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BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
Location
BRO
Codex 2012
Dark_Forces_box_cover.jpg

Playing Star Wars: Dark Forces.
Despite being considered a "Doom clone", this game is a classic shooter and Star Wars game from a more civilized age, free from Disney's clutches.
A truly pioneering shooter, you can crouch, jump, you have alternate fire modes for some weapons. The level design can be confusing and there are also many secrets to be found (the number of secrets is expressed in a percentage, to be more precise, in each level).
Just escaped with Jan from Jabba's ship, after punching Kell Dragons to death and killing bounty hunters.
Yeah, this game is awesome.
BROS DARK FORCES FELT LIKE THE FIRST AUTHENTIC STAR WARS GAME I PLAYED

FIRST LEVEL WAS AMAZING
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Still playing Conan Exiles and just had one of the most intense experiences in my many years of gaming. The game really rewards exploration. I needed thick hides for crafting purposes and I had to venture to the eastern lands to obtain it. I tend to turtle in these base building things but man did this bring me out of my shell. I expected to find a black or grey rhino in a jungle area (which would suit my purposes since their hides tend to be thick) but instead I came across a massive ruined city so huge I couldn't even finish exploring it. The place was filled with apes, mostly large grey chimpanzees. Nothing I couldn't handle but I had to be careful they didn't swarm me. But still no thick hides yet. Then I started encountering these giant black gorillas. Again, nothing I couldn't handle, and these creatures had the thick hides I needed. I was doing great until I got swarmed by 5 of these muthafuckers, pounding the shit out of me. I was convinced I was doomed but my 15th lvl thrall-companion took some of the aggro so I was able to slip aside and down a few health potions, and then I ran and ran and ran, while the gorillas gave chase. Luckily my stamina is one of the things I most built up so I outran them but I was down to my very last bit of health. Now this is how gaming should be, so intense even Conan would shit his loincloth (the giant black snakes in this game are the stuff of nightmares... I thought I was victorious in killing one, roaring in triumph, then I took one- maybe two steps and collapsed and died from the poison).

You cant save locally so when you die in this game you DIE, and then you have to traverse way over to the other side of the map to retrieve your precious gear from your corpse. I haven't had this intense an experience playing a game in years. Right now I built a pet pen and hope to have alpha hyenas, crocodiles and even a foal I found (you have to abduct all your pets as babies then you nurture them in the pen until they're full grown and, hopefully, effectively murderous by your command).
 

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Still playing Conan Exiles and just had one of the most intense experiences in my many years of gaming. The game really rewards exploration. I needed thick hides for crafting purposes and I had to venture to the eastern lands to obtain it. I tend to turtle in these base building things but man did this bring me out of my shell. I expected to find a black or grey rhino in a jungle area (which would suit my purposes since their hides tend to be thick) but instead I came across a massive ruined city so huge I couldn't even finish exploring it. The place was filled with apes, mostly large grey chimpanzees. Nothing I couldn't handle but I had to be careful they didn't swarm me. But still no thick hides yet. Then I started encountering these giant black gorillas. Again, nothing I couldn't handle, and these creatures had the thick hides I needed. I was doing great until I got swarmed by 5 of these muthafuckers, pounding the shit out of me. I was convinced I was doomed but my 15th lvl thrall-companion took some of the aggro so I was able to slip aside and down a few health potions, and then I ran and ran and ran, while the gorillas gave chase. Luckily my stamina is one of the things I most built up so I outran them but I was down to my very last bit of health. Now this is how gaming should be, so intense even Conan would shit his loincloth (the giant black snakes in this game are the stuff of nightmares... I thought I was victorious in killing one, roaring in triumph, then I took one- maybe two steps and collapsed and died from the poison).

You cant save locally so when you die in this game you DIE, and then you have to traverse way over to the other side of the map to retrieve your precious gear from your corpse. I haven't had this intense an experience playing a game in years. Right now I built a pet pen and hope to have alpha hyenas, crocodiles and even a foal I found (you have to abduct all your pets as babies then you nurture them in the pen until they're full grown and, hopefully, effectively murderous by your command).

Dang this sounds great
 

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Been playing a lot of sleeping dogs, actually love this game thus far. Its like gta but undercover cop in hong kong and better. So far the writing is good and MC is compelling. Sidequests are generally good and help you improve abilities so there is a reason to do them. Has far exceeded expectations. I think im maybe 1/3 through.
 
