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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,558
Pathfinder: Wrath
Need more spike and edge and shoulderpads

And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,445
Wanted to compare other isometric Wh40k games with RT

Here's Inquisitor Martyr


39910508205_f85037940c_h.jpg
ss_50a0c224f6ab645fc3324397993289843e5d2abb.1920x1080.jpg

ss_dab35841d6bc511d6d44f4383625cfda5ecca302.1920x1080.jpg



Here's grimderp

1670517025993-jpeg.31350

combat-jpg.31352



Notice how plastic RT looks compared to Martyr

Then look at Martyr,
- blood and gore
- cold color palette! (instead of warm like RT)
- lightning completely changes the atmosphere and feel of the game


This is veeeeery basic kids stuff thats easy to understand when it comes to art. But doesn't work when you are a westernised slav and a cuck with low standards
Unfortunately, no matter how many qualifiers you put before it to try and civilize him, a slav is still a slav. There is only so much you can ask.
 
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luj1

You're all shills
Vatnik
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Jan 2, 2016
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13,864
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Eastern block
Unfortunately, no matter how many qualifiers you put before it to try and civilize him, a slav is still a slav. There is only so much you can ask.

The issue is not being a slav, Underrail was made by a slav

The issue is being a westernised hipster game developer
 
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SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,123
Q&A Answers compiled on reddit:
https://old.reddit.com/r/RogueTraderCRPG/comments/zh5i62/stream_qa_recap/izktjbq/
I've taken a list compiled by RomanceBlitz on the discord and tidied it up a bit for legibility and to focus on gameplay and content questions rather than personal/opinion type questions, might have a bunch of duplicate information:

  • A latent Psyker Background has been confirmed for the RT.
  • A Mechanicus Background is being considered for RT, but not yet confirmed
  • Combi weapons are possible, but are very rare.
  • Banter between companions confirmed.
  • Aeldari and Soroitas can be in the party together. Extends to others, and can even mention how much they REALLY dislike the other.
  • Length of the Game? Cant say yet, long, rather long.
  • Zooming out further than you currently can has some technical issues, as well as performance issues.
  • Space Combat needs a wider view, its very early in the alpha stage compared to ground combat, and should get some functions to help with it.
  • Ship control? One ship and an escort atleast so far? has not gone into info about maximum ship counts.
  • Can you move towards chaos/heretical? Yes.
  • Future content will be included, but most likely not the start of the game.
  • Any Unique Weapons? Yes.
  • The player character will always be a Rogue Trader, so options have been included to get around otherwise static careers.
  • Brutal dialogue/options, Yes (I think we have seen or heard about some already).
  • Path exclusive companions. Basically if you follow Chaos, for example, you may have to fight more loyalist companions down the line.
  • How many Careers will you have access to in the game? Four Basic Careers, six Advanced Careers, and some number of Elite Careers.
  • Will choices be added to get unique careers (I think this question was about your choices leading to new career options)? No, they would be more background type things.
  • Do you need a level of 40k lore to play? In the Alpha, maybe. However you can hover over things to get tooltip boxes and explanations. The actual game will start at a place where you won't need to know anything and you will get explanations.
  • Can you get improvements to characteristics? Yes, through 'leveling up' (I assume this means increasing ranks in careers), and maybe items?
  • Will we see amazingly rare weapons like those in the lore? We'll certainly see some relics, which could also be weapons.
  • The game is set after the TTRPG version of Rogue Trader's time line.
  • There will be character customisation.
  • How many portrait options? Atleast 20 so far, one for each background option both for male and female.
  • Can you add cybernetics to your Rogue Trader? Yes. You can find implants in the game, but not implemented yet.
  • Can you romance the ship? No.
  • Is there a chance to visit a space hulk, pretty sure art work for it exists already and has been shown?
  • How many factions are there? Four factions for reputation. In terms of 'race' factions they've shown at least four of them. Plus varies types of enemies.
  • Can you fall to chaos? Yes. Can you corrupt your companions? Some of them.
  • Can you wield 3 Chainswords and become Chainsword man? No (So this kind of confirms no additional limbs able to wield extra weapons via cybernetics/mechadendrite or mutations. Maybe the Explorator NPCs ability to have two two-handed weapons as they do in the Alpha will be unique to them within our party?).
  • Heavy Flamers will be in the game.
  • Melee dual wielding will be possible.
  • Shields are not available at this stage (assuming they mean shields as per weapons tables in the TTRPGs rather than force fields).
  • Jump packs? They have thought about it, but probably not.
  • Will you receive negative reactions for being a witch? Well some yes if they discern it.
  • Can the Space Wolf get a wolf to ride? There are no wolves on Fenris.
  • Can you retrain your NPCs? They aren't really bound to melee or range things. You can still move them initially to be which ever (referring to the fact that in the Alpha you are already a fairly leveled party but in the actual game you can level them differently if you want).
  • Can you be a Null? There are no plans for Nulls (Blanks), they aren't very likable folks, you'd get passed for being a RT candidate.
  • Will there be Mutations? Its one of the ideas that can change if your more heretical, not sure yet though.
  • Release window, Sorry not announced yet.
  • Can you exterminatus a planet? No. Potentially, need to confirm, see comment below.
  • Can Argenta have something like Repentia build? Yes.
  • Will there be much 'endgame' content where you get to play with your finished/max level equivalent character? No, there will be a similar amount to the Pathfinder games.
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
9,306
Location
(╯°□°)╯︵ ┻━┻
Need more spike and edge and shoulderpads

