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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
She is Veronica from NV but way stronKer :P

Veronica is way more insufferable.

Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:
The quest can end with Panam being an outcast again. Your decision.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,582
Location
Romania
She is Veronica from NV but way stronKer :P

Veronica is way more insufferable.

Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:
Hm, I didn't know that NV being GOAT was up for debate.
 

|NOVVAK|

Novice
Joined
Dec 12, 2020
Messages
28
04D4D9F19C87C0552C9AFCDCA8969F4C3C5A4A03
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
 
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res11

Novice
Joined
Dec 3, 2019
Messages
46
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
Choice and consequence is a meme really, and people only want it when it suits them. Look at all the crying redditors when they realize you can't buy from Fingers if you hit him in the interrogation.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.

I would choose any day a game that slaps me in the face with "make a decision now!" if it would amount to unique quest chain. Even Witcher 3 had that when you could refuse to assassinate the king or refuse to help Letho or help Cerys instead Hjalmar which would result in a different quest and different cutscenes and ending reflecting that. And there are more decisions like that in a linear story about Geralt. In Cyberpunk 2077 you were promised to create your own story with the character you create at the start and the game has less than Witcher 3. Less than Fallout 4. So stop defending it.

I find some bits enjoyable in this game when I pretend I am playing a Far Cry: Blood Dragon 2. If I try to look or recall on all CDPR promises then the game becomes depressing.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,211
Man, the turn range on some of these vehicles is terrible. I shouldn't have to do a three-point turn on a bike to get it on the opposite lane, it's not an F1 car, for fuck's sake! I know keyboards make for a bad driving experience, but come on!

Where can I buy a Quadra? I picked up a Tyger Claws one for a joyride and at least that thing had a functioning steering wheel.

This design fucks with the flow of the game. You begin a mission, you end it in 2 mins, you start a mission, you end it in 2 mins, this start and stop gameplay flow that go nowhere and dont reach a climax make gigs really repetitive and unsatisfying.
Yeah, this is definitely something that's been growing in my mind as well. It's the same formula as The Witcher 3 but it doesn't work in this one, and I suspect the problem is space and density. In the Witcher, you've got those wide open environments to traverse, which provides a completely different pacing to how everything's crammed together in Night City. Cyberpunk's sidequest economy ends up feeling simply superfluous as you constantly trip over little 2-minute missions.

Another minor aspect which I think makes Cyberpunk fall further short of The Witcher's experience is - and I never thought I'd be saying this - the first-person perspective. In the Witcher, you see Geralt pore over a crime scene, bending and squatting to examine various details as he delivers quippy one-liners, and that helps give a more "cinematic" feel to these interactions. In Cyberpunk, having all these things happen in first person, even when they're replete with the same lines and animations, keeps the player's focus in "game mode." Now, don't get me wrong, that's perfect for your Deus Exes and I'm still sore over Eidos Montreal forcing me into third-person stealth, but that's because those are titles with supremely strong gameplay, whereas CDPR's GTA-inspired formula feels bare-bones as you strip out more of its dramatic flair.

Also agree with you on the level design - at first, I felt it was Fallout 4-level basic, but after playing a bit more I think I can pick up some tentative Deus Ex elements, attempts to carve out alternate, skill-based approaches. It doesn't really work out, though, because of the small scope of most of these individual levels, and it ends up looking like token efforts.

That is my point on why this system is inaccurate. A "7/10" can only convey meaning if the person who reads it can measure it against other "7/10"s he has seen. And from there onwards it all becomes just as subjective as saying "I mostly like this game but it has its weak aspects". When the logic becomes "the reviewer's 7/10 based on his experience with other similar games compared to my understanding of 7/10 based on my experience with other games and reviews of other games, certainly made by different reviewers each with their own variance to the meaning of 7/10..." it's much more practical to express your score in words, as precisely as you can, than to give a marker with no negotiated meaning, supposedly more objective but in fact the being the opposite of objective.
It's just a way of expressing customer satisfaction at a glance, putting a numerical bow on your conclusions paragraph. If you're talking about a single review, it's indeed only useful if you have a good level of familiarity with the author (perhaps like I felt I did with my local gaming magazine fifteen years ago), but once you start piling a whole bunch of these together, the aggregate picture has its uses.

For a publisher or developer, an aggregate score like on Metacritic can have value in future planning, since modern day pre-order/day-1 purchase culture means you're most likely to suffer the consequences of your failed release on your following title, rather than your current one.

As for you as the individual consumer, Metacritic is largely useless but aggregate scores across specialised communities might have have some value, especially as a counterweight to individual prose where everyone waxes poetic about whatever irrelevant detail crawled up their backside. Take Cyberpunk and the Codex for instance - you can get plenty of mileage out of written impressions, but you're also gonna get bogged down into loads of contradictory waffle about it sucking because "it's like GTA" and, simultaneously, because "it's not like GTA." However, you are familiar with the Codex as a collective character, so if you had a poll where Cyberpunk got two out of five stars, you could draw some conclusions from the Codex thinking it's shit, whereas if it got five out of five stars, it's probably incline also shit but of the turn-based variety.
 

