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What game are you wasting time on?

Viata

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Water Play Catarinense
Probably for achievement or trophies. You are better off not trying to understand how other people's autism works.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,540
Probably for achievement or trophies. You are better off not trying to understand how other people's autism works.
I was 100% finishing save files years and years before my first PlayStation trophy. Actually, my obsession when I was a child was probably worse than that of many achievement hunters. I would play levels in Everything or Nothing and GoldenEye, for example, over and over and over and over again for the perfect run. Not for the score, but for the best LOOKING playthrough. I didn't always dislike Rocksteady's Batman games. (Disliked the gameplay and art at first, then got used to them because it's Batman and eventually disliked them again.) It's rare that I completely complete save files anymore and it would bother me to leave this one unfinished. Trying to meet all nine requirements with only three lives in a campaign or all three in a single map makes you better appreciate how clunky the gameplay can be, but it's a challenge. I don't even sign into "friends and chat" when I open Steam, so none of my "friends" look at my achievements anyway.
 

Viata

Arcane
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Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
Trophies/Achievement is not the same as doing 100% in a game for me. Some games you can do everything the game allows you, but you still didn't get all the achievement because you didn't kill "10 enemies with weapon X without getting hit once" for example. That has nothing to do with doing 100% in a game, just some stupid shit you need to do because devs had no idea what else they could ask players to do to unlock more achievements. It's also so arbitrary one could argue that, "yeah, you killed 10 enemies, but did you kill 15? 20? 100? Nah, then you didn't do everything in the game".
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,879
Probably for achievement or trophies. You are better off not trying to understand how other people's autism works.
I was 100% finishing save files years and years before my first PlayStation trophy. Actually, my obsession when I was a child was probably worse than that of many achievement hunters. I would play levels in Everything or Nothing and GoldenEye, for example, over and over and over and over again for the perfect run. Not for the score, but for the best LOOKING playthrough. I didn't always dislike Rocksteady's Batman games. (Disliked the gameplay and art at first, then got used to them because it's Batman and eventually disliked them again.) It's rare that I completely complete save files anymore and it would bother me to leave this one unfinished. Trying to meet all nine requirements with only three lives in a campaign or all three in a single map makes you better appreciate how clunky the gameplay can be, but it's a challenge. I don't even sign into "friends and chat" when I open Steam, so none of my "friends" look at my achievements anyway.

The difference is that back then you actually had reasons to 100% as games usually provided you with alternate game modes, cheats, art, and other stuff. THPS2 was one of such games where each time you finished with different skater you got something, from costumes, to new skaters, to new levels, to cheats and so on.

Nowdays they slap jpeg of throphy and off you got to mines.

Let it go mate. It is not worth it.

I think the only game that utilized throphy system well was Wipeout on playstation. About half of them were shit but other half were trully good stuff like matching zico's lap record on one of levels. Zico was community member really fast one. To get gold you literally had to be almost as good as him. Elite difficulty also was nothing to sneeze at, so getting gold for that was true achievement and it felt special.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,540
Trophies/Achievement is not the same as doing 100% in a game for me. Some games you can do everything the game allows you, but you still didn't get all the achievement because you didn't kill "10 enemies with weapon X without getting hit once" for example. That has nothing to do with doing 100% in a game, just some stupid shit you need to do because devs had no idea what else they could ask players to do to unlock more achievements. It's also so arbitrary one could argue that, "yeah, you killed 10 enemies, but did you kill 15? 20? 100? Nah, then you didn't do everything in the game".
That wasn't what I was saying. My point was that I'd be doing this even without the achievements. I was fulfilling the types of requirements that are now rewarded with achievements years before they were introduced to PlayStation. If I cared so much about achievements, I would get the last three in Crazy Taxi by getting less than a "CRAZY!!!" score. Yeah, I've considered games completed even when I didn't get really arbitrary, dumb achievements. Shadow of the Colossus was considered completed after I got all the items and climbed the shrine again, regardless of all the other trophies.
 

