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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
New companion introduced in the DLC:

xtdvno.jpg


Looks like a tranny.

Polymorphine is the exotic shapeshifting drug that is the hallmark of the Callidus Assassins. When combined with the extensive Callidus training, it allows the assassin to change their flesh to adopt the appearance of almost any human or even a humanoid alien.

Yep, definitely one.
Does that means all Druid and Shapershifters are trans ? :M
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,559
How's the gameplay for a Telepath? I suppose mind-controlling others is not a thing, right?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New companion introduced in the DLC:

xtdvno.jpg


Looks like a tranny.

Polymorphine is the exotic shapeshifting drug that is the hallmark of the Callidus Assassins. When combined with the extensive Callidus training, it allows the assassin to change their flesh to adopt the appearance of almost any human or even a humanoid alien.

Yep, definitely one.

Have you already forgotten that she's Milla Jovovich? https://rpgcodex.net/forums/threads...g-september-24th.149073/page-178#post-9041967
 
Last edited:

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
https://store.steampowered.com/news/app/2186680/view/4265557936889641697
New Archetypes in the Void Shadows DLC

In the upcoming DLC, the Lord Captain will come face to face with an Imperial Death Cult. These masters of assassination demonstrate their devotion to the God-Emperor by studying every facet and aspect of death: their grotesque rituals and bloody sacrifices conceal, like a sheath, the sophisticated art of slaughter's honed blade. To understand first-hand the lethal grace of their craft, simply examine the arsenal of abilities possessed by Kibellah — a Death Cult representative seeking to join your retinue. The new archetypes available at character creation were specifically designed to reflect the terrifying efficiency of the Death Cult.

Let's take a closer look at the new archetypes in the Void Shadows DLC: the first-tier archetype — the
Bladedancer
and the second-tier archetype — the
Executioner
. Both are primarily focused on attributes desirable for any melee combatant. These new archetypes not only complement each other excellently but also open up numerous lucrative synergies with existing character-build options.

Bladedancer

Available Second-Tier Archetypes:
Assassin, Master Tactician, Arch-Militant, Executioner.
Characteristics:
Weapon Skill, Strength, Toughness, Agility.
Skills:
Athletics, Medicine, Carouse, Awareness, Demolition.

The Bladedancer is an elusive acrobat, skillfully manoeuvring through the battlefield in a deadly dance. With each kill, they gain charges of
Death From Above
: an ability allowing the Bladedancer to perform a short jump, dealing damage to all enemies in the impact zone.
Death From Above
damage scales with Agility and Weapon Skill. If such a display of prowess isn't enough, the
Death Waltz
heroic act enables the Bladedancer to repeat this pirouette multiple times in succession: the more Agility the character has, the longer they can continue this dance of death. And when deep behind enemy lines, completely surrounded, the Bladedancer can effortlessly return to the cell where they began their turn by utilising the
Acrobatic Artistry
ability, leaving bewildered foes unable to punish the bladedancer’s incisive incursions. This impressive arsenal will satisfy anyone looking for ease of strategic positioning and manoeuvrability across the battlefield, such as a Master Tactician or Arch-Militant.

But what if the "death" in
Death Waltz
attracts you more than the "dance?" The Bladedancer is ready to shed blood, whether it be that of their enemies, allies, or even their own. Performing a blood sacrifice, forfeiting their own life force, the Bladedancer strikes swiftly and precisely, critically injuring their foes. This deadly focus can also serve as a defensive measure: the Bladedancer's mastery with two-handed and dual-wielded swords is so great that they can conceal themselves in a literal
Blade Shroud
, reflecting incoming shots back at their enemies, albeit at the cost of overstraining and damaging themselves.

reaper-2.gif


Executioner

Available First-Tier Archetypes:
Warrior, Operative, Bladedancer.
Characteristics:
Weapon Skill, Strength, Toughness, Intelligence.
Skills:
Athletics, Medicine, Lore (Imperium), Lore (Xenos).

This archetype is available to Warriors, Operatives, or Bladedancers who revel in the heart-wrenching screams of their victims. The Executioner specialises in manipulating damage-over-time effects, vastly increasing their potency and converting them into debilitating injuries. Each of the Executioner's strikes is meticulously calculated to maximise the deadliness of afflictions on their enemies: comprehensive knowledge of anatomy allows this gruesome warrior to dismantle foes piece by piece, deepening lacerations and intensifying haemorrhaging as their knowledge of Medicine increases.

The Executioner is perfect for characters with the Biomancer or Pyromancer Psyker origins. Connoisseurs of incendiary bombs, toxic grenades, flamethrowers, needle weaponry, and other exotic instruments of pain will also find the Executioner especially delightful.