And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.
Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?
Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.
 

warcrimes666

Educated
Patron
Joined
Aug 8, 2017
Messages
98
Some points for the local gentlemen as Ive been playing the free alpha for a couple of days here and there. In terms of owlcat gaming, however one may define it, this combination is incline. The current state is in remarkably good shape in comparison to the wrathfinder alpha. These are template developers, when you go back and read the modules, they basically did literal translations of the source material. When I actually read the wrath module, I was physically disgusted by how gay it was. Faithfully, they translated it and the game was on the same level.

In this case, the souce material, while arguable, is still near unassailable in its depth, breadth, and lack of overt faggotry. Therefore, while fully expected to be snuck in somewhere in the final game, at this point there has been nothing to really speak of, which is shocking. There seems to be more writing in this game versus the others, and by their formulaic template are sticking very close to the source material, which makes it actually good. I haven't winced, cringed, or sneered which I mentally noted, as reading many parts of kingmaker and wrath were painful on my eyes and brain. It reads like 40k, and so by that measure, the writing is pretty successful at this point which is even more shocking to me.

Mechanically, its very close as well. The ship combats are pretty good because its basically a one to one translation right now, which does need to be tightened up quite a bit for the real time nature of it and hopefully expanded but it is enjoyable right now as a tabletop simulator. It is compelling. Parts of it are clearly based on their shit management system but it seems sufficiently differentiated that Im not becoming angry playing it.

Combat is quite different from the pathfinder rules and working really well actually. Its alot faster and more lethal. There is a fairly suitable amount of gibs. Skills and such are fairly confusing at this stage as the encyclopedia is there but largely incomplete. Itemization is fairly weak at this point, in comparison to everything else with very minor differences basically one or two points of damage on an upgraded weapon for instance. Its probably approximately around 30-40% of a game currently. Its crazy that companies can release things like this for money but it is what it is. There is a lot of work ahead on this and it could go either way but for whats there at this stage, it has a better than even chance of being good.

Agree with luj1 on artstyle and brightness. The deck of your ship is like the surface of the sun however, it is their best work overall to date in fairness. Work on lighting could easily take that edge off leaving the soft modeling to deal with but I have to say its the weakest part of the game. It does detract from the gameplay especially with any familiarity with it but its not gamebreaking in my regard. Im able to be annoyed and ignore it for the moment but I'll be looking to see what they do in this area for an actual release.

In short, I am cautiously optimistic which is strange. It seems to stick to the rulebooks and not fluff around. If they continue on this path and give attention to the areas that need it and tighten everything up appropriately, and not insert any bizarre degenerate sexual bullshit I might actually pay for this one. This is likely to be their best game and it goes back to their strict reliance on the source material. 40k is still cool where d&d has become faggy and unenjoyable.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,631
Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.

Yeah I don't expect Owlcat to devote the level of resources that having an Ork companion (lul) would involve. I just think it would be funny. Maybe at most you get an Ork ship in space combat.

Some points for the local gentlemen...

Stop it, you're gonna make me optimistic for this game.
 

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
Watching people play the game they really got the tone right. But why don't you guys write to them on steam and say it needs to be darker, grimmer. But great job some far.

This is an alpha and it looks and runs great from what I can see. I would like a Soprano vocal stab or to play that same motif the strings play over distorted drums. repeating a section and just having another pattern isn't enough. I understand the music is as it is so all sounds in the background can come through, ie voices, fx, etc. It's a good mix. Wouldn't mind crunchier drum hits though.
 

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
Talking to a developer. There are levels of speech.

