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What game are you wasting time on?

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
I'm currently finishing up a playthough of FNV with the Viva New Vegas modlist. Only played the game once before - 10+ years ago - and figured I'd forgotten a lot so it might seem fresh again to me. I figured wrong. Kind of bored though this time I took the Mr. House path (I murdered him in his preservation chamber as he damned my eyes in my first playthrough and actually felt terrible about it - something a good RPG should do - and ended up punished by getting the lamer, I suspect, Yes-Man path) so I want to see how it plays out. Unfortunately, as hinted at above, the game was so memorable it all seems overly familiar to me even today as I finish (rush) up. I don't remember a few highly amusing things from my first playthrough years ago though so maybe I'm encountering them for the first time, ie procuring a sex box/protectron named "Fisto" for the Freeside casino pimps, though maybe that's the Robco Certified mod I installed (?), but probably not since the VA for it is consistent with the official release.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
unknown.png


Metzger ain't shit.
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,181
Finished Deus Ex: Mankind Divided. Overall I thought it was a good but not great game. The one thing I do appreciate is that it drops hints about certain plot points without feeling the need to spell them out for you in some sort of expository dialogue or the main character ruminating to themselves.
 

octavius

Arcane
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Bjørgvin
I have a physical copy of Grand Theft Auto III that still had the plastic wrapping on it after 20 years. Since I have a physical copy that I spent money on I figured I ought to at least give it a try.
After applying a patch to even get it to run, there was a long intro with shaky cam (how delightful and avante garde!) and all.
Then the game started and I went
ugh.gif
when I saw this giant Quest Arrow:
A7oib22.jpg


So I didn't waste much time on this game.
 
Last edited:

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
After applying a patch to even get it to run
You say that like it's really unusual and inconvenient. In my experience, like 80% of late 90s/early 2000s PC games are like this.

Also, try the remaster if this isn't to your liking. Heard it's great.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BROS CALL OF JUARES GUNSLINGEDER

FUN BUT FORGET ABLE WORTH IT FOR LESS THAN FIVE FREEDOMMONEY

THE STORY IS ACTUALLY AMUSING AND GOES WITH THE GAME

REGEN HEALTH AND CHECKPOINT SAVING BASIC CONSOLE SHIT BUT FUN ENOUGH

DONT KNOW IF ILL FINISH IT BUT IM SURE SONEN PCTARD NECKBEARDS HERE MIGHT LIKE IT
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,035
Location
Flowery Land
Playing Everything or Nothing. Wow, even EA made popamole declined after the GCN/PS2 era. Everything or Nothing's encounters are actually reasonably well designed, to the point that sitting around waiting for enemies to pop their heads up is a punishment for failure. Enemies never spawn in cover, even in sections where stealth doesn't really work (mission starts with enemies alerted) and you're regularlly encouraged to kill them before they can duck into cover. Even in the very closed in linear levels (The Ruined Tower) enemies aren't omniscient and will be surprised as you enter their room, giving you time to take down foes before they can get into cover. Melee is also pretty viable if you utilize corners properly, since enemies are unable to shoot if their allies are in melee with you (unless you're between said allies and them).

Brosnan doing voice and not just face is nice, though he speaks less than you'd want (budget). It bugs me that M doesn't stick to "007" over coms and freely uses "Bond" at random, but it's a minor issue. Driving missions are nearly all fun or at least short enough it doesn't matter. One thing I find hilarious is that not only do several of them have M (and at least one by Q) scold you with unique failure dialog if you go out of your way to avoid completing your objectives, but there's often multiple variations depending on how exactly you accomplished it even if one has wording flexible enough to cover both (for example, if you turn around and go away from Jaws as he tries to kill everyone in New Orleans the two separate "exits" will both have different dialog for your failure). This was truly the era where devs actually gave a damn.

Music is also awesome.


 

RK47

collides like two planets pulled by gravity
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Messages
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Dead State Divinity: Original Sin
There's a lot of less compelling content in Fallout 2.
I ran to Klamath picked up Sulik, headed straight to the Den to find Vic.
Then they offer me a lot of activiteis to raise caps to free Vic.

4XFV5aa.png


It was boring. I decided to stab the two gun dealers in the Den and then clean up Metzger's Den.
Can only pick one companion and I found Vic to be better since he has the Rifle option.

