Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,575
Alright M80s, time to look at the space combat and other space related stuff - but first lets see the ending of the act I:
The search for Heinrix takes you to an Ad Mech monastery overrun by the heretics who are apparently trying to blow up a relic reactor that is located there. As you make your way through, you encounter a tech priest infested with a schizmatical (another example of good use of the lore - schizmaticals are mentioned in one of the source books for Dark Heresy, they are basicaly malware that can infect tech priests, cogitators, servitors and other machines, really cool seeing such tidbits in the game).
You can approach the situation in several ways...
The tech priest can be saved with a series of successfull skill tests...
... and if you manage it he quickly bro-ups with Pasqual and becomes his assistant on the bridge, while compossing poetry on the side. I am sure he will play some role later on, but lets not get ahead of ourselves.
Once you solve the situation at the monastery, you finaly get to meet Heinrix...
... and it appears that things are finaly settling down. The chaos rebellion seems to be defeated and its leader slain. Time for a little party:
The devs basically decided to recreate the Thracian atrocity from the Eisenhorn books though, so things go to shit rather quickly and the Dark Eldar show up to steal the planet´s sun (!) as well (this is obviously a main story related stuff). Party is over and you find yourself in some deep shit. Time to leave.
As you fight your way to the space port through several fairly intense encounters, things get even worse though:
This is a huge difficulty spike right here. In the alpha I didnt see the chaoz space muhreens as too much of a threat (high level characters + high level gear), but here (at least on Core difficulty) things get realy baaaad. At this point I had two chain swords, a bolter and a bolt pistol, with the rest of the party carrying just lasguns and solid projectile weapons, so the standard attacks felt like throwing stones at a tank.
Its a well designed fight - you get wawes of mooks, an extremely dangerous sniper on the far side of the map AND the spehz muhreen with a multimelta and chain sword, who can easily one shot characters. Fortunately he is busy wrecking shuttles to keep you from flying away, but even so, he is a major threat. The fight requires heavy use of skills and talents to buff your characters and debuff the muhreen and good tactics to deal with the sniper too, while working on him.
Once you make it off-world, you get to decide what to do with the planet, which is now obviously falling to chaos, but after that there comes a really cool sequence regarding your first warp jump and the drive malfunction that happens as you launch it.
Its fully done through dialogue and skill checks, but it is really tense (especially coming on the heels of the difficult fight at the space port) and helping Pasqual to solve the problem felt p. satisfying tbh fam. Good shit.
Once you exit the warp at Footfall, the next act begins - there are a few new things since the alpha, like this part of Argenta´s personal quest...
... though basicaly its the stuff I covered a while back in the alpha-releted posts.
Onto the space stuff then.
There are some interface changes noticeble right off the bat, for example on the star map:
Alpha
Beta
Combat in Alpha
Combat in Beta
Things look more polished now, the really big addition to combat is the posibility to ram enemy ships. Eldar ships can now be fired upon even when cloaked (IIRC this wasnt the case in the alpha), though with lower chance to hit. I wonder if the starfighters will be added at some point...
The ship management is a thing now and a trader with ship components was added to the Furibunds system (where Footfall is located).
Plenty of stuff is not yet implemented, but in general I like what I see. The ship is basically another character in the PnP Rogue Trader and the game is definitely moving in that direction now.
The colony management also got a facelift...
Alpha
Beta
... again, looks better, though there dont seem to be that many changes in terms of functionality so far.
In any case, shit is sooo cash tbh fam. So far I played the beta for 30 hours, made it through the first act and now I explored like five systems after the game opened up.
The search for Heinrix takes you to an Ad Mech monastery overrun by the heretics who are apparently trying to blow up a relic reactor that is located there. As you make your way through, you encounter a tech priest infested with a schizmatical (another example of good use of the lore - schizmaticals are mentioned in one of the source books for Dark Heresy, they are basicaly malware that can infect tech priests, cogitators, servitors and other machines, really cool seeing such tidbits in the game).
You can approach the situation in several ways...
The tech priest can be saved with a series of successfull skill tests...
... and if you manage it he quickly bro-ups with Pasqual and becomes his assistant on the bridge, while compossing poetry on the side. I am sure he will play some role later on, but lets not get ahead of ourselves.
Once you solve the situation at the monastery, you finaly get to meet Heinrix...
... and it appears that things are finaly settling down. The chaos rebellion seems to be defeated and its leader slain. Time for a little party:
The devs basically decided to recreate the Thracian atrocity from the Eisenhorn books though, so things go to shit rather quickly and the Dark Eldar show up to steal the planet´s sun (!) as well (this is obviously a main story related stuff). Party is over and you find yourself in some deep shit. Time to leave.
As you fight your way to the space port through several fairly intense encounters, things get even worse though:
This is a huge difficulty spike right here. In the alpha I didnt see the chaoz space muhreens as too much of a threat (high level characters + high level gear), but here (at least on Core difficulty) things get realy baaaad. At this point I had two chain swords, a bolter and a bolt pistol, with the rest of the party carrying just lasguns and solid projectile weapons, so the standard attacks felt like throwing stones at a tank.
Its a well designed fight - you get wawes of mooks, an extremely dangerous sniper on the far side of the map AND the spehz muhreen with a multimelta and chain sword, who can easily one shot characters. Fortunately he is busy wrecking shuttles to keep you from flying away, but even so, he is a major threat. The fight requires heavy use of skills and talents to buff your characters and debuff the muhreen and good tactics to deal with the sniper too, while working on him.
Once you make it off-world, you get to decide what to do with the planet, which is now obviously falling to chaos, but after that there comes a really cool sequence regarding your first warp jump and the drive malfunction that happens as you launch it.
Its fully done through dialogue and skill checks, but it is really tense (especially coming on the heels of the difficult fight at the space port) and helping Pasqual to solve the problem felt p. satisfying tbh fam. Good shit.
Once you exit the warp at Footfall, the next act begins - there are a few new things since the alpha, like this part of Argenta´s personal quest...
... though basicaly its the stuff I covered a while back in the alpha-releted posts.
Onto the space stuff then.
There are some interface changes noticeble right off the bat, for example on the star map:
Alpha
Beta
Combat in Alpha
Combat in Beta
Things look more polished now, the really big addition to combat is the posibility to ram enemy ships. Eldar ships can now be fired upon even when cloaked (IIRC this wasnt the case in the alpha), though with lower chance to hit. I wonder if the starfighters will be added at some point...
The ship management is a thing now and a trader with ship components was added to the Furibunds system (where Footfall is located).
Plenty of stuff is not yet implemented, but in general I like what I see. The ship is basically another character in the PnP Rogue Trader and the game is definitely moving in that direction now.
The colony management also got a facelift...
Alpha
Beta
... again, looks better, though there dont seem to be that many changes in terms of functionality so far.
In any case, shit is sooo cash tbh fam. So far I played the beta for 30 hours, made it through the first act and now I explored like five systems after the game opened up.
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