Zero CHAR

Novice
Patron
Joined
Jan 12, 2024
Messages
57
Enjoy the Revolution! Another revolution around the sun that is.
There's games where you can get all trophies before finishing the post game. I remember getting all the trophies for Dungeon Travelers 2 halfway through the post-game.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,313
Slowly trying to clear my backlog of various Quake and Doom maps/mods.
Already mentioned in the screenshot thread that i have completed Peril(junky but creative and full of soul) for Quake and Zeppelin Armada(very solid but i disliked some of the levels) for Doom. Also completed a Twilight City: a cyberpunk fps(neat but short), which is a commercial GZDoom game that costed peanuts on steam sale.
Currently playing through Auger;Zenith which is a cyberpunk-themed WAD for Doom.
gzdoomMEDuANlCq6.png
gzdoomVy0h2CCOIY.png

I can only describe it as a very solid too. Love the environments but i am getting a tiny bit tired of the classic Doom formula. Should probably try that brutal doom mod one day.

A bit of time have passed since i completed the Spark the Electric Jester series, my craving for momentum-based 3D platformers has been reignited and my eyes are now turned towards Sonic fangames. Sonic Test Labs was the first one that caught my eye.
47bSoncProjectWin64Ship.jpg
66fSoncProjectWin64Ship.jpg

I probably would have enjoyed it a lot more if i could actually use my gamepad in this early demo. Using keyboard is not a very pleasing experience for these kind of games.
Aside from my controller issues i thought this one was neat.
Heard nice things about Sonic Robo Blast 2, Sonic GT and the recently(relatively) released Sonic Encore. Interested in trying them.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
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Southeastern Yurop
I've been playing some Star Trek: Bridge Commander.
Custom battles and scenarios. Took down a Borg Cube, though not without effort and pain. My ship (Sovereign Class) took a real beating and I had only 5 ships remaining in the fleet. Also some battles with the Cardies and Jem'Hadar.

Also playing Quake, since it's been a long while since I last played it. Pure Id Tech awesomeness.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,540
A bit of time have passed since i completed the Spark the Electric Jester series, my craving for momentum-based 3D platformers has been reignited and my eyes are now turned towards Sonic fangames. Sonic Test Labs was the first one that caught my eye.
47bSoncProjectWin64Ship.jpg
66fSoncProjectWin64Ship.jpg

I probably would have enjoyed it a lot more if i could actually use my gamepad in this early demo. Using keyboard is not a very pleasing experience for these kind of games.
Aside from my controller issues i thought this one was neat.
Heard nice things about Sonic Robo Blast 2, Sonic GT and the recently(relatively) released Sonic Encore. Interested in trying them.
I kind of liked Sonic Robo Blast 2, because it didn't have all the automation and lack of control of Sonic Team's 3D games. But these two screenshots remind me of the failure of the official games, for featuring grinding. Like I said...

I would probably take the grinding pipes out of 3D Sonic. Sonic Adventure 2 had too many. Make it more about steering the hedgehog. Their whole design philosophy with 3D Sonic has been to reduce player input, because they never figured out how he should move. That's why all the pipe grinding is there, why the homing attack is there and why he starts steering on his own after you run into narrow paths or loops. Would be as if in a driving the car suddenly goes into auto-control and you can't disengage until the next section of the track. Playing Sonic in 3D should be kind of like steering a sports car once you go fast enough, jumps influenced by acceleration/momentum. The automation just looks cool, but is not fun.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,313
I kind of liked Sonic Robo Blast 2, because it didn't have all the automation and lack of control of Sonic Team's 3D games. But these two screenshots remind me of the failure of the official games, for featuring grinding. Like I said...
Don't mind them that much personally, especially if they're used as an alternative route. Can be a nice breather in between more challenging sections of the level.
I did like how Spark 3 decided to implement them. You could lean forward in order to build up momentum if the rail goes downhill or could buy an upgrade that's lets you sacrifice your momentum for extra energy(used for special powers). There is also another upgrade that lets you activate a speed boost anywhere on a rail if you have enough energy. Simple but works.
Also, it's easier to make screenshots during a grinding section.
SoncProjectWin64Ship.png

While i called Sonic Test Lab pretty neat i must admit that the levels are somewhat linear and often does feel like "a car suddenly goes into auto-control mode".