ChildInTime

Learned
Joined
Jun 13, 2019
Messages
619
So, that Netwatch guy in the Pacifica mall

is not who he claims to be. Bryce Mosley is dead and he just took his name.


WdZp2OB.jpg


Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,211
Here's the revelation about physx bugs, one that can be fixed on user side: upgrade your fucking CPU. Or so CDPR tries to hint with their spaghetti code. The game has too much shit going on internally, that includes draw calls, asset streaming, vertex calculations for frame rendering, scripting, the physics comes into play way later down the rendering pipepline. Everything calculated within one frame Bethesda-style, not diversified inbetween several frames like a normal developers with experienced programmers would try to. When the game throws one task out of order before previous one is finished, it drops half-way through or calculates way later when some CPU cycle time frees up before frame rendering finishes. This intensifies when you ride through the Night City on full speed and the game loads new assets and traffic, older CPUs just can't keep up with zombie programming result of overworked students. Slower RAM or unstable overclock can cause visual glitches, blurry textures and falling through the floor. 2GB of VRAM can cause massive framedrops due to bindless rendering technique that CP2077 utilises to ease rendering by loading all necessary entities and assets into the VRAM. Polygon culling only works from left to right, due to map verticality, all skycrappers are sitting in memory and rendered fully.
Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
is not who he claims to be. Bryce Mosley is dead and he just took his name.
Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?

Don't think so. It is probably bow to Pondsmith and one of his thoughts on Cyberpunk and who really rules the city.

He really loved VMTB so much that he said he loves to think that actually vampires rule the city from shadows.

Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.

Because they are. Someone just assumes that if one frame drops suddenly next one doesn't work or third one and suddenly you get car dropping through the floor. As for their LOD stuff they are using UMBRA like in Witcher3 which is really neat LOD system also same stuff that basically disallows terrain modification for mods as it would need UMBRA pass on new stuff to have lods or something like that and that is software worth a lot with custom code for each game.

There are probably plenty of optimized stuff like in any other Day1 game ever.

PS4 has like HD7850+ and game works from HDD trying to load something that is clearly cut above standard PS4 game. It is miracle it even works 20fps on old consoles.

Basically there are 1000s of things they need to account for, For example from what i have seen they have real time GI calcucated every once in while for separate open world areas. So that makes alone 100s of those in 77 and you can see sometimes it breaking in game in some alleys.
 
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Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Where can I buy a Quadra? I picked up a Tyger Claws one for a joyride and at least that thing had a functioning steering wheel.
I got one (a Turbo-R V-Tech) for free. Look for a gig in Heywood.

Edit: You can also get a second Quadra for free in a different quest line
the racing one
 
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Druid Ardun

Guest
So, that Netwatch guy in the Pacifica mall

is not who he claims to be. Bryce Mosley is dead and he just took his name.


WdZp2OB.jpg


Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?

Pretty cool didnt notice this, but honestly this makes the game even more disappointing because you find mysterious references to Lilith etc. everywhere but never discover anything really.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Pretty cool didnt notice this, but honestly this makes the game even more disappointing because you find mysterious references to Lilith etc. everywhere but never discover anything really.

Read my spoiler

Also i watched stream of some dude and that GIG about finding Blake actually i think continues if you don't kill him. I just killed him and mission ended as such but i saw dude put him in strangle hold and take his body outside where goal changed from finding blake to putting blake into fixer car. Didn't see rest of the quest though and if this does something else.
 
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Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Only now noticed that the "Woman of La Mancha" quest has some aftermath.
Found one of her two colleagues who wanted you to make her go in a trash heap, together with a message that pointed to the other one sharing his fate
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,805
Location
Castle Rock
Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.

Because they are. Someone just assumes that if one frame drops suddenly next one doesn't work or third one and suddenly you get car dropping through the floor.

It's not about frames, it's about processes and CDPR devs african parallel programming. Does this game makes you a blowjob? Because you act like it is your first girlfriend. Even if she rides your dick she's still 5/10.
 
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Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,211
Where can I buy a Quadra? I picked up a Tyger Claws one for a joyride and at least that thing had a functioning steering wheel.
I got one (a Turbo-R V-Tech) for free. Look for a gig in Heywood.

Edit: You can also get a second Quadra for free in different quest line
the racing one
Thanks, I'll give it a look!

PS4 has like HD7850+ and game works from HDD trying to load something that is clearly cut above standard PS4 game. It is miracle it even works 20fps on old consoles.
I think we can all agree many of the technical problems are the result of trying to run the game on outdated hardware, but it doesn't exactly relieve CDPR of responsibility. It doesn't affect me, or presumably most of the Codex, but they did theoretically develop the game to run on that console generation.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,353
Location
Danzig, Potato-Hitman Commonwealth
Where can I buy a Quadra? I picked up a Tyger Claws one for a joyride and at least that thing had a functioning steering wheel.