How you talk on the codex is not how you talk in the professional world.
How you talk to client is not how you talk to a friend.
How you talk to your friend is not how you talk to your girlfriend.
 

mediocrepoet

Philosoraptor in Residence
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Sep 30, 2009
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
The current state is in remarkably good shape in comparison to the wrathfinder alpha.
This doesn't really surprise me. Owlcat bugginess is sort of an "earned" meme if you ask me. Basically, the Pathfinder games are so ambitious and the ruleset has so many exceptions and edge cases built into it both at the class level as well as the item level, combined with the variety of multiclassing and weirdness it gives you the freedom to do and it's sort of fucky to work your way through mentally, nevermind to model it in your code. That combined with whatever their patch process is and (lack of?) documentation and it ends up being more of a mess than you might expect.

It's sounded a lot like the 40k tabletop rules are far more straightforward and don't allow anywhere near the amount of fuckery as Pathfinder, so I'd expect it to be relatively clean. Owlcat's Pathfinder games are a victim of their ambition, not their lack of competence.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,327
Need more spike and edge and shoulderpads

And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.
Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?
Okay, maybe tagging along if the RT goes for the "corsair" lifestyle. Still, that would require a rather eccentric orc to act as an isolated companion. And implies very violent reactions, if that companion ever comes along in "polite" imperial society.
The pnp games warn you that taking a xeno PC, especially an ork, means that diplomacy won't work for the long term. There's a special class that's basically mandatory called "sanctioned xenos" that slightly shields you from having someone shoot at your ass for having xenos around. In theory.


These are template developers, when you go back and read the modules, they basically did literal translations of the source material.
I'm still waiting to check if the critical table rules are implemented for over-the-top gore and savage penalties to being wounded.

and lack of overt faggotry.

while fully expected to be snuck in somewhere in the final game

*glances at the black she-psyker*

The ship combats are pretty good because its basically a one to one translation right now, which does need to be tightened up quite a bit for the real time nature of it
Weren't they turn-based? Or can you switch?

It's sounded a lot like the 40k tabletop rules are far more straightforward and don't allow anywhere near the amount of fuckery as Pathfinder, so I'd expect it to be relatively clean

The rules are simple. The more bonuses to your skills you have (and it's easy to increase bonuses to ridiculous levels with the right gear), the easier it will be for your character to be hyper-competent at its niche. Regarding combat, rolling max damage can cause a critical damage roll where extra damage is added, potentially indefinitely. That means that dual-wielding (or even quad-wielding) automatics such as storm bolters is an easy way to cheese the game*.
It's hoping for a lot, but I liked the critical damage system from the pnp games after Deathwatch (such as Black Crusade), where rolling max damage causes the target to suffer "minor" critical damage effects in addition to the HP loss. It made combats faster and even deadlier.

*Normally two-handed weapons, they can be turned into one-handed ones with the right gear. Having 4 at once is possible thanks to mutations or having a techpriest with the right Talents. Also, incendiary rounds with full-auto guns makes setting targets on fire very easy. Targets on fire usually have to test Willpower to not run around screaming due you know, being on fire, making it an easy control method.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,300
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Need more spike and edge and shoulderpads

And need playable orkz. Who the fuck care about the emprah or empire. Gimme the boyz
Incredibly difficult to justify in W40k, unless it's a pure Orc campaign. This is not the 'docile' half-orcs from the forgotten realms.

Aren't ork freebootaz (mercs) a thing that Rogue Traders can hire?

Not necessarily just Freebooters. The whole Blood Axes clan is open to working for ´umies as mercs, since aping the Imperium is their thing.

1670710742905.png


1670710856522.png
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,300
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Double posting coz who the fuck is gonna stop me?

Sometimes the planets you explore have CYOA events:

event.jpg


You can also sometimes start your own colonies and develop them:


Colony.jpg


The development of the colonies allows you to do favours for various factions and get benefits from them. Colonies also earn you Profit Factor and provide other things depending on the stuff you build there.

colony 2.png


So you got the foundation of a p. gud party based RPG with TB combat and all that it entails and on top of that there is solid space combat module, CYOA stuff and at least basic colony management stuff. Shit is pretty cash tbh fam.

Of course as you would expect in a modern RPG, you also get to deal with the drama produced by your party members back home on your ship. For example Cassia´s stuff is very well written and literaly oozes 40Kness:

She is unable to control her powers and she is an emmo teenager, at one point she orders 100 pet birds, who go batshit because of her psyker influence, kill each other or die of fear, then she indirectly makes a random crewman slaughter his whole family and commit suicide afterwards - all the while she acts as the cute girl she deep down is. Good shit all around, this is some proper 40K stuff.

This gaem is gud.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,305
Location
Bulgaria
:shredder:


The warhammer fanboyz are the most cringe fagz i have seen on the internet,i just feel like vomiting every time i see a warhammer post.....it is just....
 

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