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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. Raghar Arcane

    Raghar
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    Black hawk down.
     
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  2. Raghar Arcane

    Raghar
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    But, air interceptions are important, when it's not a dumbed down scripted event with where you are pressing button for dodge. And when you can use, and risk, more than one airplane. Located on strategically placed bases. Full of expensive equipment. Which can be destroyed by alien attack. Which can REALLY screw up the budget.

    BTW air interception mission were not originally in UFO:EU, they were added later in development on request of producer representative, who was gamming fan and thought these ground mission feels disconnected, and asked them to add something that would somehow glue them together. They added air combat, and because they basically made it as a game played on background by aliens vs environment, it worked well for stuff that wasn't in original concept, and which had so little development time.
     
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  3. CthuluIsSpy Arcane

    CthuluIsSpy
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    Ah yes, those were rebels...who also happened to be Arabs, and its a film released during the Second Gulf War. :D
    So basically its ok to be a rebel unless the US is at war with them, in that case being a rebel is bad, m'kay?

    I'm taking the piss of course, and you do have a point that its not always the case, its just that there does seem to be a great number of "heroic" rebels in American fiction, unless said rebels are against the US.
     
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  4. Spectacle Arcane Patron

    Spectacle
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    Rebels are always good, unless they're evil, in which case they're no longer rebels but terrorists.
     
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  5. Borian Novice

    Borian
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    Not to diminish what you're saying, but I could easily replace everything you said with examples from the Star Wars prequels and it will sound exactly the same as an apologist's argument for those movies; just a funny thing. I had no idea any of that was going on in the background. Thanks for the info.
     
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  6. eXalted Prophet

    eXalted
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    Yup, that was really bad. I didn't feel any freedom while I was playing it. I had the nagging feeling that I am playing through a linear scripted game. Have you tried Long War 2?
     
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  7. CthuluIsSpy Arcane

    CthuluIsSpy
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    I have not. Does it add unnecessary pointless crap to the game? I find mods tend to do that. Like Misery for Stalker, or those Metro skins in Autumn Aurora.
     
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  8. eXalted Prophet

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    It changes the whole flow of the game. Makes it a lot more open. Alien missions have to be discovered by you because they are dynamic. Their agenda changes depending on your actions. But as the name says, it's "long" wat so expect a lot of repeatable missions.
     
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  9. Vibalist Arcane

    Vibalist
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    It's not compatible with War of the Chosen, fyi.
     
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  10. eXalted Prophet

    eXalted
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    You don't need anime enemies and power rangers in your squad if you are going for that OG feeling anyway.
     
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  11. Mazisky Magister

    Mazisky
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    Long War 2 adds complexity just for the sake of it, so players can feel they are hardcore and elite ones, at the cost of fun.
     
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  12. Iluvcheezcake Liturgist

    Iluvcheezcake
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    Soooo, new xcom when? :)
     
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  13. eXalted Prophet

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    I am actually more excited about this than new XCOM.
     
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  14. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I dunno, this is getting a bit too fantastical.
     
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  15. baud Magister Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    There's a port of LW2 for war of the chosen (called Long War of the Chosen), but it's not done by the original devs of long war 2 and I don't think it's left beta stage
     
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  16. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Been playing it, beta 3. Works very well.
     
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  17. LizardWizard Arbiter

    LizardWizard
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    Apparently the Long War devs launched a kickstarter (with zero marketing) last month for their new game which was announced YEARS ago. Seems really desperate and a complete disaster tbh. They could have made more coin modding Xcom via Patreon or something.
     
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  18. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    They made the kickstarter goal at least.
     
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  19. Consul Arbiter

    Consul
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    This is currently on sale and I've been wondering if it's perhaps worth getting? I've played nu-XCOM before and quite enjoyed it at the time, despite its simplicity, but today the thought of coming back to nu-XCOM 1 makes me feel nauseous. I don't really like the art style of the second game, I'm talking about the way ADVENT soldiers look, the enemy mechs etc. While the first game didn't have an amazing art style and looked bland, it was pretty tolerable. Here, the enemies, armor and the rest look like something out of an anime, which wouldn't be a problem in an anime game, but here it seems out of place. I also didn't like that in the end, the player becomes a character in the game and gets the chosen one treatment. I watched some gameplay of it long ago and had mixed feelings about it. If someone likes tactical games, is it worth playing?
     
