To the OP: sit your dumbass self down and let Porky educate you about Gothic games.
Gothic games were inspired by Ultima 7: The Black Gate, the ORIGINAL open world RPG. Now, that's not a big deal, many gaming lineages were, for example Elder Scrolls, Larian's Divinity games as well. But the other games took the less important stuff from U7, Sven for example deduced that the greatness of U7 lay in all the boxes and crates you could have in your world, while Todd made the same assumption with cutlery.
Piranha Bytes, otoh, correctly understood that the real greatness of U7 lay in the believable and immersive world (for its time) that the game created. Towns and villages weren't just a collection of houses with merchants and quest givers, they were real communities with lifelike NPCs, who had real behavior, like going to the tavern in the evening or coming home for lunch from work.
So when they released Gothic in 2000/2001, PB adopted the same approach, except now it was in glorious 3D and in third person perspective, which made it EVEN MORE immersive and interesting. The real star of the game was its world, which was meaningful to a degree other games/franchises couldn't even dream about. Each settlement had its own theme (from the general ideology of it to the unique armors/clothing of its NPCs to the way houses were made). Creatures in the wild had complex behavior, e.g. some could hunt the others, NPCs had REALLY complex behavior (they had a day/night cycle, would grow aggressive if you entered their home, would do cool stuff like cook and sit around campfires in the evening, piss behind the house, etc). Settlements had hierarchies with many levels that the player could rise up in. The world also allowed cool vertical exporation via climbing/mantling in addition to great horizontal exploration (tons of hand-placed unique content to find). To this day, most open world games either look completely dead (e.g. Morrowind) or have placeholder NPCs/crowds to appear alive but these are not real NPCs (e.g. Witcher 3 or Ubisoft open worlds). Gothic 1/2 had the best of both, with a living breathing world made up of actual NPCs you could interact with.
Aside from the world, early Gothic games also featured amazing combat for their time. People don't realize this now, because it's been more than 20 years since G1 released, but at the time, RPG action combat was somewhere between Morrowind/Daggerfall (left mouse button spam) and Arx Fatalis (Hold and Click spam). G1/G2 introduced actual action combat to the genre, with timed blocks, attack combinations, or the amazing way your attack animations actually change as you level up combat skills. Yes, it may look clunky today, but it was really revolutionary back then.
Finally, those games also have a great power curve (you start as a nothing, and slowly, gradually build your way up to a hero), which is one of the great things about a good RPG, and they really nail the atmosphere and dialogue. PB was never as talented at writing/creating lore as say CDProjektRed, but they played to their strengths and released short to the point dialogue that worked really well to flesh out a cruel, difficult world.