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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Peachcurl

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luj1
I like the style of Martyr much more, so far agreed. But for that comparison, you should select screenshots of comparable locations.
 

luj1

You're all shills
Vatnik
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Owlcat just reused Pathfinder visuals to shave off development time, there really isn't anything else to this.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of the Warhammer 40k tabletop game was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.

So it's not like the content of the game is going to be super duper grimdark and the graphics won't fit. The graphics will match the content. These are the kinds of stories Owlcat likes to tell.

Here is a much simpler answer, shill


The Pathfinder engine wasn't the best choice (visually) to represent this IP


Isn't God great?
 

Tyranicon

A Memory of Eternity
Developer
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Messages
6,371
Owlcat just reused Pathfinder visuals to shave off development time, there really isn't anything else to this.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of Warhammer 40k was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.

So it's not like the content of the game is going to be super duper grimdark and the graphics won't fit. The graphics will match the content. These are the kinds of stories Owlcat likes to tell.

This is excellent bait Infinitron. -chef's kiss-

:shredder:
 

Infinitron

I post news
Staff Member
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Messages
97,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Owlcat just reused Pathfinder visuals to shave off development time, there really isn't anything else to this.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of Warhammer 40k was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.

So it's not like the content of the game is going to be super duper grimdark and the graphics won't fit. The graphics will match the content. These are the kinds of stories Owlcat likes to tell.

This is excellent bait Infinitron. -chef's kiss-

:shredder:

It's really not intended to be a controversial take! Hasn't Warhammer 40k always had its more light-hearted, adventurous interpretations? Like the Ciaphas Cain novels?
 

Tyranicon

A Memory of Eternity
Developer
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Owlcat just reused Pathfinder visuals to shave off development time, there really isn't anything else to this.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of Warhammer 40k was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.

So it's not like the content of the game is going to be super duper grimdark and the graphics won't fit. The graphics will match the content. These are the kinds of stories Owlcat likes to tell.

This is excellent bait Infinitron. -chef's kiss-

:shredder:

It's really not intended to be a controversial take! Hasn't Warhammer 40k always had its more light-hearted, adventurous interpretations? Like the Ciaphas Cain books?
40k is honestly an interesting case study of how satire evolves. We went from balls-to-the-wall, punkhammer (1st ed) to tongue-in-cheek "grimdark" to actual grimdark, and now formulaic grimdark.

With newhammer 40k, we can clearly see the setting straining because of writers attempting to inject more grimdark into something that is at saturation, while at the same time sanitizing it for mass consumption (making it more PG friendly, removing "God" from the God-Emperor, etc).

I consider Ciaphas Cain peak 40k because Sandy Mitchell (or whatever his real name is) clearly understood what makes the setting good. Yes, it's unbelievably depressing, and yes, it can also be hilarious. It has goddamn Orks for a reason.

40k is a dark comedy, and it stumbles when it moves away from that.
 

luj1

You're all shills
Vatnik
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Hasn't Warhammer 40k always had its more light-hearted, adventurous interpretations?

That's some impressive mental gymnastics again only to defend this crap

"adventurous" doesn't auto translate to "light-hearted"

You can have a light-hearted adventure, and you can have a mature adventure

Secondly, one joke doesn't make the whole setting light-hearted, you bloody idiot

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
  • The very first page of 1ED Warhammer 40,000: Rogue Trader

>life in the cruelest and most bloody regime
>much has been forgotten, never to be re-learned
>in the grim dark future there is only war
>no peace among the stars
>eternity of carnage and slaughter

Nice try, bum
 
Last edited:

Johnny Biggums

Learned
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Oct 4, 2020
Messages
223
Notice how plastic RT looks compared to Martyr

Then look at Martyr,
- blood and gore
- cold color palette! (instead of warm like RT)
- lightning completely changes the atmosphere and feel of the game


This is veeeeery basic kids stuff thats easy to understand when it comes to art. But doesn't work when you are a westernised slav and a cuck with low standards
Also, assets in RT have a rounded, plush look. I'm not sold that it ought to have intense chiaroscuro lighting everywhere, but the art definitely has a kiddie quality.
 

Ibn Sina

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Messages
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Strap Yourselves In
Owlcat just reused Pathfinder visuals to shave off development time, there really isn't anything else to this.
I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of the Warhammer 40k tabletop game was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.

So it's not like the content of the game is going to be super duper grimdark and the graphics won't fit. The graphics will match the content. These are the kinds of stories Owlcat likes to tell.

You are wrong. Owlcat has been rehashing most of the assets throughout all their games. It is not far fetch to say those ruskies are cutting corners and are cheap, do not want to invest in new skeleton meshes and animations.
 

Peachcurl

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The Pathfinder engine wasn't the best choice (visually) to represent this IP
This was a technological necessity for Owlcat
I don't get it, frankly. What does tech or engine got do with it? What stops them from using the same engine, but entirely different tiles / textures / etc?

I could buy economical reasons, or being artistically incompetent, but I just don't see the engine issue.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,650
Sandy Mitchell
Alex Stewart. He also wrote two books on Dark Hairesy (Innocence proves nothing / Scourge the heretic) which are well above the typical bolter porn / Dan Abnett's anti-epilepsia addled musings. Shame GW terminated the IP and we never saw the conclusion of the series.
 
