Game is running like shyte and crashes often when you quit
What do you mean they "still" haven't fixed that? Did you have in the og? I never had that bug.Jesus christ.. they still haven't fixed the bug with loading and enemies reappearing.
I just cleared a whole room to talk to a NPC... i save and reload... now all the enemies in the room have spawned, and im standing right in the middle of it
GG, Inxile, gg.
You win.
What do you mean they "still" haven't fixed that? Did you have in the og? I never had that bug.
I just cleared a whole room to talk to a NPC... i save and reload... now all the enemies in the room have spawned, and im standing right in the middle of it
Man I don't doubt that you had it of course, but in 100 hours of play it never happened to me. Is it a specific room that this happens?Yes, this bug was in the vanilla version too....
GOG is not lightning fast with their patches. They need to build it into their installer system and then test it before release. I'm not holding my breath on this, I'm OK with playing with a crap camera for today.So.. about that patch. Is it out on GoG yet? Cause there is no patch showing under Directors Cut. Or do I have to apply the latest patch that shows under the regular W2?
How mighty inclined codexers have fallen into being PR cunts, years of development, beta, pc release and never did they find the puzzle tedious, but lo and behold... Console release and it's now tedious and hard to do with controller... Hence it's also tedious for people who play with a mouse.
I'm trying Opportunist on this playthrough despite everyone talking about how bad it is. With so many characters, it makes sense to have some do the opening strikes and others do the "finishing". If it was a single-character game, obviously it would suck, but in a party-based game I think it can be a big advantage if used intelligently. We'll see I guess.The upgraded graphics and improved maps are quite nice so far in addition to the imporved gameplay. A shame it did not come out like that earlier. Wish the Quirks were a bit more interesting but most of them seem far too punishing and do not give enough benefit. Best example would be Opportunist, for most of the fight it does nothing and when the enemy is in one shot range anyway you get more damage. At best interesting in a few selected fights but otherwise you deal 25% less damage.
Jesus christ.. they still haven't fixed the bug with loading and enemies reappearing.
I just cleared a whole room to talk to a NPC... i save and reload... now all the enemies in the room have spawned, and im standing right in the middle of it
GG, Inxile, gg.
You win.
Edit: The entire map has respawned.... what the fuck is this buggy shit..
A year on, and still not fixed something like this.
sea Will you please fix this?
The highpool maze/"puzzle" was lame and pointless. Except I suppose making you go through it down a member. But that could be accomplished with just a single switch and door.
I'm lazy so I'm not going to look this up on my own: Are there any serious changes to attributes I should be aware of? I always dumped Luck/Charisma as a rule pretty much except CHA for my "Leader" character. IIRC Luck was entirely worthless in the OG.
I picked the quirk that gives -1 skill point before level 11 but +1 after 10, any other interesting/useful quirks?