Baby, let's get primitive.I've been playing Far Cry Primal and it sure is A Ubisoft Far Cry Game, complete with towers and light character building and everything. Still, at least they tried something new with this one.
i had a similar experience with dark descent, where about 3/4 of the way through I was like "ok yeah i get it let's wrap it up bro" and trying to just speed run thru the sections that were supposed to be scaryFinished SOMA.
Overall wonderful game. It is near perfect for most things, my only real issue being with the monsters areas. While the audiovisual effects are well done and scary enough, it gets old after some time and I just wanted to get over it, and since it is the same procedure each time it loses most of its power by the end. The "easy" mode to play without having to deal with them may actually be the best option to fully enjoin the game world and its numerous details. It does make moments of reprieve quite enjoyable though.
Otherwise it is awesome. Writing is toppest notch, voice acting for once works, it is gorgeous visually and takes you to places never seen in any other game. Also, the game comes with an archive crammed with design documents and concept arts.
So all good, if you plan to ever play SOMA do yourself a favor and don't read anything about it beforehand.
It is my pleasure to give it a good
It've been a decade since I've played the Dark Descent so my memory is hazy, but I found SOMA superior on all point. Visual design and voice acting in particular are among the very best I've ever experienced.i had a similar experience with dark descent, where about 3/4 of the way through I was like "ok yeah i get it let's wrap it up bro" and trying to just speed run thru the sections that were supposed to be scary
I thought machine for pigs was interesting because after a few hours of being 'scary' it had a mood-shift to 'outrageous over the top kinda funny and cool' that I thought was handled really well so it didn't get stale
either way both are some of my fav games of all time and i still need to play thru soma
And now that i am in FPS mood again i also tried Hands of Necromancy.
It's like Hexen only level navigation is less confusing and enemies are not as annoying. Unfortunately, not as pretty as Hexen.
You don't do a lot of necromancy despite the name of the game.
Batman? Damn! He must've taken some steroids!Tried that Godsworn demo. Not a bad RTS and looks pretty, wasn't impressed with the hero/global abilities you get and the performance is as one can expect form an indie game that runs on unity.
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What is the link to this again? It seems to have avoided my boomer-shooter radar or memory atm.Completed all the maps my current version of Alkaline had. After that i installed the latest 1.2 version in order to check the new features/maps and i am already seeing some fancy new things like new interface and different weapon models.
People say these maps are like the sci-fi version of the arcane dimensions. A fair comparison methinks.
And now that i am in FPS mood again i also tried Hands of Necromancy.
It's like Hexen only level navigation is less confusing and enemies are not as annoying. Unfortunately, not as pretty as Hexen.
You don't do a lot of necromancy despite the name of the game. You get a pickup that can revive a fallen enemy as an ally and that's it.
You do however get an ability to transform into a certain monsters which will open you an access to a new areas, like crashing certain walls as a golem or entering small holes as a snake. You can also use these forms for combat, biting zombies and wizards in the balls as a snake is surprisingly effective.
Your frost spell can also freeze frost golems for some reason.
-The game is fucking SLOW and it is so bad that it beast Digimon world 2. Even with the codes to double the engine dspeed and remove most of the animations, everything takes way too much time. Unless you are running fast forward, you are going to be annoyed.