With
Reckless Abandon
, the Executioner carelessly plunges the entire battlefield into excruciating agony, sharing in the torment themself and enhancing damage-over-time effects at the cost of their own health. The Executioner can then hurl all opposition into peril with their heroic act:
Carnival of Misery
— foes are set ablaze, poisoned, and suffer heavy bleeding. But that’s not all, for the Executioner's heroic act doubles the damage over time of these effects! And after all their foes are burning, poisoned, and bleeding, you can savour in their agony until they fall silent, for the terrifying master of torture draws power from their very suffering. By way of the
Gift of Torment
ability, the Executioner receives bonuses to armour, evasion, and deflection, scaling with the number of enemies afflicted by damage-over-time effects.

And, finally, the Executioner’s
Where It Hurts
initiates the toccata-finale in their wonderful symphony of pain. After using this free-action ability, the Executioner’s next attack immediately triggers a burst of multiple damage-over-time procs on the target, ending those effects along with the lives of their hapless victims.

reaper-1.gif


Be the fiercest adversary your foes have ever encountered — call forth a typhoon of blood with a whirlwind of attacks and let them tremble in your wake! Armed with new, powerful abilities, you and Kibellah will paint the battlefield in the noble hues of the Death Cult: an exhilarating performance for you and a convocation of doom for those who dare to confront you. See you in the first DLC amidst the Void Shadows!
 
Last edited by a moderator:

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
Well guess I will try to channel my autism to something else meanwhile. I will never learn the lesson to never buy an owlcat game at release.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
Well guess I will try to channel my autism to something else meanwhile. I will never learn the lesson to never buy an owlcat game at release.
The illusion of free will.
Doesn't matter when you buy it, it will always have bugs. The only difference is how many.
 
Joined
Aug 11, 2024
Messages
26
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
Well guess I will try to channel my autism to something else meanwhile. I will never learn the lesson to never buy an owlcat game at release.
The illusion of free will.
Doesn't matter when you buy it, it will always have bugs. The only difference is how many.
Way too many to be considered acceptable. Really question Owlcat decision in making four games in development and now a publisher when can barely make a minimum viable product at launch that requires a ton bug fixes to this day.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
Well guess I will try to channel my autism to something else meanwhile. I will never learn the lesson to never buy an owlcat game at release.
The illusion of free will.
Doesn't matter when you buy it, it will always have bugs. The only difference is how many.
Way too many to be considered acceptable. Really question Owlcat decision in making four games in development and now a publisher when can barely make a minimum viable product at launch that requires a ton bug fixes to this day.
It's tragic because RT is a genuinely good game and a lot of people hate it because of the shit show of a launch. (And I can't blame them at all)
Just few months of extra development and the game would have been great. It would have more sales too. RT's mid rating on Steam and GOG is caused mostly by reviews complaining about bugs and the unplayable state it was delivered in.
I just don't get why they have to shit out half finished project.
For the love of god, release it as a beta if you want your players to be the testers instead of hiring QA people.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Did these fucks finally fix the last act bug galore or wait until December?
I played it recently (a month ago) and there were few minor bugs here and there in the last act but nothing extreme, mostly visual. I'd still recommend waiting until September 24th as they promised more patches and fixes before the DLC comes.
Well guess I will try to channel my autism to something else meanwhile. I will never learn the lesson to never buy an owlcat game at release.
The illusion of free will.
Doesn't matter when you buy it, it will always have bugs. The only difference is how many.
Way too many to be considered acceptable. Really question Owlcat decision in making four games in development and now a publisher when can barely make a minimum viable product at launch that requires a ton bug fixes to this day.
It's tragic because RT is a genuinely good game and a lot of people hate it because of the shit show of a launch. (And I can't blame them at all)
Just few months of extra development and the game would have been great. It would have more sales too. RT's mid rating on Steam and GOG is caused mostly by reviews complaining about bugs and the unplayable state it was delivered in.
I just don't get why they have to shit out half finished project.
For the love of god, release it as a beta if you want your players to be the testers instead of hiring QA people.
Well while I agree that Rogue Trader is an stellar game, I do think Owlcat should drop their strategy of releasing incomplete games and fixing them post-launch. I think them losing sales over this is totally warranted.

In the case of Rogue Trader, I think that the game suffers from missing content a bit. It's not just the bugs. Towards the end of the game, a number of dungeons seem lacking or entirely missing, and some of the companions seem as if they've had their entire character development part cut out (eg. Argenta). Overall I think the game needed to be about 30% larger.
 

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