Chaos Marine boss and soundtrack
Chaos Marine boss and soundtrack
I'm starting to suspect that unfair is not +30% damage after all calculations, but +300%. Some damage numbers just don't make any sense comparing to the beta version. Sure, Abelard is not an optimal tank, since he is not from a forge/death world, but he is not supposed to take 100+ damage from a single melee hit from a fodder.
It should be possible to win the hardest difficulty with well optimized NPC party.I mean, should the hardest difficulty be balanced around the player having 6 optimized custom characters or not?
Chaos Marine boss and soundtrack
I'm starting to suspect that unfair is not +30% damage after all calculations, but +300%. Some damage numbers just don't make any sense comparing to the beta version. Sure, Abelard is not an optimal tank, since he is not from a forge/death world, but he is not supposed to take 100+ damage from a single melee hit from a fodder.
That's probably a crit. Also unfair also gives 20% to all enemy stats, and probably some extra feats. Edit: and about Abelard not being an optimal tank, maybe that should be considered. I mean, should the hardest difficulty be balanced around the player having 6 optimized custom characters or not?
MAJOR HAPPENING. Hope everyone has some actual friends, you can now roleplay your tranny love affair with your non-binary pansexual partner in REAL TIME as you all fabulously frolic through the galaxy together on your super gay adventures!
View attachment 43449
MAJOR HAPPENING. Hope everyone has some actual friends, you can now roleplay your tranny love affair with your non-binary pansexual partner in REAL TIME as you all fabulously frolic through the galaxy together on your super gay adventures!
View attachment 43449
Why are you posting screenshots of updates from August
Chaos Marine boss and soundtrack
I'm starting to suspect that unfair is not +30% damage after all calculations, but +300%. Some damage numbers just don't make any sense comparing to the beta version. Sure, Abelard is not an optimal tank, since he is not from a forge/death world, but he is not supposed to take 100+ damage from a single melee hit from a fodder.
That's probably a crit. Also unfair also gives 20% to all enemy stats, and probably some extra feats. Edit: and about Abelard not being an optimal tank, maybe that should be considered. I mean, should the hardest difficulty be balanced around the player having 6 optimized custom characters or not?
Not
Owlcat games are not one-dimensional*, and likewise the performance that matters is on the party level, not the character.
* - optimal for what? Avoiding the things that most frequently cause reloads? Getting through content faster? Being able to spike vs toughest threats? They're not MMOs where you're just damage racing.
as a team
Well usually there are situations where you've got healers racing damage on a tank where that usually isn't the case in Owlcat games, or at least doesn't have to be. As with those mythic raids they're designed to require more than tank, spank, and heal but they can be attacked with different approaches entirely, including of course the zerg which is probably unfortunate. Hopefully this game has more counters to that simplistic approach.High end mmo PvE (wow mythic raids for example) isn't about damage racing
High end mmo PvE (wow mythic raids for example) isn't about damage racing, but more about memorizing patterns and flawless executing as a team. You fuck up - whole raid dies.you're just damage racing.
You can't just zerg it.
It is not.Transalted to Owlcat games it is the same.
It is not.Transalted to Owlcat games it is the same.
I ended up destroying Unfair on both P:K and Wrath without having to heal at all. The Zerg is too strong and so is the control. Even got there with untouchable Seelah tank. And I've seen people nuke it.
It's nice to have a solid group heal up if you screw up but damage/heal racing isn't a thing for the simple reason of there not being bullet sponges.
Hurr durr have to be hyper-optimized with online memes turns out to be the opposite of the truth. Base classes played well in coordination is plenty, and there is room for alternative/novel approaches.
Their difficulty settings do make things considerably more difficult if your characters can't keep up with inflated stats of the enemies.(...) No need for hyper-optimization
I’ve never played a mythic raid in my life, and have trouble keeping up in PUGs. Yes, if I can do it - by reading and using my abilities and not falling for online memes - then it is not in fact all that hard/about hyperoptimization.It is not.Transalted to Owlcat games it is the same.
I ended up destroying Unfair on both P:K and Wrath without having to heal at all. The Zerg is too strong and so is the control. Even got there with untouchable Seelah tank. And I've seen people nuke it.
It's nice to have a solid group heal up if you screw up but damage/heal racing isn't a thing for the simple reason of there not being bullet sponges.
Hurr durr have to be hyper-optimized with online memes turns out to be the opposite of the truth. Base classes played well in coordination is plenty, and there is room for alternative/novel approaches.
- No need for hyper-optimization
- No need to heal
- Just be good, like me
- Get untouchable tank
Got it sensei!
Yeah, fapping on those sweet orange parses (95th+ percentile DPS/HPS) is par for the course. Snipe healing, properly aligning cooldowns/potions with bosses phases etc etc. What else could you strive for after finally nailing encounter(dozens of wipes ~= several days/weeks) and achieving "farm" status? Optimizing shit out of it.High end mmo PvE (wow mythic raids for example) isn't about damage racing, but more about memorizing patterns and flawless executing as a team. You fuck up - whole raid dies.you're just damage racing.
You can't just zerg it.
Bro, high end mmo PVE (and especially wow mythic raids) is always about damage racing.
Flawless execution might be a struggle for noobs on lower difficulty, but if we're talking mythic, it's not the one and only requirement for victory, it's the starting base.
A lot (not to say majority) of high-end encounters have built-in DPS checks, flawless execution means not just that no one stumbles over thier own feet, but that everyone pushes their dps/hps output to the limit. I quit that shit after getting Cutting Edge for N'Zoth.
Breaking the meta. Enjoying process of mastery itself. Groking the intent of the designer. RPing. A lot of things.What else could you strive for