Lambach
Arcane
So basically they've Nioh-ized Sekiro, or Sekiroized Nioh. No stamina bar, so you can swing and run endlessly, although dodge uses up spirit gauge (this game's posture analogue, which acts in a similar way but also powers special ability usage). Rewards aggression. Enemies have critical attacks that you must deflect or avoid, replete with red icon warning you. You can do an execution move by walking up behind someone or jumping down on them and pressing strong attack when the red dot appears, although it's not always an instant kill, depends on the vitality of the enemy. No grappling hook, at least in the demo. Wall jump, double jump. I find deflecting harder to pull off in this game, enemy attacks come out pretty damn fast. Deflect/dodge feels less consistent/reliable sometimes, but that could just be me not grasping the timing of this game.
Estus use is not responsive, I don't know if that's the game or PS5 controller, but it's mad frustrating when heals don't pop, especially since some enemies are goddamn relentless in their attacking, moreso than any From game and what I played of Nioh 2. And they have reach. I think this game is going to kick a lot of people's asses. Enemy difficulty and aggression kept increasing the further I got into the level, I had to unlock and sprint away to heal a few times.
Visual presentation is indeed cleaner and more legible than Nioh glitterbomb aesthetic. Not the best looking game, but I don't think anyone expects that from TN at this point, it's fine.
Weapons so far feel like chink skins on Nioh jap weapons. I played a "stealth" character with twin swords and it felt very familiar.
Did you get to try out gameplay mechanics other than melee combat, like magic and such?