†††
⠀
- Joined
- Sep 21, 2015
- Messages
- 3,544
I'm sure it will be worthy alienating your existing userbase trying to chase a new audience. Where did I see that before...?Because people are thirsty for those search engine hits.
I'm sure it will be worthy alienating your existing userbase trying to chase a new audience. Where did I see that before...?Because people are thirsty for those search engine hits.
Most people weren't using those resolutions and sites weren't designed with them in mind. Icewind Dale II in 2002 was the first and only IE game to officially support 800x600, up from 640x480, and Temple of Elemental Evil from 2003 was very obviously designed for a resolution no greater than 800x600.Nope, 1600x1200 was already a thing around 2000, let alone 2002. That's what I used to run. 1280x1024 was also a popular resolution.
Bioware engines have always had a talent for moving slowly on tech, and when you're dealing with 2D isometric pixel art the idea of supporting higher resolutions is "hahaha fuck that shit" because it means drawing extra higher res version sets of fucking everything. If you had a high res monitor it could run the low res mode fine anyway because CRTs unlike LCDs and plasma displays were actually properly capable of supporting multiple resolutions. Meanwhile Quake 3 Arena came out in 1999 and supported 1600x1200 and even 2048x1536.Most people weren't using those resolutions and sites weren't designed with them in mind. Icewind Dale II in 2002 was the first and only IE game to officially support 800x600, up from 640x480, and Temple of Elemental Evil from 2003 was very obviously designed for a resolution no greater than 800x600.Nope, 1600x1200 was already a thing around 2000, let alone 2002. That's what I used to run. 1280x1024 was also a popular resolution.
"Yeah sure you can go this high" doesn't mean that people did. Also I edited my post with graphs containing the resolutions most people actually used back then.Bioware engines have always had a talent for moving slowly on tech, and when you're dealing with 2D isometric pixel art the idea of supporting higher resolutions is "hahaha fuck that shit" because it means drawing extra higher res version sets of fucking everything. Meanwhile Quake 3 Arena came out in 1999 and supported 1600x1200 and even 2048x1536.
Most people weren't using those resolutions and sites weren't designed with them in mind. Icewind Dale II in 2002 was the first and only IE game to officially support 800x600, up from 640x480, and Temple of Elemental Evil from 2003 was very obviously designed for a resolution no greater than 800x600.Nope, 1600x1200 was already a thing around 2000, let alone 2002. That's what I used to run. 1280x1024 was also a popular resolution.
Yeah, monitor reuse was and still is huge. 1024x768 and 800x600 were very popular resolutions those days, although you were also still dealing with people on 56k connections back then, even though they should really have upgraded to a DSL or better. Also a lot of pages just expanded to full width anyway. Also, those statistics are just counting w3schools's own statistics of its own users back then, which it cautions is not necessarily a representative sample of anything outside their own userbase, and pretending it accounts for the general internet, which is precisely not how you're supposed to do statistics. Basically all those numbers are worthless. Meanwhile according to this site, 18% of internet surfers were already above 1024x768 as of 2002. Who knows how accurate these guys are either, but at least they seem to have tried to get an actually representative sample of general internet browsing usage."Yeah sure you can go this high" doesn't mean that people did. Also I edited my post with graphs containing the resolutions most people actually used back then.Bioware engines have always had a talent for moving slowly on tech, and when you're dealing with 2D isometric pixel art the idea of supporting higher resolutions is "hahaha fuck that shit" because it means drawing extra higher res version sets of fucking everything. Meanwhile Quake 3 Arena came out in 1999 and supported 1600x1200 and even 2048x1536.
Right well here's some more definitive proof:Yeah, monitor reuse was and still is huge. 1024x768 and 800x600 were very popular resolutions those days, although you were also still dealing with people on 56k connections back then, even though they should really have upgraded to a DSL or better. Also a lot of pages just expanded to full width anyway. Also, those statistics are just counting w3schools's own statistics of its own users back then, which it cautions is not necessarily a representative sample of anything outside their own userbase, and pretending it accounts for the entire internet. Meanwhile according to this site, 18% of internet surfers were already above 1024x768 as of 2002.
