GrafvonMoltke
Shoutbox Purity League
idk sounds like you're a snowflake tbh
Yeah, because I don't enjoy Humilation Fetish: The Game.idk sounds like you're a snowflake tbh
There's nothing complex about being a junkie.What's the matter? Are you bothered by flawed, complex humans because you're some retarded zoomer fagit with no emotions?
Makes sense, considering it's one of the three major ideologies. In the same vein it's fascist propaganda and centrist propaganda. Oh, and there is also feminist propaganda and gay propaganda (and a few other types). Except it's all a joke. Including the propaganda part. Anyone taking it seriously is retarded.Can't refute this considering that every third dialogue reply you get is a *Make this situation about communism*
I hate with a passion hitpoint bloat bosses, and that's what I suspect it's all about with CE. Will never forget fighting that frog in the sewers in the Witcher 3 DLC where if you selected Hard dificulty all it did was add a few thousand extra hit points, and made a tedious battle even more tedious.Heh I don't even think it's one of the toughest in the game, just of that species. At least the croc bosses' attacks are relatively easy to avoid. You have other bosses just as tanky, if not more, AND can hit you every few seconds. While you circle strafe. Over your shield. With poison :\I wish someone would make a mod for this that turned it into a fun singleplayer game with progression and re-balanced bosses instead of some of the ridiculousness we see in the official SP. I mean, having one of the toughest bosses in the newbie area (that crocodile)? You gotta be fucking kidding me
I think Subnautica and The Forest are good examples of how to do story progression in survivalcraft. Nothing ostentatious, no arrows or markers or NPC helper companions, minimalist with just enough guidance to maintain an air of mystery and discovery, but a sense you are working towards concrete goals nonetheless.
And just so you know, they updated the journey steps not too long ago. They are better at introducing you to individual mechanics and features than before, but worse at leading you through the "campaign".
I don't think there's any rushing when you have to do something each day of the calendar. I would have loved an option to pass time after clearing a story-critical dungeon at the cost of not advancing any social links.Rolled credits at the 50 hour mark.
Do you feel you rushed the experience or did you attempt a thorough playthrough?
It's a drug.The Life and Suffering of Sir Brante. It's a book with some C&C and a kind of stat system. I meant to just take a quick look before dinner, and I've now been glued to it for 4 hours. Really enjoyable and interesting. Makes me wish it was more of a "proper" RPG.
The choices make it interesting, but they don't seem to change enough to actually make it replayable, although I am just about to reach adulthood so I can't be certain on that.
Pretty cool.
I just got that flu too. Great game, very addictive. Captures the initial fun of colony builders, when you are establishing things, and then quits before you get to the dull midgame. Roguelite base progression, so you are incentivised to establish and build up colonies, fast as possible, in diverse terrain, and move to the next one.Against the storm. Fucking brilliant. Best settlement builder I've played, EVER.
Well said. However, when you get to the prestigious difficulties, games will become longer, much longer even if you consider pause time with planning and sheit. Still, nowhere near the boredom of lategame in lets say, Stellaris.I just got that flu too. Great game, very addictive. Captures the initial fun of colony builders, when you are establishing things, and then quits before you get to the dull midgame. Roguelite base progression, so you are incentivised to establish and build up colonies, fast as possible, in diverse terrain, and move to the next one.
Harpies resolve is busted though, hate these fuckers. Impossible to please.
I don't think that would be to the game's strength, and might turn me off. Its already awkward having to develop more than one living quarter, but so far my missions end before I need to go far with that.However, when you get to the prestigious difficulties, games will become longer, much longer even if you consider pause time with planning and sheit.
You have to utilize game mechanics somehow, managing resources (the ones for new hearths too, it does matter when you'll have +50% to building cost), some corners are useless untill lategame etc. Also if you've played your cards right, the late gameplay = afk untill the rep scale is filled anyway. But I get your point.I don't think that would be to the game's strength, and might turn me off. Its already awkward having to develop more than one living quarter, but so far my missions end before I need to go far with that.
BRO MUCH LICKING YUOBeen playing a lot of sleeping dogs, actually love this game thus far. Its like gta but undercover cop in hong kong and better. So far the writing is good and MC is compelling. Sidequests are generally good and help you improve abilities so there is a reason to do them. Has far exceeded expectations. I think im maybe 1/3 through.