asked on the alpha discord chanel and was told that you are just supposed to survive the endless waves until the turn limit runs out and then you win. Mkay... well, a lot of people pointed out that this sux, so hopefuly the devs will make clear how this encounter works for the full release.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
it isn't that fun to play, it tries to borrow combat from X-Com - but it's not good enough, it tries to borrow space battles from Gothic Armada - but it's not deep enough, it tries to imitate Mass Effect 2 (wow) but somehow manages to make planet scanning even more boring

Owlcat pulls this shit every single time

They want to be everything, they want a HoMM-like minigame, kingdom management, ship combat, etc.

It's called feature bloat kids. Because it wants to be everything, it will be shallow everywhere. It's not rocket science
The famously shallow character building, story paths and combat of Owlcat's prior two games.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,948
Pathfinder: Wrath
Procured a... Russian trial version of the Alpha. Played on Core. Seems my choice make my Trader a class that Study Enemies for debuffs. Leveled up and got a Strategist new class. Overall having 4 base classes and 4 advanced classes feels very limiting in build. Soldier can only become Veteran. Not really sure as the first 15 levels are made for you.

Combat is pretty lethal. Had a game over on literally 1st fight of the Alpha where I rolled dogshit initiatives and enemies just popped shotgun and pelt me to death. Lot of the time seems melee is a bit scuffed, a sniper can always one shot you in the open from 90% to 0. The SoB is some sort of glass canon which can be hilariously broken with the Navigator girl. Can cross half the map and beeline to priority target when Momentum is full.

On the Momentum system, it feels kinda gamey but I guess it works. What doesn't work is the opposite, the Desperate Measure one which only available when you are low on Momentum. So far you will be long dead before you are even able to use it.

AI is not really good. The game would be insanely hard if the AI is half competent but currently they are simple enough that the player can easily navigate the 6 vs 15 encounters the game love to throw. Most battle usually start with you in the open and ripe for picking up.
 

Peachcurl

Arcane
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Jan 3, 2020
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10,632
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(╯°□°)╯︵ ┻━┻
Guys, while you are arguing about art style and whether Infinitron is being passive aggressive or w/e, I am setting my own cargo hold on fire to clear out plague zombies. You should consider your life choices.
You're going lecture us on life choices while you have plague zombies in your cargo hold? Seriously? Listen, mate, the correct life choice would have been NOT to let your spaceship have unprotected spaceship sex with a nurgle-infested space hulk.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,151
Location
Eastern block
it isn't that fun to play, it tries to borrow combat from X-Com - but it's not good enough, it tries to borrow space battles from Gothic Armada - but it's not deep enough, it tries to imitate Mass Effect 2 (wow) but somehow manages to make planet scanning even more boring

Owlcat pulls this shit every single time

They want to be everything, they want a HoMM-like minigame, kingdom management, ship combat, etc.

It's called feature bloat kids. Because it wants to be everything, it will be shallow everywhere. It's not rocket science
The famously shallow character building, story paths and combat of Owlcat's prior two games.

But character building in Pathfinder games *is* shallow. You are mistaking quantity for quality.

Most characters feel samey in Pathfinder because behind every one is a petty idea that doesn't merit a whole class (e.g. Barbarian without rage, Paladin without laying on hands, etc). For example, there is no practical difference between playing a War Priest, Cleric, Inquisitor or Paladin. It's fake complexity.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,709
At the very least, art style is something I can learn to live with. After all, there's plenty of good games that look like refried shit but are still a blast.

Bad writing, poorly-thought out mechanics, and boring combat are what kills RPGs.
 

GenericPretender

Barely Literate
Joined
Dec 13, 2022
Messages
1
I tried it for about 15 hours, played on normal (which is really easy, -30% damage received). The story and setting seem like the best part, the combat is just generic turn based focus firing to burst down enemies before they can act, same shit different toilet basically.

I got as far as the ending of the inquisitor's quest (15 hours), not familiar with TT seems like you can probabilities up to 100% (or down to 0%) in combat
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1gyoiz.png


Although, constantly failed skill checks though so at least you have that, even with 90 demolition (used for some trap disarming), skill system seems like generic RPG material, class system is pretty barebones but they do seem fairly unique

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Ship combat is pure trash, the colony stuff is dull busywork, hardly feels worth criticizing anything else because of them.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646

This looks like a mod for Pathfinder.
Because it is. Also, they managed to make an ugly eldar girl, quite an achievement, Cassia is the only cute waifu out of all the ladies present in the game.
 

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