Sonic: Encore i just tried got a lot more open levels with a nice flow.
SonicEncoreReleaseAT.jpg

Controls are junky AF however compared to Test Labs. Already beat half the levels and still can't get used to them.
At least my gamepad works with it.
 

axx

Savant
Joined
Jan 9, 2017
Messages
814
Finishing Commander Keen 2: The Earth Explodes. Stuck on last level as you have to micromanage every jump with pixel precision. Really annoying dog enemies, they look like furries so I'm happy to kill them. Quite a few annoying design decisions in this series, I'm not sure if this is Tom Hall's or Romero's work. Keen4-6 was an improvement on many levels.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,931
Location
Southeastern Yurop
Finished Quake and will also do its two expansions - Scourge of Armagon and Dissolution of Eternity.
I remember them being harder than the base game. Will play on Nightmare difficulty.
Great expansions, I think they are really good.
 

H. P. Lovecraft's Cat

SumDrunkCat
Joined
Feb 7, 2024
Messages
1,298
Took a small break from MHW and played through Bright Memory: Infinite. Solid little action/shooter that brought back feels and memories from Vanquish, right down to the god awful and forced stealth section that nobody on earth asked for. The shooting mostly feels good (the shotgun needs a lot more oomph though. It's extremely underwhelming) and the sword combat, while simple, is still satisfying. The set pieces are kind of meh like the driving section and the part where you gotta "outrun" a hurricane. There is one setpiece where you're fighting on top of a flying airplane that is pretty dope.

The game looks and plays astounding for a tiny indie game. There's some jank and weird animations here and there but for the most part it's technically solid. Also it's only 2-3 hours long which feels like the perfect length tbh. Any longer and the game would have worn out it's welcome.

:3.5/5:

I'm giving it a bonus half point for the cute protagonist and free sexy outfits.
 
Joined
Mar 3, 2018
Messages
5,729
Waited for the full release to try Sons of the Forest. In many ways this sequel is 1 step forward 2 steps back. The new enemy designs are all good but the cave exploration has taken a massive step back. Most of the verticality of the first games caves are gone. A lot of the caves are very small now as well.

The game starts you with an npc companion that can only harvest materials, this is decline for a horror setting for obvious reasons.

A lot of the exploration rewards I've found so far have only given blueprint rewards for furniture that a madman would want - chairs made out of human legs and the like.

The lore of the island is better in the sequel at least.

The pacing is a bit of a slog and I don't think enough is improved to justify more of this game.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,931
Location
Southeastern Yurop
Finished Quake, now playing Scourge of Armagon.
Cool expansion, I like it. It's definitely harder than the base game, playing it on Nightmare without much difficulty, but still having some close calls...

Also playing some Star Trek: Elite Force 2.
Louis_Cypher have you played this game? I think I remember you talked about it in the Star Trek Games thread. I really like this one. Takes place one year after the controversial Nemesis. This game is pure Star Trek fun, not Nu Trek garbage.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,500
Location
California
Trophies/Achievement is not the same as doing 100% in a game for me. Some games you can do everything the game allows you, but you still didn't get all the achievement because you didn't kill "10 enemies with weapon X without getting hit once" for example. That has nothing to do with doing 100% in a game, just some stupid shit you need to do because devs had no idea what else they could ask players to do to unlock more achievements. It's also so arbitrary one could argue that, "yeah, you killed 10 enemies, but did you kill 15? 20? 100? Nah, then you didn't do everything in the game".
That wasn't what I was saying. My point was that I'd be doing this even without the achievements. I was fulfilling the types of requirements that are now rewarded with achievements years before they were introduced to PlayStation. If I cared so much about achievements, I would get the last three in Crazy Taxi by getting less than a "CRAZY!!!" score. Yeah, I've considered games completed even when I didn't get really arbitrary, dumb achievements. Shadow of the Colossus was considered completed after I got all the items and climbed the shrine again, regardless of all the other trophies.
where does this behavior come from: frugal upbringing?
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,479
Im the opposite of that guy. Sometimes i leave games half finished, and i never 100% any of them. If a game is really fun i do an achievement or two, but tahts about it.
Sounds like this guy has ocd or something.
Too little time, too many games.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,540
Im the opposite of that guy. Sometimes i leave games half finished, and i never 100% any of them. If a game is really fun i do an achievement or two, but tahts about it.
Sounds like this guy has ocd or something.
Too little time, too many games.
Lies, there aren't that many games. It's common that I lose interest or don't get into them, so I just don't buy that many. Of the 302 PC games that I actually bothered to log, only twenty I marked "completed" and 110 are unfinished. But "unfinished" would be way higher if I didn't often procrastinate on adding them until I beat them and then never beat them and never added them. Coming from consoles (that I abandoned, but still emulate), I don't play many games designed more with computers in mind. Mostly not my thing.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,313
SonicEncoreReleasegt.jpg
SonicEncoreReleasecy.jpg