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  20. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    You're kind of all over the place here. I bet the Codex can suggest another tactical game you haven't already talked yourself into disliking. Personally I enjoyed XCOM 2 just as much as XCOM 1, probably more.
     
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  21. Mazisky Magister

    Mazisky
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    I liked the Nuxcom 1 setting more, but Xcom 2 is definitely a better game. It's bigger, it has more enemies, more variety and deeper mechanics. But you need the WOTC expansion.

    If you didn't like Nuxcom 1 you won't like Xcom 2 either, if you did enjoy Nuxcom 1 you'll like Xcom 2 more.
     
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  22. cruelio Savant

    cruelio
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    I thought XCOM 1 was insane garbage and I liked XCOM 2 and really like XCOM 2 WOTC. The reason I thought XCOM 1 was garbage were the insanely bad fixed maps (some of which were so bad Firaxis themselves essentially acknowledged it by flat out removing them in the expansion), prevalence of bad story or otherwise fixed missions, and the insanely pad pod system where you're strongly encouraged to walk one tile and slam overwatch every turn until you've crossed the map over three hours later. XCOM 2 WOTC sadly retains the pod system but the random map generator, decrease (but sadly not total removal) in fixed missions, and most missions having time pressure were massive improvements.

    Anyway your complains are about retarded things and not the thing you should care about in a game, the gameplay, so I instead recommend you play that game about gay daddies.
     
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  23. Galdred Studio Draconis Patron Developer

    Galdred
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    The chosen one issue only happens for the last mission or two (granted, he is treated as such for the whole game, but as for all chatter of XCOM 2, it is best ignored).

    as cruelio said, XCOM2 solves most of the mechanical issues of the first, by having time limits and random maps.
    The main issue remaining is the pod system, but there are mods that make it less so (larger pods, no pods at all, orange alert).
    Now, if the art style doesn't work for you, which is quite understandable, there is little that can be done, but the game itself is much better than XCOM1 IMO, and the moddability means that most of the remaining issues can be somewhat solved by mods.

    The main advantage of the first is that it has Long War (LW2 doesn't cover the expansion, and LW: War of The Chosen is still quite messy).
    As for the comic books style, XCOM2 mods may help in that department(there are tons of cosmetic mods including stormtroopers, 40k, doom, mass effect, Halo).
     
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  24. gurugeorge Arcane

    gurugeorge
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    I actually think the first nuXcom game is the best of the bunch, even without the expansion, just the very first release, XCOM: Enemy Unknown.

    Reason why is that the gameplay is much tighter and less simulationist. Normally I prefer simulationism, and normally that might incline me to prefer XCOM2+expansion, but ultimately the basic setup of the game isn't designed for simulation, it's designed around the more boardgame-like gameplay of XCOM1.

    But of course eventually one hankers after more toys to play with, which is why they did the expansion, then XCOM2, then the expansion to that. But the gameplay isn't as taut because it's more complicated. The simplicity of XCOM:EU was part of its virtue, and part of what made it a hit, I believe.
     
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  25. Raghar Arcane

    Raghar
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    Actually the first game of new series was quite a bit simulationistic, with tight rules that worked well together. You had to manage generators, satellite uplinks, and various parts of the base.
    Sectoids were small, with low HP, but quite dangerous.

    XCOM 2 was massive rehash that was basically broken by Firaxis developers don't know anything about asymmetrical warfare. US government wouldn't be exactly happy when they would basically train terrorist how to fight efficiently against US government, especially when Firaxis developers would take an inspiration from drone warfare.

    But main Firaxis problem is they can't autogenerate interesting tile maps. Shooting and other stuff feels also quite weird, especially in second game, where they simulate less.

    BTW does official mod launcher work at all? I had to mod the game to stop the "Do best in one mission and when you'd win all missions you'd succeed easily." and have more "Losing one or three missions in the row isn't end of the world, but losing more would get you into SERIOUS trouble." like feeling.

    Frankly they should stop with aliens in second game, and have a zombie invasion game, that isn't happening before, or after alien invasion XCOM, just as FF X isn't happening before FF XII.
     
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