Vatnik Wumao
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大同
Welcome back, Israfael. :love:

Also, having fun with the alpha thus far. Naysayers gonna naysay, but I'm quite happy with how the game is shaping up to be.
3z7MDWj.png
 

Fedora Master

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Either Owlcat paid him extra or the situation must be really bad if Infinitron deigns to interact with the thread beyond "news" spam.
 

Tomas

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Strap Yourselves In Codex Year of the Donut
Characters seem to have lots of HP compared to the pnp version where getting up to 20 Wounds was a major achievement (for reference, weapons could do 1d10+5 as an average, thus making armor and Toughness very important).
I have seen two difficulty options: core and normal. Did you see a video of somebody playing on core difficulty or was he just on normal?
Am also interested in seeing core, especially considering normal looks decently tough.
I found a video where a guy plays with core rules. I even timestamped the moment where he shows the difference between normal and core rules (56:07):


I like core being the intended difficulty and the difference is just in the stats not number of enemies. Does not look that hard, the streamer is making a meal of it (probably just learning the rules).
 
Glory to Ukraine
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Nov 22, 2020
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
level up.jpg


Uh-huh, tbh fam I am not quite sure about the leveling system. Its a huge departure from the (p. gud) PnP system of using XP buying skills and talents, instead you select these "Tier Careers" which give you access to separate skill trees and increase various stats. It might be an acquired taste but it doesnt feel all that great to me right now. The careers are same for everybody, so there are apparently going to be no specific Tech-Priest or Sororitas skill trees... seems like a wasted opportunity.

level up 2.jpg


Anyway, on a more positive note I got to say that I am really liking the companions:

Abelard - surprisingly for a Seneschal (who is supposed to be a spymaster/negotiator type in PnP) he is a melee tank with bro-tier personality
Nigga Rogue Psyker - very useful in combat and not just due to psyker abilities, she is also pretty handy with a sniper rifle. She is useful to have around as she can sometimes predict when enemy is going to attack you and is much less annoying in general than I expected her to be, even makes some funny jokes and talks shit to the Battle Sister all he time. A solid character.
Sister Argenta - wifu material, has a decent backstory for why she hangs out with a Rogue Trader, can be insanely brutal in combat with her "Heroic Deed" ability, random bystanders sometimes ask her to bless them, which she does. A must have for any respactable player tbh fam
Cassia the Navigator chick - extremely cute girl, literally anytime she says something I feel like making sweet love to her and producing lots of little mutants, has an amazing crowd control ability to boot
Pasqal - I would have prefered if the devs made him talk in more machine-like/autistic manner (kinda like the l33t speaking priestess from Adeptus Mechanicus game), though I respect that not all Tech-Priests are alike and some are quite human. Can serve as a decent melee tank, though his shooting aint bad either
Jae the Cold Trader milf - damn bro, took a chance on her and took her into my retinue, she immediately started to make sexually charged coments to Argenta, definitely at least bi, probably a lesbian. Welp, could lead to some interesting developments I guess lol

Other than that I can say that combat is really brutal and I like it a lot. Enemies are very dangerous, throw grenades and do plenty of damage (those damn combat servitors bro... they are terrible), but your characters have plenty of abilities that let you handle most situations if you use them right.

One thing that I havent figured out yet are the consequences of using psyker powers. Perils of the Warp dont seem to be in the game, but the game sometimes tells you that the "veil" (40K term for a barier that separates realspace from the warp) is weaking if you use psyker powers a lot - I guess there might be some detrimental effects eventually - I am quite curious to find out more.

In general, good shit. The leveling up seems to be the only part of the game that doesnt feel right, though other than that I am quite impressed.

More to follow soon.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,094
Sandy Mitchell
Alex Stewart. He also wrote two books on Dark Hairesy (Innocence proves nothing / Scourge the heretic) which are well above the typical bolter porn / Dan Abnett's anti-epilepsia addled musings. Shame GW terminated the IP and we never saw the conclusion of the series.
He's the best Warhammer 40k writer in my opinion. Added much needed humour and good writing to epicness on steroids and grimdark of the setting.
 

NecroLord

Dumbfuck!
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I don't think that's all there is to it. This is in fact a more light-hearted take on the Warhammer 40k universe (just like the original Rogue Trader edition of the Warhammer 40k tabletop game was). It's a swashbuckling space adventure where you play a powerful aristocrat with special privileges and a retinue of ~diverse~ companions.
There is no such thing as a "light-hearted take". This is Warhammer 40k. It is Grimdark.
In the early days, it gravitated more towards satire, but not "light-heartedness".
 

BrotherFrank

Nouveau Riche
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If they are people who matter then they will be sporting cool cybernetics, like this dude:

aWf4-lxxwm15rh2CAi2b8oR8ycKAV8sAjSUhhhawx5M.jpg

If they are just plebs who lost their limbs as part of their 16 hour factory work routine then fuck them, they are human thrash barely worthy of your rogue trader's attention and not noticing them is in character.
 

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