Sonic: Encore is a nice fangame but for the supposed "final version" it could use a lot more polish, especially when it comes to controls. Also a bit lacking when it comes to optimization.
Loved the levels themselves and all the different characters you could play as but the boss battles were kinda meh.
Made me want to play Spark the Electric Jester 3 again.
8e4SparktheElectricJest.jpg
db5SparktheElectricJest.jpg

Damn, i can't describe just how good it feels to control Spark. I am having a lot of fun trying to speedrun every single level, aiming for at least a golden speed medal.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,066
Steve gets a Kidney but I don't even get a tag.
Currently playing X3: Litcube's Universe Star Wars Mod. :4/5: So far. Edit: See below: :2/5:

This is the first time I've played this mod, and if I wrote a review 100s of hours in, I doubt I'd ever get around to it. AP came out 13 years ago, and I still haven't finished it.

In short: this mod un-spasticates the German logic of the vanilla game. It makes it fun. It puts all the Star Wars ships in there. It adds interesting & QOL modifications. Things make sense now. Ships that outclass you are actually dangerous. Busy work has been cut down (like advanced satalites cover almost a whole sector). Dumbfuckery has been fixed (ships don't smash into each other). It has Star Wars music. It's easy to install and you only need this and no other mods.

It's probably the best Space sim for Star Wars on the PC. Only one thing it needs: Salvage Command Suite which has to be installed manually because the plugin manager isn't compatible with LU. If you're a newbie you need it to sell ships with engine tuning to make the game playable. SCS V.5 on the way.

I put this in the X4 thread as X4 is still a bit pricey and the Star Wars modder says it needs all expansions to play it on that game.

Edit: Unfortunately 50 or so hours in and the game is too unstable to recommend. It hangs, crashes, and slows more than the initial release of the Star Wars mod. I'm on a beefy system for it as well with 12GB video card, 32GB ram, AMD 5700 CPU and a mid grade SSD. It might be the salvage command suite I installed, but that mod didn't overwrite anything. So mileage may vary.
 
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markec

Twitterbot
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Joined
Jan 15, 2010
Messages
46,481
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished Like a Dragon Gaiden: The Man Who Erased His Name, and can only say that this is easily the worst Yakuza game up to date. I dont know if this was DLC that was jerry-rigged into a standalone game or a rushed, budget title. The game is short both in the way of the main quest and the city to explore, manages to look worse then last few games in the series even Yakuza 0, and even gameplay feels like a downgrade. The story and the new characters are underwhelming and I honestly have hard time finding good things to say about it. Before playing this game I was disappointed that this was not a ending of the Kiryu story since I think that he deserves retirement. After playing it I am thankful that this isnt the end since he deserves better.
The game managed to drain most of the excitement I had for Like a Dragon: Infinite Wealth and seeing its price tag I think Im going to wait a bit to play it.

My new ranking: 0>Judgement>LaD>1>LostJ>2>5>6>4>3>Gaiden

Still playing Ashes, playing a bit of Black Desert and thinking to either play Cyberpunk 2077 or Nier Replicant.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,071
Location
On the internet, writing shit posts.
Playing Bloodstained : Ritual of the Night.
Its a nice little metrovania with some light RPG elements. Gameplay wise it doesn't feel as polished as Hollow Knight, but it makes up for that by giving you a lot more options. You get more weapons with different damage types, you get a bunch of spells that deal different elemental damage types and enemies have their own resistance stats that you have to adapt to. I don't know if its a good tribute to castlevania because I haven't played a true castlevania game, but it is fun.

Also Miriam is hot.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,664
45 hours into Human Revolution.

I'm still having a lot of fun. I struggled to enjoy the game at around the 30 hour mark because I was dead certain I was about to end the game and it made me feel sad about it. But it was enjoyable nonetheless.
One thing I would love to see more often in games are computer passwords you have to deduct based on your knowledge of characters and environmental storytelling.

But so far it's great, living up to the awesomeness™ of its cinematic trailer. I've also begun the Missing Link DLC added into the Director's Cut version. It could have been amore seamless integration by removing a couple of cutscenes and integrating a small gameplay section, but other than that, no problem.
 

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