Narratively, this points the way to Vault City.
I bought fake Citizen papers for 200 caps to enter the inner courtyard (god it was too cheap, wtf is Black isle thinking?)
The Citizenship test is too steep to pass. I talked to Lynette and she wants me to solve the Gecko plant problem.

I find this retarded. All her acting about finding my vault suit genuine and she still refused to grant me access to the computer.
Well fuck it. I told Vic to stay outside of VC, jabbed myself with Psycho and charged into the Vault. I killed the Janitor and ran past everyone else.

Z4KvHhN.png


Next stop New Reno for much needed caps thru gambling and guns. Worked for Mordinos till the fatman refused to talk further after I whacked Salvatore.
It's fine, I got all I needed thru gambling and headed to Broken Hill to help Marcus with his small town problem.
After that is solved, he offered himself to join the team. I took his minigun instead. Maybe I will come back for him once I find some energy weapons.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,464
There's a lot of less compelling content in Fallout 2.

Yeah, the opening segment of Fallout 2 has been roundly criticised many times. Things don't properly pick up until you reach Vault City (and that Modoc-VC area's still got a bunch of random encounters in the way, which either destroy you or break the game with the amount of loot you get).
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
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Messages
4,290
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BRO
Codex 2012
There's a lot of less compelling content in Fallout 2.
I ran to Klamath picked up Sulik, headed straight to the Den to find Vic.
Then they offer me a lot of activiteis to raise caps to free Vic.

4XFV5aa.png


It was boring. I decided to stab the two gun dealers in the Den and then clean up Metzger's Den.
Can only pick one companion and I found Vic to be better since he has the Rifle option.

Narratively, this points the way to Vault City.
I bought fake Citizen papers for 200 caps to enter the inner courtyard (god it was too cheap, wtf is Black isle thinking?)
The Citizenship test is too steep to pass. I talked to Lynette and she wants me to solve the Gecko plant problem.

I find this retarded. All her acting about finding my vault suit genuine and she still refused to grant me access to the computer.
Well fuck it. I told Vic to stay outside of VC, jabbed myself with Psycho and charged into the Vault. I killed the Janitor and ran past everyone else.

Z4KvHhN.png


Next stop New Reno for much needed caps thru gambling and guns. Worked for Mordinos till the fatman refused to talk further after I whacked Salvatore.
It's fine, I got all I needed thru gambling and headed to Broken Hill to help Marcus with his small town problem.
After that is solved, he offered himself to join the team. I took his minigun instead. Maybe I will come back for him once I find some energy weapons.

BRO I LOVED NEW RENO

I NEVER CAN RESIST PURGING THE CITY OF ORGANIZED CRIME LOLLOLOL ANYONE WHO RUNS IS A CRIMINAL AND ANYONE WHO STANDS STILL IS A WELL DISCIPLINED CRIMINAL

AND FOR SOME REASON TRINSIC IN ULTIMA V THOSE FAGS HAD IT COMING
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,035
Location
Flowery Land
Everything or Nothing
The 6th gen Bond games are almost too good for their era, this is popamole done right: short, linear with frequent dialogues and cutscenes, along with completely fucking crazy over-the-top setpieces. Modern Warfare popcorn shooters half a decade before Modern Warfare was even a thing.

Agent Under Fire (considering it was made in ~8 months), Nightfire, Everything or Nothing and From Russia with Love are all great games. Constant action scenes and over the top gadgets may be to the detriment of the Brosnan movies, but they work perfectly for Nightfire (even if the voice is an impersonator) and EoN. Such is the nature of video games, where the gameplay options enabled by gadgets outweighs everything else (including how remotely plausible they are).
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
There's a lot of less compelling content in Fallout 2.

Yeah, the opening segment of Fallout 2 has been roundly criticised many times. Things don't properly pick up until you reach Vault City (and that Modoc-VC area's still got a bunch of random encounters in the way, which either destroy you or break the game with the amount of loot you get).