Joined
Jan 21, 2023
Messages
3,768
Been playing a lot of sleeping dogs, actually love this game thus far. Its like gta but undercover cop in hong kong and better. So far the writing is good and MC is compelling. Sidequests are generally good and help you improve abilities so there is a reason to do them. Has far exceeded expectations. I think im maybe 1/3 through.
if you haven't eaten a pork bun yet you can't call yourself a man
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,892
Location
South Africa, Cape Town
I completed both the Fighting Fantasy Legends and the Deathtrap Dungeon Trilogy, these games are from the same studio Nomad. They good fun but very different to Warlock of Firetop Mountain

These games use a set top down view of maps with a RNG type mechanic for encounters and its straight dice for combat and all other encounters

They have a clever and interesting way of progressing, when you gain XP you can either upgrade your skill or luck dice with an additional success marking. Normal dice have 1 lucky marking out of 6 sides but with upgrades you have up to 3 success marks per dice

Both games have similar enemies and themes and overall quests to the Fighting Fantasy books and that was appreciated and nostalgic

They get a solid 60/100 on the globally praised " BruceVC game rating system " :cool:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,178
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have blasphemed. I finished ArcaniA. I hooked up my Xbox 360, and just played for the hours I had left of the game. Lord have mercy on my soul. I started the game 9 years ago. It is good that they removed the Gothic name from this. While Gothic III is no masterpiece, the Gothic name was truly tarnished with this game.

Then, I hooked up my PS3 once more, because my unfinished Resonance of Fate playthrough was always in the back of my mind. I skipped the side quest I was on last time, and just went to complete the chapter. Finished the rest of the game, too. Many interesting ideas, but also a lot of tedious repetition. The game is to long for its own good. Cut the game length in half, and I would think better of it. The combat, and weapon customization were fun. The soundtrack is good, and the overall feel of the world was interesting. All in all, I'd give it a 6.5/10, maybe a 7.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,445
Discovered Lower Kurast runs in Diablo 2.

Is it what fun is? I can't remember.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,445
Discovered Lower Kurast runs in Diablo 2.

Is it what fun is? I can't remember.
Kurast is fine, but once you enter the sewers prepare to be bored to death.
https://www.icy-veins.com/d2/lower-kurast-farming-guide
The Lower Kurast is an Area in Act 3 known for its Super Chests and high amount of clickable Chests, Corpses, Skeletons, Racks, and more. It is one of the fastest ways to get High Runes in the game as well as a variety of other crafting materials.



Sewers would be a deliverance. I could drown myself.
 
Last edited:

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Discovered Lower Kurast runs in Diablo 2.

Is it what fun is? I can't remember.
It's like running on a treadmill instead of out in the woods and mountains. You don't get anywhere, but you get more "powerful". Personally I don't see the fun in it.
I played a bunch of d2r and didnt get an amazing build but good enough sorc to farm hell a bit. And I finally asked myself if I was even having fun and I really was not sure. D2 ladder min max play is not fun and god act 3 sucks so much. Like id get home from work and kill baal with 8people like 50 times and question my life choices. Also the ramp from decent gear like I had to really good gear is like a cliff of so much time. Played d3 ladder single player hardcore a bit and realized I also a, not really having fun.

I think d2r modded singleplayer maybe starting on nightmare with a level 35 character may be the sweet spot for fun but im too tired of the game. Probably not hardcore as nightmare and up already has death penalty and starting naked you will def die. Normal is too easy.

edit: if you did this youd want to probably give yourself at least resist shield every char has after normal
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,451
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
The Life and Suffering of Sir Brante. It's a book with some C&C and a kind of stat system. I meant to just take a quick look before dinner, and I've now been glued to it for 4 hours. Really enjoyable and interesting. Makes me wish it was more of a "proper" RPG.

The choices make it interesting, but they don't seem to change enough to actually make it replayable, although I am just about to reach adulthood so I can't be certain on that.

Pretty cool.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Continuing with Conan Exiles but... this grindfest is starting to grind me down. Five years of steady updates and DLC has resulted in a gigantic whale of a crafting game that's washed ashore and is threatening to stink to high heavens overbaking in the hot sun. There's virtually no story, no real goals, no incentive to continue in single player, but if you were curious about playing the mother of all crafting games, this is surely it. So many items available to craft it becomes totally daunting, almost numbing. Another thing is that I'm at level 60 and my main thrall at lvl 17 and we're uber powerful, taking out entire hoards of regular enemies... except when it comes to bosses. Haven't taken down a single significant boss in SP because their hit point bloat is absolutely grotesque. How do you beat these things? I suspect you need to grind and grind and grind until you get star metal weapons; levels don't matter, it's all about weapons.

