InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,950
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign.
Yes. Free Lootaz campaign. Kick spesh mahreens and pansy pant Rogue Trader in the ass.
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign.
Ya know Orkz are a fing, don't ya, ya git?It is grimdark you retard
Orkz would be perfect for an open world Mad Max type gameIncredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.Need more spike and edge and shoulderpads
And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Unfortunately, no matter how many qualifiers you put before it to try and civilize him, a slav is still a slav. There is only so much you can ask.Wanted to compare other isometric Wh40k games with RT
Here's Inquisitor Martyr
Here's grimderp
Notice how plastic RT looks compared to Martyr
Then look at Martyr,
- blood and gore
- cold color palette! (instead of warm like RT)
- lightning completely changes the atmosphere and feel of the game
This is veeeeery basic kids stuff thats easy to understand when it comes to art. But doesn't work when you are a westernised slav and a cuck with low standards
Unfortunately, no matter how many qualifiers you put before it to try and civilize him, a slav is still a slav. There is only so much you can ask.
- A latent Psyker Background has been confirmed for the RT.
Ok, but what about "romance" consensual or not?Sister Argenta is not romanceable.
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.Need more spike and edge and shoulderpads
And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.Need more spike and edge and shoulderpads
And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.
Some points for the local gentlemen...
This doesn't really surprise me. Owlcat bugginess is sort of an "earned" meme if you ask me. Basically, the Pathfinder games are so ambitious and the ruleset has so many exceptions and edge cases built into it both at the class level as well as the item level, combined with the variety of multiclassing and weirdness it gives you the freedom to do and it's sort of fucky to work your way through mentally, nevermind to model it in your code. That combined with whatever their patch process is and (lack of?) documentation and it ends up being more of a mess than you might expect.The current state is in remarkably good shape in comparison to the wrathfinder alpha.
if fighting for da emprah brings more fighting and loot - orkz will fight for da emprah!And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
The pnp games warn you that taking a xeno PC, especially an ork, means that diplomacy won't work for the long term. There's a special class that's basically mandatory called "sanctioned xenos" that slightly shields you from having someone shoot at your ass for having xenos around. In theory.Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.Need more spike and edge and shoulderpads
And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
I'm still waiting to check if the critical table rules are implemented for over-the-top gore and savage penalties to being wounded.These are template developers, when you go back and read the modules, they basically did literal translations of the source material.
and lack of overt faggotry.
while fully expected to be snuck in somewhere in the final game
Weren't they turn-based? Or can you switch?The ship combats are pretty good because its basically a one to one translation right now, which does need to be tightened up quite a bit for the real time nature of it
It's sounded a lot like the 40k tabletop rules are far more straightforward and don't allow anywhere near the amount of fuckery as Pathfinder, so I'd expect it to be relatively clean
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.Need more spike and edge and shoulderpads
And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?