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Wasteland Wasteland 2 Thread - Director's Cut

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,819
MsIwY3Y.jpg


My CPU is a neural net processor. A learning computer.

JmuaeLK.jpg


I keep wondering who maintains these fires, you find them in the most remote places.

I came across some kooky dykes in the wasteland

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(she was using a wrench, but mostly hiding on a pile of cars)
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I also feel pretty gypped about Damonta, I thought it was gonna be a bustlin' wasteland city I could visit. InXile settled for some guy talking about how great it is on the radio and then destroying it with a robot attack before you ever get a chance to visit.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
More bellyaching. maybe the game shouldn't just make a roll. Have your jammming happen on every 33rd should so it'll be predictable. HAHA! Talk about exploitation.
Hey! Hey Volly. Fuck you! The problem is that the game makes a roll based on a god knows what system, because it is sure as hell that 3% jam is not 3%
I guess it might also depend somewhat on luck.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,385
A few patches, tweaks, and perhaps a mod or two down the road? A solid 9/10 for anyone.
Good thing I'm not just anyone. :cool:

Hey Roguey what do you make of this retweet: https://twitter.com/BrianFargo/status/515203417187180546

Looking out for Deutschland?
I guess?

Remember when people used to say that a top-down isometric Fallout 3 was gay and would never sell?
Bethesda laughs at these sales numbers and review scores and goes back to making multi-million selling 90+ metacritic hits.
 

Toll

Novice
Joined
Dec 13, 2013
Messages
37
Jamming should be a factor of ( Weapon Tier / (Weapon Skill * Coordination * Weaponsmith) ) * Weapon Jam Rate.

It basically means that the better 'tier' the weapon the higher your skill in that weapon needs to be in order to not jam it often. The rational being that the higher your weapon skill the better maintenance you can give to your weapon out of battle. More advanced weaponry requires better understanding of the weapon. A Weaponsmith has a better understanding of all weapons than a non-smith. Someone who is well coordinated can better handle their weapon so that it isn't put into situations where it jams, less dust and dirt during battles for example.

This makes it so coordination is a useful stat to have for people who are needed to be relied on in battle. It means that those with weaponsmith get a bonus perk. It balances out using high damage, high quality weapons with low skill. Sometimes its better to go with the simpler lower damage weapon..
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
I managed to decompile some of the source code and it appears that the game actually has an algorithm to detect if you're an entitled self-centered littlle douchebag of a cunt and ramps up the jam rates accordingly.

True story...
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,335
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Okay I gave up on this for now, it's just unplayable on Win XP, it uses up SO MUCH RAM when loading an area, it's ridiculous. Divinity OS has larger areas and better graphcs and uses up less RAM than WL2... or at least, it doesn't get CTDs constantly when loading a new area. The larger locations will almost always crash when loading, I can't play like this.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Bethesda laughs at these sales numbers and review scores and goes back to making multi-million selling 90+ metacritic hits.

Yes, if we were judging business plans then Bethesda would take the grand prize, but that's not what I'm talking about. The claim was that the very core of the game design wasn't viable.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Hi guys, newbie here.

I haven't played Fallout 1 or 2 so i can't compare but with your opinions seems like very far from them and well, i must admit it...i'm not a proffesional RPG gamer, only played Baldurs Gate, Planescape, Fallout 3 New Vegas and hated TES saga so Wasteland 2 has been a new game added to this list.

I must say i'm enjoying this game like hell, i know Inxile has failed in technical and graphic terms with W2 but i am enjoying the core game and it's reactivity, even the combat.

But seems like you guys are a bit (very) dissapointed with the game, i like reading your opinions so if you can explain with a brief summary why this game is "crap" for most of you i will appreciate it and with all this kind of things, it seems like i'm enjoying a shitty game, so wtf you are lowering my hype while i'm playing it! T_T

P.D: Sorry about my english, and thx ;)

The Codex is full of angry cunts and hates almost everything.

Mild disappointment is like a glowing recommendation.

:whatho:
 
Joined
Jul 8, 2006
Messages
3,082
There are so many cool things about this game that I enjoy but at times I'm really struggling with it. It just feels like everything takes way too long (never thought I'd make that complaint about an RPG again). Content-wise, I don't think this is a game where you can say "oh it takes this and that amount of time to complete, it's HUGE" with a straight face. It's just that everything takes a really long fucking time. When I think of how little I've accomplished story/area-wise vs the hours I've put in, it kinda puts things in perspective.

man, sounds like this game might take me 300+ hours to finish. It took me over 150 to finish icewind dale for instance, and this sounds longer and just MORE
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Found this in the source code, the description for Traits:
"Rangers have additional traits which affect their attributes and stats. Which ones are available depend on their current attributes and stats, and what they have accomplished in the Wasteland."
For those wondering, the code for traits are still in the game, so you could theoretically put your own ones in.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Who the hell is The Provost and why is he following my squad? :D

He is a gentleman and a scholar, but he's not so civilized he won't help in a firefight.

Well all he does right now is get in the way. He almost got demolished by the Plague Victims in Darwin Village.
:happytrollboy:

(also I don't get the reference for that guy).

Huh, he simply stopped following me when i left
Rail nomads camp
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,718
Location
San Diego
Codex 2014
Found this in the source code, the description for Traits:
"Rangers have additional traits which affect their attributes and stats. Which ones are available depend on their current attributes and stats, and what they have accomplished in the Wasteland."
For those wondering, the code for traits are still in the game, so you could theoretically put your own ones in.

I hope to christ they patch these in.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,470
Divinity: Original Sin Divinity: Original Sin 2
Would someone explain in numbers how the armor vs. weapon penetration and damage reduction works?
 

bonescraper

Guest
I guess when your armor penetration is lower than the enemy amror you deal less damage, if it's equal you do normal damage, and when it's higher you deal more damage?
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
I guess when your armor penetration is lower than the enemy amror you deal less damage, if it's equal you do normal damage, and when it's higher you deal more damage?

No. You're thinking it works the opposite way from Damage Threshold for energy weapons. Higher Armor Penetration doesn't give extra damage, it's just 100% damage. The manual says that the difference between AP and an actual higher Armor value is subtracted from the total damage done, but I'm not sure if that's a simple sum reduction or a percentage reduction. I haven't gotten far enough in the game to test out high armor values.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,487
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I guess when your armor penetration is lower than the enemy amror you deal less damage, if it's equal you do normal damage, and when it's higher you deal more damage?

No. You're thinking it works the opposite way from Damage Threshold for energy weapons. Higher Armor Penetration doesn't give extra damage, it's just 100% damage. The manual says that the difference between AP and the actual Armor value is subtracted from the total damage done, but I'm not sure if that's a simple sum reduction or a percentage reduction. I haven't gotten far enough in the game to test out high armor values.

The reduction is quite big, about 40%. But I don't know if it's a simple math (dmg to a mob with an armor equal or higher to my AP is always 40% off) or something more complicated (the higher the difference the bigger the reduction). I just noticed that when my brawler, who is regularly criting low-armored mobs for 100 dmg, is punching armored robots he does only 60 dmg.
 

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