Zombra
An iron rock in the river of blood and evil
Jesus christ, they're two months late for April 1st.
Instead of doing something interesting with XCOM 2, like new cthulu aliens from the depths of the ocean, they made most of the enemies human.
The Marvel license should inject some much needed variety, and hopefully that isn't limited to the characters you control.
I don't find much value in choosing between the good skill and the bad skill when a squad member gets stronger. I would be completely fine with no talent tree-style customization. The choice between bringing Iron Man or Hulk on a mission would be more interesting.Instead of doing something interesting with XCOM 2, like new cthulu aliens from the depths of the ocean, they made most of the enemies human.
The Marvel license should inject some much needed variety, and hopefully that isn't limited to the characters you control.
I think it all depends on how much sandbox they will allow, if there will be pre-written characters and classes you cannot modify, with linear cringy Marvel narrative in the way, then it's doomed because it would just be a branded Chimera Squad, which is a total disaster and the IP is doomed
I think we can all see that this game is going to be a mega hit, bring new people into the genre, probably change the direction of tactical turnbaseds and spawn a decade of mainstream commercial products. Some of them might even be decent. Others... well you can control the Suicide Squad and assault Superman's fortress, yeeha.
But all we wanted was XCOM 3
In fact, the more I think about it, the more I realize Chimera Squad was just their dry run for the project. Dumb XCOM down a bit, insert woke propaganda and see how it's received. It got a mostly positive reception, so adding the glitz of Marvel will knock this thing out of the park.
You can always make it similar to Xcom 1 but with managing your space fleet looking to do first strike on whatever aliens Elders were afraid of. Of those enemies could come to Earth and bring a whole new bunch of enemies for us to fight. We could start with Plasma Rifles and then go into Disruptor tech, Antimatter rifles and shit :D It is SF.I think we can all see that this game is going to be a mega hit, bring new people into the genre, probably change the direction of tactical turnbaseds and spawn a decade of mainstream commercial products. Some of them might even be decent. Others... well you can control the Suicide Squad and assault Superman's fortress, yeeha.
But all we wanted was XCOM 3
In fact, the more I think about it, the more I realize Chimera Squad was just their dry run for the project. Dumb XCOM down a bit, insert woke propaganda and see how it's received. It got a mostly positive reception, so adding the glitz of Marvel will knock this thing out of the park.
Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
One thing is that you could combine XCOM with XCOM2 in having a team of XCOM space explorers be the vanguard of alien anti-alien resistance on other planets. That way you'd have the anti-alien-invasion scenario combined with the resistance scenario.
The downside is that you'd be defending yet other aliens, so there wouldn't be the visceral sense of defending your own world that XCOM had. But it might be interesting to explore "innocent" alien cultures that you're helping resist.
We could have had Terror from the Deep, but no, gotta have capeshit instead because of muh wider market. Fucking American corporations.I think we can all see that this game is going to be a mega hit, bring new people into the genre, probably change the direction of tactical turnbaseds and spawn a decade of mainstream commercial products. Some of them might even be decent. Others... well you can control the Suicide Squad and assault Superman's fortress, yeeha.
But all we wanted was XCOM 3
In fact, the more I think about it, the more I realize Chimera Squad was just their dry run for the project. Dumb XCOM down a bit, insert woke propaganda and see how it's received. It got a mostly positive reception, so adding the glitz of Marvel will knock this thing out of the park.
Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
It will be set 600 years in the future on Earth and you will be playing as sexy mutant pirate gals.Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
In this day and age they will be gender fluid.It will be set 600 years in the future on Earth and you will be playing as sexy mutant pirate gals.Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
Development on that seems to have kinda stalled up against the limitations of the old engine, though.It will be set 600 years in the future on Earth and you will be playing as sexy mutant pirate gals.
It will be set 600 years in the future on Earth and you will be playing as sexy mutant pirate gals.Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
-An ancient threat awakens from the oceans to reclaim the earthI think we can all see that this game is going to be a mega hit, bring new people into the genre, probably change the direction of tactical turnbaseds and spawn a decade of mainstream commercial products. Some of them might even be decent. Others... well you can control the Suicide Squad and assault Superman's fortress, yeeha.
But all we wanted was XCOM 3
In fact, the more I think about it, the more I realize Chimera Squad was just their dry run for the project. Dumb XCOM down a bit, insert woke propaganda and see how it's received. It got a mostly positive reception, so adding the glitz of Marvel will knock this thing out of the park.
Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
One thing is that you could combine XCOM with XCOM2 in having a team of XCOM space explorers be the vanguard of alien anti-alien resistance on other planets. That way you'd have the anti-alien-invasion scenario combined with the resistance scenario.
The downside is that you'd be defending yet other aliens, so there wouldn't be the visceral sense of defending your own world that XCOM had. But it might be interesting to explore "innocent" alien cultures that you're helping resist.
I've played w/o mods on highest difficulty a year ago or so and it was also a huge difficulty spike for me, I had to replay it several times not to mention some reloads here and there. Although it was a pretty hardcore experience overall, not gonna lie.The Avenger Defense mission was utterly absurd
I've played w/o mods on highest difficulty a year ago or so and it was also a huge difficulty spike for me, I had to replay it several times not to mention some reloads here and there. Although it was a pretty hardcore experience overall, not gonna lie.The Avenger Defense mission was utterly absurd
Yeah that's what I remember as well - my Reaper was crucial in this (or two of them). Nah, I think that's ok to tune the highest difficulty around more or less specific set-up or strategy in general.I'm now reading the only good strat on Legend is to p. much cheese it - run with your Reaper or a cloaked Ranger to the beacon, shoot it a few times with your snipers and lift off. Great design Firaxis.
Could go with the UFO:Afterlight route and have a small group of settlers on another planet awaken alien life and have to make do starting with just ad hoc construction and demolition equipment.I think we can all see that this game is going to be a mega hit, bring new people into the genre, probably change the direction of tactical turnbaseds and spawn a decade of mainstream commercial products. Some of them might even be decent. Others... well you can control the Suicide Squad and assault Superman's fortress, yeeha.
But all we wanted was XCOM 3
In fact, the more I think about it, the more I realize Chimera Squad was just their dry run for the project. Dumb XCOM down a bit, insert woke propaganda and see how it's received. It got a mostly positive reception, so adding the glitz of Marvel will knock this thing out of the park.
Hard to see where they could take the actual XCOM story though, I mean it's basically done isn't it?
One thing is that you could combine XCOM with XCOM2 in having a team of XCOM space explorers be the vanguard of alien anti-alien resistance on other planets. That way you'd have the anti-alien-invasion scenario combined with the resistance scenario.
The downside is that you'd be defending yet other aliens, so there wouldn't be the visceral sense of defending your own world that XCOM had. But it might be interesting to explore "innocent" alien cultures that you're helping resist.