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Wasteland Wasteland 2 Thread - Director's Cut

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Question. In the final game stages:

Is there any way to stop your cybernetic squad mates from turning hostile? I am kind of fucked getting out of the basement because Rose is my computer techie and she goes rogue. Same for Lex QQ
[spoilerThere's a 5 1/2" diskette around, take it and you can open the door on the floor above with it.

Thanks a lot! Just got through my ending slides. Yet again something is bugged:

a)I achieve peace in the rail nomad camp yet the ending says I helped the Topekans gain dominance.
b)What about Hollywood and Bastion ending? I was sooo looking forward to how they ended up. No slides, roll credits. :x

Oh well, in all seriousness there were some stupid design decisions but overall its a nice post-apoc romp. Once they iron out the major bugs W2 is definitely to be in my yearly traditional post-apoc marathon W1-F1-F2-F:NV-W2
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Damn I found some cool-ass sniper rifle while slaughtering the Train Robbers, scored a 75 shot on some guy, he exploded.
Also I find mending quite strange. Sometimes the PC will get back on their feet after a while, and sometimes it looks like it takes forever/I have to use surgeon.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Brian Fargo ‏@BrianFargo 6m
Expect the first patch for Wasteland 2 in the next 24 hours...we will post the build notes. And yes save games will be fine.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,795
Location
California
sea Some thoughts:

-a grenade slot would be nice
-being able to send a new recruit to citadel (maybe have them wait outside) when your party is already full would be nice
-if guns are loaded when placed in inv. they should stay loaded when you equip them
-currently in combat you can't walk over dead npcs who were already dead when you entered the map
-consider varying the ap cost of using grenades depending on caliber (tnt 2 pipe 4 grenade 6 etc)
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Brian Fargo ‏@BrianFargo 6m
Expect the first patch for Wasteland 2 in the next 24 hours...we will post the build notes. And yes save games will be fine.
Yeah, I wrote up the patch notes last night... gonna be a pretty big one.
anything that affects balance? should I wait with creating my new party?
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,795
Location
California
sea Some thoughts:

-a grenade slot would be nice
-being able to send a new recruit to citadel (maybe have them wait outside) when your party is already full would be nice
-if guns are loaded when placed in inv. they should stay loaded when you equip them
-currently in combat you can't walk over dead npcs who were already dead when you entered the map
-consider varying the ap cost of using grenades depending on caliber (tnt 2 pipe 4 grenade 6 etc) I think this would mitigate the whole "what to do with these extra3-4 action points" complaint, especially with heavy gunners
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
Ivan some thoughts:
  • learn to edit your posts
  • learn to use bullet points
:P


-consider varying the ap cost of using grenades depending on caliber (tnt 2 pipe 4 grenade 6 etc)

Nah, c'mon. Throwing a pipe bomb is about the same as throwing a grenade. If anything it'd be slower, since pipe bombs tend to be heavier, bulkier, not designed to fit the hand and for throwing, possibly with inconvenient arming mechanisms, etc.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Review roundup: http://wastelandrpg.tumblr.com/post/98400591226/wasteland-2-review-roundup-3

Wasteland 2 Review Roundup #3
More reviews for Wasteland 2 rounded up after the break.

PCGamesN, 8.

Text constantly streams forth, typed out on an infinite paper scroll on the right of the UI. It’s rich, sharp and amusing in a way that doesn’t seem out of place even in this bleak world. Sometimes it’s even a bit poetic. The last thing you expect when you “examine” a series of corpses is cheeky alliteration.

Wacky is not a word I’d usually ascribe to post-apocalyptic hellholes, but the shoe fits here. Nintendo Powergloves turn up as loot, giant bunnies and gun-swallowing toads are not uncommon enemies and there’s an order of mad monks who protect themselves by detonating nuclear grenades strapped to their bodies. I also got far too much enjoyment out of a mission where the Rangers have to hunt down and collect shit. Feces. Poo.

Gizorama, 4.5/5.

What makes Wasteland 2 great, is that with each click, there is a feeling of accomplishment. It throws rewards at you, and you will eagerly rake them in, even when the reward just consists of cow dung and a bag of marbles. Inventory management is not an issue for the most part of the game, so you will happily grab and sell everything on your path to afford those rare and precious bullets.