Fallout 2 - which I possibly played before I played FO1 - was the first I time in gaming that I came to the realization that bigger and much more of the same wasn't necessarily better. In fact, it was a good deal worse.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
I have a physical copy of Grand Theft Auto III that still had the plastic wrapping on it after 20 years. Since I have a physical copy that I spent money on I figured I ought to at least give it a try.
After applying a patch to even get it to run, there was a long intro with shaky cam (how delightful and avante garde!) and all.
Then the game started and I went
ugh.gif
when I saw this giant Quest Arrow:
A7oib22.jpg


So I didn't waste much time on this game.

Grand Theft Auto 3 was one of those games that I deeply upset the landlord with when I rented a room in his home what with all the profanity and sirens blaring during chases in addition to the blaring of my first dedicated 2.1 sound setup with that lovely subwoofer connected to my PC. I have a dozen of those stories from over the years.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
28,396
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Not Here
Dead State Divinity: Original Sin
I continue to be impressed at how more massive-looking New Reno is compared to the Strip in New Vegas.
If only we can have New Vegas in Fallout 2 Engine then it'd be a dream game for sure.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
This might be hopelessly optimistic, but I think today might be the final day of 2022 that I don't have anything to play.

- Tomorrow is Elden Ring, followed by ELEX 2. I'm expecting multiple long playthroughs of both.
- By the time I feel like a break from those, I can check out survival games like Sons of the Forest and The Day Before. Probably followed by more Elden Ring & ELEX 2.
- By the time I'm through with that (around July?), I'm expecting a new biome for Valheim to have been released. And likely a couple of Project Zomboid updates. Likely also a big Archolos update (maybe with veteran mode) so I can do my 2nd playthrough.
- Somewhere in between this I'll need to make room for Dune: Spice Wars.
- Then of course more ELEX 2, and maybe check out Starfield.

Who knows, maybe even STALKER 2 might've released by the time I'm through with all of the above. :shittydog:
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,162
Location
Everywhere
There's a lot of less compelling content in Fallout 2.
I ran to Klamath picked up Sulik, headed straight to the Den to find Vic.
Then they offer me a lot of activiteis to raise caps to free Vic.

4XFV5aa.png


It was boring. I decided to stab the two gun dealers in the Den and then clean up Metzger's Den.
Can only pick one companion and I found Vic to be better since he has the Rifle option.

Narratively, this points the way to Vault City.
I bought fake Citizen papers for 200 caps to enter the inner courtyard (god it was too cheap, wtf is Black isle thinking?)
The Citizenship test is too steep to pass. I talked to Lynette and she wants me to solve the Gecko plant problem.

I find this retarded. All her acting about finding my vault suit genuine and she still refused to grant me access to the computer.
Well fuck it. I told Vic to stay outside of VC, jabbed myself with Psycho and charged into the Vault. I killed the Janitor and ran past everyone else.

Z4KvHhN.png


Next stop New Reno for much needed caps thru gambling and guns. Worked for Mordinos till the fatman refused to talk further after I whacked Salvatore.
It's fine, I got all I needed thru gambling and headed to Broken Hill to help Marcus with his small town problem.
After that is solved, he offered himself to join the team. I took his minigun instead. Maybe I will come back for him once I find some energy weapons.

Those drawings need to be upgraded to RK47 duck comics.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
Playing a lot of oldies, some from my backlog and others that I have bought recently but have been out for ages.

After I finished Bionic Commando Rearmed 1 and Bionic Commando 2009, I finished Strider 2014 again (was in the mood for it).
Currently I am playing Bionic Commando Rearmed 2 and Iron Brigade/Trenched (I love the dieselpunk aesthetics and game themes but this is a game you play in sessions with breaks between them).

After that I will most likely be playing Castlevania Dawn of Sorrow, Portrait of Ruin, and I can now also finally give Castlevania: Symphony of the Night a try and see if it is as good as a lot of the fans claim it to be.

I hope to have my new PC build in the coming months. Once it is ready I would like to play Terminator Resistance again, and its DLCs which I currently can not play.
On my backlog are Prey and Metro Exodus and its two DLCs.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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BRO
Codex 2012
Playing a lot of oldies, some from my backlog and others that I have bought recently but have been out for ages.

After I finished Bionic Commando Rearmed 1 and Bionic Commando 2009, I finished Strider 2014 again (was in the mood for it).
Currently I am playing Bionic Commando Rearmed 2 and Iron Brigade/Trenched (I love the dieselpunk aesthetics and game themes but this is a game you play in sessions with breaks between them).