What keeps me continuing with this game I think is the addictive crafting system and the intense encounters with said bosses where Conan Exiles' most important gameplay approach is RUNNING AWAY. It's the first time I've played a game where the victory is not in beating the bosses, but just surviving them as they chase you for miles or up a cliff face (haven't tried trees yet; the game has one amazingly satisfying feature - you can climb anywhere or anything apparently, stamina attribute permitting, and you'll need it). But... I'm getting worn down here. Please give me a reason to continue this. I'm starting to get afterburn images on the back of my eyeballs from all those items you can craft in the convoluted crafting menus. Maybe I just need to make my own fun like some drunk guy I saw on the 'dex who used mods to create his own harem of nude nubiles and slavegirls.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
129
I'm playing the original version of Secret World. Ironically enough I had way less difficulty finding people to play it with compared to Secret World Legends. I also prefer the combat and build diversity of the original game. It's very open. You can come up with all kinds of builds for things like PvE and PvP. Also I love the puzzle quests. They are unbeaten in all games. It makes me want Cyan to do another attempt at a Myst MMO like Uru but with no combat and exclusively puzzle quests like in Secret World where you have to look up IRL info. Could be really fun.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,093
Continuing with Conan Exiles but... this grindfest is starting to grind me down. Five years of steady updates and DLC has resulted in a gigantic whale of a crafting game that's washed ashore and is threatening to stink to high heavens overbaking in the hot sun. There's virtually no story, no real goals, no incentive to continue in single player, but if you were curious about playing the mother of all crafting games, this is surely it. So many items available to craft it becomes totally daunting, almost numbing. Another thing is that I'm at level 60 and my main thrall at lvl 17 and we're uber powerful, taking out entire hoards of regular enemies... except when it comes to bosses. Haven't taken down a single significant boss in SP because their hit point bloat is absolutely grotesque. How do you beat these things? I suspect you need to grind and grind and grind until you get star metal weapons; levels don't matter, it's all about weapons.

What keeps me continuing with this game I think is the addictive crafting system and the intense encounters with said bosses where Conan Exiles' most important gameplay approach is RUNNING AWAY. It's the first time I've played a game where the victory is not in beating the bosses, but just surviving them as they chase you for miles or up a cliff face (haven't tried trees yet; the game has one amazingly satisfying feature - you can climb anywhere or anything apparently, stamina attribute permitting, and you'll need it). But... I'm getting worn down here. Please give me a reason to continue this. I'm starting to get afterburn images on the back of my eyeballs from all those items you can craft in the convoluted crafting menus. Maybe I just need to make my own fun like some drunk guy I saw on the 'dex who used mods to create his own harem of nude nubiles and slavegirls.
IIRC, you shouldn't generally need to increase the player damage multiplier in Conan Exiles, as it's rare to encounter enemies that are genuinely HP sponges as opposed to the player being underleveled/underprepared. However, you should have lowered the player damage taken multiplier, in recognition of the game's design as multiplayer, with bosses intended to be killed by a party of several players each with a thrall fighting alongside. The easiest boss to kill resides in a dungeon at the western end of the desert, and the game tries to guide you to other bosses via the "journey steps", though the ordering isn't necessarily correct in regard to difficulty.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Continuing with Conan Exiles but... this grindfest is starting to grind me down. Five years of steady updates and DLC has resulted in a gigantic whale of a crafting game that's washed ashore and is threatening to stink to high heavens overbaking in the hot sun. There's virtually no story, no real goals, no incentive to continue in single player, but if you were curious about playing the mother of all crafting games, this is surely it. So many items available to craft it becomes totally daunting, almost numbing. Another thing is that I'm at level 60 and my main thrall at lvl 17 and we're uber powerful, taking out entire hoards of regular enemies... except when it comes to bosses. Haven't taken down a single significant boss in SP because their hit point bloat is absolutely grotesque. How do you beat these things? I suspect you need to grind and grind and grind until you get star metal weapons; levels don't matter, it's all about weapons.

