Played a couple of games recently besides the usual Quake mods.
Quasimorph: End of Dream
A free demo to the unreleased yet Quasimorph roguelike. Someone was clearly inspired by the stoneshard because it's prominiently features different states of pain and the whole "applying bandages to the hurt bodypart" thing. Compared to the Stoneshard this already looks like a more complete game even if somewhat simple.
Roguelike are really not my genre though. Hate losing my progress in any way or form.
Tower of Kalemonvo
A not too shabby looking clone of the Diablo 1 specifically. Enjoyed D1 until it stopped being enjoyable, thus this game caught my eye. Main differences being:
-Inferior sound design, ost and ambience obviously
-You climb the tower instead of going deeper into hell
-No town, can't escape into the home portal in order to sell shit and stock up on consumables. Potion management is important.
-Weapons have combat arts attached to them, cost mana to use but instead of having to find the spellbooks you just need to meet the stat requirements. For example, with sword and shield you can perform block at the base constitution of 10, projectile reflection at the con12 and multi-strike if you reach agility 15. Plays almost like proper action game as you need to time your blocks/reflections right.
-Thanks to the above^ the basic sword and shield guy was fun to play. No longer need to duck into the corner the moment i ran into a firing squad.
-A bit more interesting stat system. Hard to find a stat i can neglect due to the way they work even as a pure fighter
-Enemies on the first floor felt a bit too spongy
Overall, liked the demo.
Warlords Battlecry, the first one. Realised that i didn't play it so now i am correcting this mistake.
It's a drab looking game especially if you compare it to it's sequel. Even the building sprites are being shared amongst the many different races. Lacks a bunch of QoL things like the ability to put your spellcasters on auto-cast stance or many other type of stances.
In WB2/WB3 i loved to cast something like Eye of Oros and to simply put these floating orbs into a "scout" stance. Like i am directly ordering them to reveal the map for me, felt cool.
Can already tell it's an overall inferior game compared to it's sequels.
However, it features a proper story campaign with voice acting and proper characters. That hard to describe kind of storytelling that i really miss from the modern games.
Man, that Paridian guy really hates the elves.