Whenever you aren’t busy rushing for loot, there are levels to gain and skill points to spend on a large variety of skills, reaching from toaster fixing to animal whispering. These all come in handy at some point in the game, but it is to be advised to have your squad complement each other in that aspect. The only reason to have two lock-pickers in your squad would be in case one of them dies, and that would toughen your journey a lot.

Destructoid, 8.

It’s the type of game that sticks with the “dice rolls in the background” mechanic and there will be times when you have a 99% chance to succeed and you’ll still fail. There are separate skills for lock picking, safe cracking, and bypassing alarms. That’s been part and parcel of the genre for years so if that kind of thing doesn’t put you off, you’re going to enjoy your time here.

Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they’re not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.

IGN, 8.4.

What voice work there is in Wasteland 2 is wisely put to effective use. A memorable early quest forces you to choose to save either the inhabitants of Hightown or the Ag Center, for instance, and you’ll have to listen to the tragic fate of the town you didn’t choose over the radio. The voice work in such cases is uncommonly good; in fact, it’s rather disturbing. It’s also just a preamble to the stuff you’ll hear once your group advances to places filled with the oh-so-proper factions like the “Mannerites” in California, and they help to emphasize that your choices have meaning and that there’s a world that exists beyond the immediate action in front of you. Something always needs doing, and there’s always a sense that you’ve let somebody down in this harsh landscape. When the 50-hour journey is over, these choices are what’s most memorable about Wasteland 2.

GamesBeat, 9.

I noticed that Wasteland 2 has more destructible environment elements than the last few XCOM games. Everything even remotely flammable can be used to your benefit or disadvantage. The enemy AI is quite intuitive; if your squad is standing next to a barrel, the enemy will throw a grenade and wipe you all of the face of the Earth.

What makes the combat in Wasteland 2 stand out is the potentially high price of every battle. As I said in my hands-on preview, Wasteland 2 teaches players about its combat system by killing them repeatedly. I had to learn fast what to do and what not to do to ensure the survival of my squad, and I faced losses.

(…)

I assumed that Wasteland 2 was like any other game in that squad members could be resurrected somehow or new members could be recruited in their place.

No. When they die, you just have a smaller squad now. Recruitment opportunities are extremely rare, and they have to be unlocked by your actions. If you are a jerk, NPCs may not join you.

Stevivor, 7
Worlds Factory, 93
Something Awful, 9
Sydney Morning Herald Digital Life
Videogamer.com, 6
BritGaming, 4/5
Metro, 7
GameTrailers, 8.6
Eurogamer.de, 9 (German)
Gameblog, 4.5/5 (French)
JeuxVideo, 17/20 (French)
Interia Gry, 7 (Polish)
3DJeugos, 8 (Spanish)
MeriStation, 8 (Spanish)
Riot Pixels, 78% (Russian)
GameReactor Sverige, 8 (Swedish)
Ragequit.gr, 94 (Greek)

You can also find some pre-review and quick look content from sites still preparing their reviews: PCGames(German) is keeping a test diary, Kotaku reports on their first 20 hours, Giant Bomb has a quick look andPolygon looks at some of the easter eggs in the game.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy

Black

Arcane
Joined
May 8, 2007
Messages
1,873,196
Why is 61% to succeed actually 99% to critically fail, what I've done wrong, RNGods?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
" And yes save games will be fine. "

Not mine. Mine got destroyed somehow yet still exist int he folder. HAHAHAH
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Eh. Got help fixing the bug. Have to erase the roc file. Still, a lost all my work in the rails camp and I ahd basically cleared it all. It was a friggin' huge map too. L0L Oh well, beats having to completely restart I guess.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Why is 61% to succeed actually 99% to critically fail, what I've done wrong, RNGods?

What you're experiencing is the "gambler's fallacy." You're assuming that because you have a 61% chance to succeed, you must necessarily have a 1/2 (roughly) chance of succeeding the roll. Really you're just having a big string of bad luck.

It's entirely hypothetical that somewhere out there, there's a guy playing Wasteland 2 who critically fails every single one of his skill rolls.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
What you're experiencing is the "gambler's fallacy." You're assuming that because you have a 61% chance to succeed, you must necessarily have a 1/2 (roughly) chance of succeeding the roll.

Huh? He does have a 1/2 (roughly) chance of succeeding the roll.

Gambler's fallacy would be thinking that if he misses this roll he's due to win next time
 

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