What keeps me continuing with this game I think is the addictive crafting system and the intense encounters with said bosses where Conan Exiles' most important gameplay approach is RUNNING AWAY. It's the first time I've played a game where the victory is not in beating the bosses, but just surviving them as they chase you for miles or up a cliff face (haven't tried trees yet; the game has one amazingly satisfying feature - you can climb anywhere or anything apparently, stamina attribute permitting, and you'll need it). But... I'm getting worn down here. Please give me a reason to continue this. I'm starting to get afterburn images on the back of my eyeballs from all those items you can craft in the convoluted crafting menus. Maybe I just need to make my own fun like some drunk guy I saw on the 'dex who used mods to create his own harem of nude nubiles and slavegirls.
IIRC, you shouldn't generally need to increase the player damage multiplier in Conan Exiles, as it's rare to encounter enemies that are genuinely HP sponges as opposed to the player being underleveled/underprepared. However, you should have lowered the player damage taken multiplier, in recognition of the game's design as multiplayer, with bosses intended to be killed by a party of several players each with a thrall fighting alongside. The easiest boss to kill resides in a dungeon at the western end of the desert, and the game tries to guide you to other bosses via the "journey steps", though the ordering isn't necessarily correct in regard to difficulty.
Thanks. This seems like sound advice. I just discovered that server settings option in single player and your post gave me the incentive to look for it. I still need to get a good legendary weapon to get things rolling and the only way to do that is with beating a boss. I saw an interesting "how to" on YT where a player used poison and bleeding stacks on weapons to "melt" even the toughest bosses within a couple of minutes. Only problem is you need to beat a tough boss to get those poisons when I can't even beat the crocodile king on the newbie river yet (though I haven't tried recently but just the sight and the SIZE of that crocodile boss charging towards me had me quaking and running up a tree). This game is a vicious cycle of just running and running in circles (and running away!) until you find or make that one item that sets things in motion.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
Still slowly going through the Alkaline. Many of these maps are just too long for their own good.
quakespasmsdl12zz3jC.png
quakespasmsdl12lpo2d.png

Still fun though

Mentioned already in the HROT thread but i also just completed it. A solid throwback shooter that really starts to shine once you reach the episode 3. Somehow manages to be even browner than the original Quake.
I also heard that the Slayers X: Terminal Aftermath: Vengance of the Slayer is going to be released very soon. Looking forward towards it as i enjoyed the demo.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,093
Thanks. This seems like sound advice. I just discovered that server settings option in single player and your post gave me the incentive to look for it. I still need to get a good legendary weapon to get things rolling and the only way to do that is with beating a boss. I saw an interesting "how to" on YT where a player used poison and bleeding stacks on weapons to "melt" even the toughest bosses within a couple of minutes. Only problem is you need to beat a tough boss to get those poisons when I can't even beat the crocodile king on the newbie river yet (though I haven't tried recently but just the sight and the SIZE of that crocodile boss charging towards me had me quaking and running up a tree). This game is a vicious cycle of just running and running in circles (and running away!) until you find or make that one item that sets things in motion.
These are my suggestions for single-player server settings:
  • Progression - No XP rate changes should be needed
  • Day/Night Cycle - due to Conan Exiles being an MMORPG, there isn't a means of waiting / skipping time
    • Nighttime speed increase
    • Dusk/Dawn speed increase moderately
  • Survival
    • Consider unchecking the option for dropping all equipment & inventory with your corpse on death, which then requires a 'corpse run' to retrieve everything
  • Combat
    • Player damage multiplier - increase as a last resort, if you're encountering HP sponges (but consider first whether the area is too high level)
    • Player damage taken multiplier - decrease
    • NPC respawn multiplier - increase (longer duration to respawn)
    • Durability multiplier - decrease (affects non-combat tools as well)
  • Harvesting
    • Item spoil scale rate - decrease
    • Harvest amount multiplier - increase greatly
  • Crafting
    • Crafting time multiplier - decrease drastically
    • Thrall crafting time multiplier - decrease drastically
    • Fuel burn time multiplier - increase drastically
  • Abandonment
    • Disable building abandonment should be checked
    • Disable thrall decay should be checked
  • Chat - Irrelevant in single-player
  • Purge
    • Purge preparation time - Set to whatever is comfortable for you
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
399
Recently finished L.A. Noire for the second time (the first time was 10 years or so ago) as I was in the mood for some 1940's atmosphere which the game does great.
The game could be described as a hiddem gem that fell into a pile of shit where it marinated for a long time.
The basic premise of being a cop/detective is good. Looking for clues, talking to people, catching criminals, that's great. But there's no space for actual deduction because you're being heavily railroaded throughout the game. Just head to the point on the map, and that's it.
The interrogations however is where the game stops making sense. It's less of interrogating a witness/suspect and more of trying to figure out "What did the developer want me to choose?". Story is meh. It feels like they made missions first, then shoehorned story into them but that wasn't good enough so they put a little bit more on top. There are key moments in the story that just happen.
Apparently, they didn't have time to develop/had to cut a lot of stuff out so it might be true.
Mixed feeling about that one. I still like the atmosphere of the game, tho.

