CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,625
Evowok Breeder uses permadeath, you also gain a few luck points (= extra lifes) along the game. It's a pokemon clone and you don't die when you lose a fight so it's a very specific game though'. However there are definitely plenty of situations where you can lose a life if you're not careful. It's a very long game, even longer because you need to grind a bit, what's certain is that its implementation of permadeath and having to deal with the consequences of your actions, including the risk of death, is excellent, and it's also different from classic roguelikes.Well, what are some good examples or permadeath/ironman/save limitation implementations in rpgs and rpg-adjacent genres (excluding classic roguelikes)?
It's a very specific game, and traditional roguelikes have specific features too (single character, procedural content ...) and I like roguelikes, but I like even more completely handcrafted, party-based games with a normal save system where I can regularly save my progress.
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