You need street cred at level 30 and a fixer will offer a Quadra Turbo-R in Charter Hill. It costs ~130k eurodollars. There's also a "free" special one to gain in a "side quest" (realy just a go and pick up free car quest) that starts 24 hours after doing one of the gigs in The Glen that requires you to steal another car, but those are I think the highest-level gigs in the game and I did those as one of the last. Might be worth a shot if you have a horribly broken stealth kill or hacking build. Also I am not sure if the game actually checks if the car you need to steal first was delivered without a scratch or not (it is not listed as an objective) as the text/phone calls mention.

The Mizutani Shion is also good as far as sports cars go and I think a bit cheaper (half the price of a quadra turbo?) I think Wakako sells that one in Japantown. Keep in mind though that I just got got used to driving the Galena that costs only 19k so my view on how well it steers might be very flawed. The Shion is good enough to win the racing though.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
It's not about frames, it's about processes and CDPR devs african parallel programming.

No it is about idea that if one calculation is wrong per frame the suddenly rest are, which whole logic of argument lies on. Most of those glitches and bugs are the because they are..... glitches and bugs. In fact this is completely reversed. It is usually if you check something per few frames that causes bugs not something per frame. Per frame is usually ideal scenario you want and some games even go further than that and check multiple times per frame like physics in racing games that go around 700hz instead of one calculation per frame or some low 60 set regardless of frames.

That being said it is costly solution and only CDPR devs know cost of it.

Also it is not like 77 is badly optimized game. If you run game on low or medium even ancient rigs can run it pretty well and still look very nice.

I think we can all agree many of the technical problems are the result of trying to run the game on outdated hardware, but it doesn't exactly relieve CDPR of responsibility. It doesn't affect me, or presumably most of the Codex, but they did theoretically develop the game to run on that console generation.

Well consoletards are used to 20fps so maybe they just got for granted that they won't notice a thing.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,211
You need street cred at level 30 and a fixer will offer a Quadra Turbo-R in Charter Hill. It costs ~130k eurodollars. There's also a "free" special one to gain in a "side quest" (realy just a go and pick up free car quest) that starts 24 hours after doing one of the gigs in The Glen that requires you to steal another car, but those are I think the highest-level gigs in the game and I did those as one of the last. Might be worth a shot if you have a horribly broken stealth kill or hacking build. Also I am not sure if the game actually checks if the car you need to steal first was delivered without a scratch or not (it is not listed as an objective) as the text/phone calls mention.
Cheers, though it looks like I'm a bit off either of those. Gotta grind, I guess.

The Mizuki Shion is also good as far as sports cars go and I think a bit cheaper (half the price of a quadra turbo?) I think Wakako sells that one in Japantown. Keep in mind though that I just got got used to driving the Galena that costs only 19k so my view on how well it steers might be very flawed. The Shion is good enough to win the racing though.
Uh, that was a head-scratcher, 'cause I plugged "Mizuki Shion cyberpunk" into Bing and got a face full of anime. Google did pop up the Mizutani Shion after a bit of fiddling, and that looks pretty nice, I'd give it a go.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Also some people figured out that you can actually keep stolen cars. There is small yellow parking space before your apartment and it seems that cars there will not despawn. This also works with bodies. So you can stuff your apartment full of bodies and they will not despawn.
 

ChildInTime

Learned
Joined
Jun 13, 2019
Messages
619
is not who he claims to be. Bryce Mosley is dead and he just took his name.
Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?

Don't think so. It is probably bow to Pondsmith and one of his thoughts on Cyberpunk and who really rules the city.

He really loved VMTB so much that he said he loves to think that actually vampires rule the city from shadows.

Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.

Because they are. Someone just assumes that if one frame drops suddenly next one doesn't work or third one and suddenly you get car dropping through the floor. As for their LOD stuff they are using UMBRA like in Witcher3 which is really neat LOD system also same stuff that basically disallows terrain modification for mods as it would need UMBRA pass on new stuff to have lods or something like that and that is software worth a lot with custom code for each game.

There are probably plenty of optimized stuff like in any other Day1 game ever.

PS4 has like HD7850+ and game works from HDD trying to load something that is clearly cut above standard PS4 game. It is miracle it even works 20fps on old consoles.

Basically there are 1000s of things they need to account for, For example from what i have seen they have real time GI calcucated every once in while for separate open world areas. So that makes alone 100s of those in 77 and you can see sometimes it breaking in game in some alleys.
So
Blue Eyes is just some Ventrue mind controlled puppet? I mean, I know about the unofficial crossover with WoD and rulebooks, but c'mon. They wouldn't put so much mystery in the game just to cheekily say - "It was Camarilla all along!"
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,961
Location
Adelaide
So you can stuff your apartment full of bodies and they will not despawn.
oh god. I'm worried about trying that. I need this GPU for dev work but I'm too tempted to see how many bodies I can fit in there lol.
 

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