We're not going to set any visual requirements. Just that it should have the content that's currently on the page and it should look good. Oh, except that it has to fit 1024 x 768 resolution too.
The finding has important implications for web site designers because most web sites are designed for a screen resolution of 800 x 600 pixels.
Right well here's some more definitive proof:
https://rpgcodex.net/forums/threads/wanted-codex-website-re-design.28531
We're not going to set any visual requirements. Just that it should have the content that's currently on the page and it should look good. Oh, except that it has to fit 1024 x 768 resolution too.
Even in 2008 Codex was intended for 1024x768.
Maybe so, but you forgot something: Gaming websites gave fewer fucks about that sort of thing. If you were a gamer, it was expected you had a better display than people who were just using old PCs to run Word 97, read e-mail, and maybe visit the occasional website (but usually not too often because low-end users were using their phone lines to connect to the internet which could get a bit expensive and would tie up your phone line). Gamers were probably the biggest group you could expect to have higher-end computers with better displays than the average internet user. Gaming websites were also generally more interested in looking good than just being low-end friendly.Besides all that, even the other source supports Pieroguey's claim
The finding has important implications for web site designers because most web sites are designed for a screen resolution of 800 x 600 pixels.
Well the font size certainly wasn't chosen with the intent of looking right only for the minority of high resolution-using browsers. Back in the early 00s it looked just like any other forum (here are the Black Isle boards not looking out of place compared to 2002 Codex) and now it doesn't because its font is stuck in 2002 while every other actively maintained site adjusted (e.g. the Obsidian forums which are now pretty dead activity-wise, but at least they don't get warnings from Google).No, that's treating 1024x768 as a bare minimum the site should display properly on. A lot of websites had layouts that would work fine on higher resolutions by design, but they had to make sure it wouldn't break on a certain lowest common denominator for usability purposes. Hell I made a website in early 2000 where basically anyone with a resolution under 1024x768 could get bent.
Obsidian forums look like they went with that Web 3.0 mobile-friendly vertical, wasteful layout and destroyed their usercount. Anyway, you're right that 13px font wasn't chosen for the exclusive appreciation of higher resolution users, but the idea that for the longest time it was really just a font seen through the eyes of 1024x768 users is off. Fact is, a lot of us were looking at websites using higher screen resolutions than that.Well the font size certainly wasn't chosen with the intent of looking right only for the minority of high resolution-using browsers. Back in the early 00s it looked just like any other forum (here are the Black Isle boards not looking out of place compared to 2002 Codex) and now it doesn't because its font is stuck in 2002 while every other actively maintained site adjusted (e.g. the Obsidian forums which are now pretty dead activity-wise, but at least they don't get warnings from Google).
ok let's go down the list then:How about you zoom out?
Top examples: sites with fonts for people with normal vision
Second from the bottom: a site made for ants with ant vision
Bottom image: a site made for slightly bigger ants; regular-sized ants react with hostility, claim it's too large
if someone moves something on my desk by a centimeter, no matter how insignificant, i will simply throw the entire fucking desk at them in return. an eye for an eyeIthe new design, I never thought you could use webdesign to induce this much butthurt
- old codex: 13 px, looks objectively superior. the lighter blue background on every other post might make those posts slightly harder to read
- new codex: 14px, font is slightly harder to read, line spacing looks odd and the pale-blue-on-dark-bluish-gray makes certain parts of the ui harder to make out
Looks all right except for the circular avatars, that's a modern thing I don't like.For the record, this is a forum I'm 100% happy with. The design is minimalistic, functional, to the point, it doesn't try to ape current design trends (no rounded edges), and the font size is just perfect at 100% resolution. Yet it looks modern enough.
https://www.amigalove.com/viewtopic.php?f=7&t=41
By the way, the owner of this website is a designer, probably that has something to do with it.
Looks all right except for the circular avatars, that's a modern thing I don't like.
For the record, this is a forum I'm 100% happy with. The design is minimalistic, functional, to the point, it doesn't try to ape current design trends (no rounded edges), and the font size is just perfect at 100% resolution. Yet it looks modern enough.
https://www.amigalove.com/viewtopic.php?f=7&t=41
By the way, the owner of this website is a designer, probably that has something to do with it.