After that I will most likely be playing Castlevania Dawn of Sorrow, Portrait of Ruin, and I can now also finally give Castlevania: Symphony of the Night a try and see if it is as good as a lot of the fans claim it to be.

I hope to have my new PC build in the coming months. Once it is ready I would like to play Terminator Resistance again, and its DLCs which I currently can not play.
On my backlog are Prey and Metro Exodus and its two DLCs.

BRO TELL US ABOUT STRIDER PLZ

IVE BEEN THING KING ABOUT PLAYING THAT FOR LONG TIME
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Don't feel like playing on in F2
Got geck, return to arroyo.
Tried to make my way to Navarro with 140% Outdoorsman, still get hit by Enclave Patrol, instant death in 2 turns.

No thanks, man.

unknown.png


This sequel improved the UI but there's too much boring content.

Beautiful graphics as always.

unknown.png


vs this ...

newvegas.png


:lol:
 
Last edited:

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,147
Location
Djibouti
pg5.png


Finished the Blitzkrieg campaign in Panzer General 2. P. cool stuff, though I felt it was much easier than PG1 - particularly the maps in Russia. In PG1 you had to struggle with the fucking weather that made all your shit near-useless all the time, here there was hardly any trouble with that barring two maps maybe.

That said, it's possible that I just snowballed out of control after invading Britain and the RUS)))) cannon fodder just couldn't hope to catch up. But still, apart from Dunkirk and Windsor, I was mostly scoring brilliant victory after brilliant victory with little effort.

Dunkirk was pretty hard because it's a big map with lots of shit to cap, which means you run out of fuel and ammo at the worst possible moment, and then it hinges on luckerfaggotry to chase the niggas away from the final point in the last possible turn.

And then Windsor is just brutal as hell. The Brit units are either on par or better than you, they have AA guns up the ass and their Spitfires turn all your flying stuff into mincemeat, the victory locations are all over the place and heavily guarded, and ofc the AI has unlimited cash that it keeps spending on more and more and more tanks. I don't see how brilliant victory could be got here without extreme luckerfaggotry or developing your army exclusively with this map in mind from the start.

So yeah, Russia folded like a stack of cards after that.

and then

then came fucking kwanzania

KWANZANIA WAS ULTRAVIOLENCE TIER.

By far the worst part of it was the Kwan air superiority. Everything else you can handle sort of reliably with clearly superior tanks and artillery, but achieving air superiority is insanely hard, especially since those American fighters are so incredibly better than your Focke-Wulfs, especially in the first mission - in the second one where you gotta stop them from getting the a-bomb you have noice high-tek messerschmitts and shit that can sort of match them, but it's still brutal. And that's without even mentioning their ridiculously strong bombers that almost invalidate your doom stacks of armour.

Nevertheless, rolling through Kwanzania with all the high-tek German toys that hardly even left prototype stage IRL was very fun.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
BRO TELL US ABOUT STRIDER PLZ

IVE BEEN THING KING ABOUT PLAYING THAT FOR LONG TIME

Are you perhaps familiar with the Strider arcade cabinet games? Or are you perhaps familiar with Strider on the NES?
I intended to write a little history text of the IP but I felt that is probably unnecessary. There are some references to the Arcade game and the NES but gameplay wise this can be played without having played any of those games as this is in a form a reboot of the IP.

While this is not a linear side scrolling experience like the arcade games, it does share some of its game design in common with those such as how very smooth and athletic the player character moves, it is almost like a graceful combat dance in which the player can jump, leap, slide, and perform attacks with incredible rapid speed.
Basically how cartoons sometimes depict ninjas to fight, almost too fast for the human eye.

Likewise it is not like the NES game either though it also shares elements with that game.
The NES Strider game was nearly a Metroidvania, a 'proto' Metroidvania if you will before the genre really took off with Super Metroid.
The developers have definitely taken inspiration of what the genre has become since then though I would not be able to tell you what non Metroid or Castlevania titles they may have taken inspiration from.

Perhaps a weird comparison but have you seen Metroid Dread? Strider 2014 is basically Metroid Dread before there was a Metroid Dread. Perhaps it does not have as much complex environmental puzzles like MD but it does have some of its own such as zones in which you have to work with inverted or shifting gravity.

