Streets of Rogue 2, bitches!2024: Kingdom Come Deliverance II, maybe something else?
Streets of Rogue 2, bitches!2024: Kingdom Come Deliverance II, maybe something else?
Archaelund, Call of Saregnar, Dungeons of the Amber Griffin, all dutifully wishlisted. And maybe a few others from our own Incline List.Streets of Rogue 2, bitches!2024: Kingdom Come Deliverance II, maybe something else?
Pour yourselves a glass of Lagavulin
What the fuck are you even talking about? If you're talking about genuine RPGs then I had to wait for 17 years between Wizards & Warriors coming out and Cleve's 400+ hour magnum opus Grimoire and it looks like I don't have to wait another 17 years for another fix, with Mystic Land: The Search for Maphaldo coming out in the near future. There's also been numerous smaller releases, like Jettatura, and games with less pedigree and lineage, but that are good efforts, like Felvidek. We even got one of those cinematic open world games that some people mistakenly call RPGs from Daniel Vávra that has more in common with his excellent Mafia from 2002 than Bethesda and Witcher slop.Things have *never* been this bad
Big budget wrpgs are in a dire strait, but if you look around for good smaller titles, you will find them.
But judging from the Codex forum, the actual good games have smallthreadsboobs, and the games that are supposed to be shit have mega boobsthreads.
You're partly right, but it's also the realization that we used to get good production value with our good RPGs. Now you usually have to choose one or the other. You can play Age of Decadence or Fallout 76, but you're not getting another Fallout 1.I think that the people who complain endlessly about bad AAA games suffer from personal insecurity. They're not primarily interested in "good RPGs" - plenty of those exist and I doubt many even on the codex have played even half of them. What they want is mainstream approval of the part of their identity that involves video games. It's not enough to reinstall Deus Ex or BG2 for the nth time and have fun, they want large companies to produce stuff for them, specifically, while at the same time priding themselves on having tastes better than the great unwashed masses. Easy to see how these two wants are incompatible. It's honestly not so different from browns or homosexuals who demand "representation" everywhere. You can do what you want, of course, but rather than bitching about coal you might find it more satisfying to search for diamonds.
I've made this argument before and I'll make it again, Deus Ex and BG2 were the AAA equivalents of yesteryear.It's not enough to reinstall Deus Ex or BG2 for the nth time and have fun,
You're partly right, but it's also the realization that we used to get good production value with our good RPGs. Now you usually have to choose one or the other. You can play Age of Decadence or Fallout 76, but you're not getting another Fallout 1.
I never said they weren't. My point was less about the games themselves and more about people's motives for bitchingI've made this argument before and I'll make it again, Deus Ex and BG2 were the AAA equivalents of yesteryear.
I know you dummies tend to be unable to get this through your thick skull, but games like DE and BG2 weren't made by a small indie devteam consisting of handful of people, they took entire teams to make... just like Avowed or Veilguard.
Absolutely.It is to Tamriel Rebuilt we must place our hope
Real gourmet shit.
I've made this argument before and I'll make it again, Deus Ex and BG2 were the AAA equivalents of yesteryear.
I know you dummies tend to be unable to get this through your thick skull, but games like DE and BG2 weren't made by a small indie devteam consisting of handfull of people, they took entire teams to make... just like Avowed or Veilguard.
Number of Full-Time Developers: Approx. 20: 1 of me, 3 programmers, 6 designers, 7 artists, 1 writer, 1 associate producer, 1 tech Number of Contractors: Approx. 6: 2 writers, 4 testers
Development Time: 6 months of preproduction and 28 months of production
Fallout's team size ramped up considerably over the course of its production. Was the same true of Deus Ex? I got the impression that John Romero essentially wrote Spector a blank check and they were able to hit the ground running.I've made this argument before and I'll make it again, Deus Ex and BG2 were the AAA equivalents of yesteryear.
I know you dummies tend to be unable to get this through your thick skull, but games like DE and BG2 weren't made by a small indie devteam consisting of handfull of people, they took entire teams to make... just like Avowed or Veilguard.
BG2 was one of Interplay's A games, yes. Deus Ex was less than that.
Number of Full-Time Developers: Approx. 20: 1 of me, 3 programmers, 6 designers, 7 artists, 1 writer, 1 associate producer, 1 tech Number of Contractors: Approx. 6: 2 writers, 4 testers
Development Time: 6 months of preproduction and 28 months of production
Fallout, one of Interplay's B games released in 1997, had a bigger core team (30 instead of 20) and a development time of 3.5 years (as opposed to nearly 3). Deus Ex is fully voiced unlike Fallout, but the quality is extremely amateur in a lot of places. Fallout went for quality union actors over quantity.
Don't tell them Thief wasn't an underground left field type project or that System Shock 2 was one of the most anticipated games of its time, they'll probably lose all of their "street cred".I've made this argument before and I'll make it again, Deus Ex and BG2 were the AAA equivalents of yesteryear.It's not enough to reinstall Deus Ex or BG2 for the nth time and have fun,
I know you dummies tend to be unable to get this through your thick skull, but games like DE and BG2 weren't made by a small indie devteam consisting of handfull of people, they took entire teams to make... just like Avowed or Veilguard.
Those are the totals. You can check the credits https://www.mobygames.com/game/1749/deus-ex/credits/windows/?autoplatform=trueFallout's team size ramped up considerably over the course of its production. Was the same true of Deus Ex? I got the impression that John Romero essentially wrote Spector a blank check and they were able to hit the ground running.
I think you need to look at the cRPG releases between 2006 and 2012 again. You can count them on two hands if you exclude yearly vogelware.is MUCH worse than 2008.
But we got Baldur's Gate 3.You're partly right, but it's also the realization that we used to get good production value with our good RPGs. Now you usually have to choose one or the other. You can play Age of Decadence or Fallout 76, but you're not getting another Fallout 1.I think that the people who complain endlessly about bad AAA games suffer from personal insecurity. They're not primarily interested in "good RPGs" - plenty of those exist and I doubt many even on the codex have played even half of them. What they want is mainstream approval of the part of their identity that involves video games. It's not enough to reinstall Deus Ex or BG2 for the nth time and have fun, they want large companies to produce stuff for them, specifically, while at the same time priding themselves on having tastes better than the great unwashed masses. Easy to see how these two wants are incompatible. It's honestly not so different from browns or homosexuals who demand "representation" everywhere. You can do what you want, of course, but rather than bitching about coal you might find it more satisfying to search for diamonds.
A lot of this rolled downhill from tabletop. WotC started woking up D&D starting with 4E and they just kept going, and that pool seems to have no bottom.Kicking out all the talented straight white male nerds and replacing them with diversity hires and having woke liberal white women supervising them and doing all the writing.
What could possibly go wrong?