After that, to play a proper detective game, I read many recommendations of Return of the Obra Dinn. You're an insurance investigator of East India Company and you've been sent to a ship from which the entire crew disappeared and you're given a compass capable of showing you corpse's last moment. You're given a list of the crew and you need to figure out who died how and by whose hand. It's essentially a game of Sudoku: Detective Edition.
This game really hooked me but it started to be a bit tedious at the end where it's impossible to know for sure who is who without guessing and waiting for the game to confirm your guess.
Also, I was hoping for some explanation or conclusion of what happened but nothing of the sort. You're just a bookkeeper. You're just an insurance investigator so do your job and fuck off.

Currently, with Dragon's Dogma 2 announcement, I realized that I never actually finished the first one, so I started a new playthough. I was playing as a sorcerer before and was enjoying it tremendously. My two gripes with the class (vocation) were that casting was very slow and stamina was very scarce so after two meteorites, I was useless. Now, I'm playing as a ranger, level 35 at the moment, to get more stamina and unless I pester my pawn all the time to give me weapon enchantment, the class feels kinda weak. I'll probably change class soon to something else.

In the meantime, I found my year old save of Shadow of Mordor about 70% in. As I never played the second game, I decided to finish the first one and try the second one.
The first one I really liked. The atmosphere was great, story (except the ending) was cool, and the combat was very satisfying. But none of those can be said about the second game.
The second game is much more open world, stuffed with fuckton of collectibles and shit to do on the map which is great if you enjoy it. I don't, really. Instead of runes, giving you great powers, that you put in your weapons, you get shitty loot with mediocre effects and sockets that give you +% healing, +% damage, +% XP and so on. You lose the powers you posessed in the first game (but you can regain them later, because fuck you) and skill tree has been greatly extended and stuffed with so much shit it's impossible to remember all you can do in the combat, and every skill received 2-3 augments between which you need to choose (or download one of the mods available on nexus mods and enable all of them).
The story can be described as the purest of garbage. It's so shitty I feel offended and ashamed by giving it my time. It's incredible. Talion and Celebrimbor have no chemistry whatsoever (which they most definitely had in the previous game) and instead, I get a feeling like they despise each other. Talion turned into a giant pussy and Celebrimbor keeps nagging him with "Don't do it, it's a bad idea." only to turn out it indeed was a bad idea. Right at the start you have a new ring of power which you lose immediately but get it back later and you wouldn't believe what you can do with the new, better ring. That's right, the same power of dominating orcs you had in the first game. To top it, all the story is now full of women and all of them are absolutely awful. Every scene with them is pure cringe. There's not other way to describe it. It's just so bad.
The game also doesn't really let you to roam and play it as you want. You first need to go through the slog of first two acts, in which you can't do shit, because you have no powers, that you got used to in the first game, so killing anyone is a total asspain.
But all of that could be forgiven if the actual gameplay was good. I don't know what happened but I remember enjoying the first game a lot. The controls were really tight, the character did exactly what I wanted him to do, and combat felt impactful. Here, Talion keeps grapping everything but what I want, jumping to where I don't want him, attacking other enemies than I want. It's fucking bullshit. What pissed me off the most was fighting with 10+ orcs and their captain, getting captain to low health so he can be dominated, press and hold the E key to dominate him at the right moment when I'm sure nobody is going to attack me and Talion keeps using the power on somebody else. The captain is right in front of me. The character is looking at him. My camera is pointed at him. I'm pressing W key to go forward, to the captain, I press the key and Talion fucking starts dominating some poor idiot behind the camera I can't even see. This happened multiple times. Another thing that drives me nuts during combat - I keep getting promts to press a key to avoid incoming attack but either I'm locked into an animation or stucked due to collision and it's not possible to actually avoid the attack. At first I played on the brutal difficulty and got raped because of this shit so I dropped it to easy, to learn and ramp it up later. But it wasn't the difficulty. The game is just trash.
It's a piece of shit and it does nothing but frustrate me. I did everything there is to do in the Act 2 map, recruited 15 orc captains, ready to conquer the fortress and finish the act 2. Then I realized there's no enjoyment at all and uninstalled the game.
Fuck this shit.
Now I'll go and play Claw or something to remember the good Monolith back in the day.
 
