Lahey
Laheyist
- Joined
- Jun 10, 2017
- Messages
- 1,467
No.Are energy weapons worth using in the Director's Cut?
No.Are energy weapons worth using in the Director's Cut?
Fallout combat was considered trash already when it came out. That's hardly a standard of excellence that that WL2 should be compared against.
Fallout combat was considered trash already when it came out. That's hardly a standard of excellence that that WL2 should be compared against.
The crazy critical hit tables, the visceral animations, the different weapon effects & sounds...
How soon we forget. Go back and read the several answers from when you asked the first time.Are energy weapons worth using in the Director's Cut?
Should I bother with energy weapons at all?
How soon we forget. Go back and read the several answers from when you asked the first time.Are energy weapons worth using in the Director's Cut?
Should I bother with energy weapons at all?
Combat is much better in Wasteland 2 than fallout 1 and 2 there are many more weapons, tactical options and ways to kill stuff; even AR being criticized was bs for me this is what small units do use as basic infantry weapons since WWII with only one man needing to be heavy weapon/sniper/medic using pistol support specialist. On the other hand quests and dialogues even graphics looks far worse than original fallouts thanks to this trash 3D unity engine. Still its the only Kick starter game I don't regret to back and finished multiple times.
How soon we forget. Go back and read the several answers from when you asked the first time.Are energy weapons worth using in the Director's Cut?
Should I bother with energy weapons at all?
I was hoping for a different answer.
Looks like I won't even bother with them. Mal was claiming they're worth using in his youtube videos but I like to ask the Best Skeptics of the internet a couple times.
I just saved Highpool. The game is great fun this far. I am playing the DC version in Ranger difficulty.
The only major design issue I see is the success percentages on skill checks. This is just dumb, promotes save-scumming, and hurts replayability. Even New Vegas had hard skill checks. Was InXile too scared to use the same method?
Been a while, but I'm almost positive there's a hotkey for this. Might even be space bar.Unless I am missing sth, I need two mouse clicks in order to switch from group control to controlling a specific member of my team alone. Bad design there.
Give him power fist, you!...
Been a while, but I'm almost positive there's a hotkey for this. Might even be space bar.Unless I am missing sth, I need two mouse clicks in order to switch from group control to controlling a specific member of my team alone. Bad design there.
Play with a honor system
I don't understand your problem with %-based skill checks. It's natural (but I'm not saying it's mandatory) to have things you can succeed or fail at.
As Roxor famously said, with quicksave and percentage skill check every check is 100 percent.
There is a point I made above and I want to stress it. In a combat-heavy game like W2, the player expects to fail sometimes in combat and retry the battle. I find it weird to suddenly be asked "not to reload/retry skill checks"