Like all Metroidvanias you need to collect permanent upgrades such as sliding ability, double jump, various types of blade, catapult (basically being able to leap or project into a direction you choose, almost like a third double jump), ranged attack projectiles.
And there are also some special abilities that are used for transport and to activate certain machines, but also give the player special attack or defense abilities.

In general it is pretty easy to get into this game and it may even make you ask why other games can't be as smooth.
The player does have to keep in mind that they are very weak at the beginning of the game. Enemies can be easily dispatched but it is advice not to engage entire groups early on before you have collected some of the special combat abilities that can take care of several enemies at once.

There are a few challenging parts that can get on your nerves with how tricky they sometimes are. Most of them do not require some outside gameplay guide to figure these parts out, and not every collectible needs to be collected though some like the explosive projectiles can be very useful in some situations like with bosses.

There is a storyline but it is not really 'forced' on the player, it doesn't play such an important role. We see some bad guys scheming or the main character interacting with NPCs but most of the game is mostly about "Go there and collect a thing" or "kill that enemy" in order to advance.
The plot is your usual cliche of an evil overlord seeking to rule the world and you are an assassin send in to deal with him once and for all.

Depending on how many collectives you want to go after I think the game can be finished in an afternoon or perhaps two days in case some of the bosses or puzzles give you a hard time.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,290
Location
BRO
Codex 2012
BRO TELL US ABOUT STRIDER PLZ

IVE BEEN THING KING ABOUT PLAYING THAT FOR LONG TIME

Are you perhaps familiar with the Strider arcade cabinet games? Or are you perhaps familiar with Strider on the NES?
I intended to write a little history text of the IP but I felt that is probably unnecessary. There are some references to the Arcade game and the NES but gameplay wise this can be played without having played any of those games as this is in a form a reboot of the IP.

While this is not a linear side scrolling experience like the arcade games, it does share some of its game design in common with those such as how very smooth and athletic the player character moves, it is almost like a graceful combat dance in which the player can jump, leap, slide, and perform attacks with incredible rapid speed.
Basically how cartoons sometimes depict ninjas to fight, almost too fast for the human eye.

Likewise it is not like the NES game either though it also shares elements with that game.
The NES Strider game was nearly a Metroidvania, a 'proto' Metroidvania if you will before the genre really took off with Super Metroid.
The developers have definitely taken inspiration of what the genre has become since then though I would not be able to tell you what non Metroid or Castlevania titles they may have taken inspiration from.

Perhaps a weird comparison but have you seen Metroid Dread? Strider 2014 is basically Metroid Dread before there was a Metroid Dread. Perhaps it does not have as much complex environmental puzzles like MD but it does have some of its own such as zones in which you have to work with inverted or shifting gravity.

Like all Metroidvanias you need to collect permanent upgrades such as sliding ability, double jump, various types of blade, catapult (basically being able to leap or project into a direction you choose, almost like a third double jump), ranged attack projectiles.
And there are also some special abilities that are used for transport and to activate certain machines, but also give the player special attack or defense abilities.

In general it is pretty easy to get into this game and it may even make you ask why other games can't be as smooth.
The player does have to keep in mind that they are very weak at the beginning of the game. Enemies can be easily dispatched but it is advice not to engage entire groups early on before you have collected some of the special combat abilities that can take care of several enemies at once.

There are a few challenging parts that can get on your nerves with how tricky they sometimes are. Most of them do not require some outside gameplay guide to figure these parts out, and not every collectible needs to be collected though some like the explosive projectiles can be very useful in some situations like with bosses.

There is a storyline but it is not really 'forced' on the player, it doesn't play such an important role. We see some bad guys scheming or the main character interacting with NPCs but most of the game is mostly about "Go there and collect a thing" or "kill that enemy" in order to advance.
The plot is your usual cliche of an evil overlord seeking to rule the world and you are an assassin send in to deal with him once and for all.

Depending on how many collectives you want to go after I think the game can be finished in an afternoon or perhaps two days in case some of the bosses or puzzles give you a hard time.

BRO THANKS

NEVER HEARD OF NES STRIDER AMAZINGLY BUT PLAYED ARCADE AND GENESIS VERSIIONS

SOUNDS FUN IVE OWNED IT FOR YEARS
 

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