Last edited:

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Thanks. This seems like sound advice. I just discovered that server settings option in single player and your post gave me the incentive to look for it. I still need to get a good legendary weapon to get things rolling and the only way to do that is with beating a boss. I saw an interesting "how to" on YT where a player used poison and bleeding stacks on weapons to "melt" even the toughest bosses within a couple of minutes. Only problem is you need to beat a tough boss to get those poisons when I can't even beat the crocodile king on the newbie river yet (though I haven't tried recently but just the sight and the SIZE of that crocodile boss charging towards me had me quaking and running up a tree). This game is a vicious cycle of just running and running in circles (and running away!) until you find or make that one item that sets things in motion.
These are my suggestions for single-player server settings:
  • Progression - No XP rate changes should be needed
  • Day/Night Cycle - due to Conan Exiles being an MMORPG, there isn't a means of waiting / skipping time
    • Nighttime speed increase
    • Dusk/Dawn speed increase moderately
  • Survival
    • Consider unchecking the option for dropping all equipment & inventory with your corpse on death, which then requires a 'corpse run' to retrieve everything
  • Combat
    • Player damage multiplier - increase as a last resort, if you're encountering HP sponges (but consider first whether the area is too high level)
    • Player damage taken multiplier - decrease
    • NPC respawn multiplier - increase (longer duration to respawn)
    • Durability multiplier - decrease (affects non-combat tools as well)
  • Harvesting
    • Item spoil scale rate - decrease
    • Harvest amount multiplier - increase greatly
  • Crafting
    • Crafting time multiplier - decrease drastically
    • Thrall crafting time multiplier - decrease drastically
    • Fuel burn time multiplier - increase drastically
  • Abandonment
    • Disable building abandonment should be checked
    • Disable thrall decay should be checked
  • Chat - Irrelevant in single-player
  • Purge
    • Purge preparation time - Set to whatever is comfortable for you
Today I almost ragequit Conen Exiles for good. Went exploring a cave on the "easy" side of the map (eastern lands), and encountered a shit ton of skeletons and their boss. Taking on 4 or 5 at a time with me & my 20th lvl thrall, fine. But 15 + their 15' high boss? I also think there's one of those punishing mechanics present where if you die then enter the respawned area, there are MORE enemies than before. So it's one of those games. This was all before I disabled the annoying "corpse run" feature (fine for multiplayer but NOT for single-player). "I can recover from this." I thought. "I mean, I'm still in one piece (well, three pieces actually, spread throughout the map waiting to be retrieved) and I still have my base and my small army of thralls (albeit low lvl) protecting it." Then a Black Kappa came raging into camp and killed all my pets and thralls. But I disabled the corpse run and used your suggested settings so I'm ready for a new beginning.

This game is the most fun I've had not having fun in a long time but maybe with the new settings things will be sweeter. There's just so much in this world I want to explore and it's my first serious crafting game which I kind of enjoy.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
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Today I almost ragequit Conen Exiles for good. Went exploring a cave on the "easy" side of the map (eastern lands), and encountered a shit ton of skeletons and their boss. Taking on 4 or 5 at a time with me & my 20th lvl thrall, fine. But 15 + their 15' high boss? I also think there's one of those punishing mechanics present where if you die then enter the respawned area, there are MORE enemies than before. So it's one of those games. This was all before I disabled the annoying "corpse run" feature (fine for multiplayer but NOT for single-player). "I can recover from this." I thought. "I mean, I'm still in one piece (well, three pieces actually, spread throughout the map waiting to be retrieved) and I still have my base and my small army of thralls (albeit low lvl) protecting it." Then a Black Kappa came raging into camp and killed all my pets and thralls. But I disabled the corpse run and used your suggested settings so I'm ready for a new beginning.

This game is the most fun I've had not having fun in a long time but maybe with the new settings things will be sweeter. There's just so much in this world I want to explore and it's my first serious crafting game which I kind of enjoy.
Animal spawn points have a small chance of generating an elite variant that can make mincemeat of your thralls; this happened to me early in my game, but then I realized that placing building foundation materials over a spawn point disables it, which should be a priority for any spawn points close enough to your base for the animals to attack.

Not sure which boss monster you encountered, but there are some higher-level dungeons even in the lower-level areas. The 'journey steps' don't provide as much guidance as they should, so if you're experiencing too much trouble in determining where to explore next you might look up some information on a suggested route by level / equipment.
 

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