KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 16,015
Did you, as Spiderman, just kill Steve Harvey?
Shotgun was really satisfying at least
Did you, as Spiderman, just kill Steve Harvey?
Shotgun was really satisfying at least
Electronic Arts originated as an exemplary publisher before transforming into an execrable developer.but EA built their reputation on excellent and innovative games unlike these retarded poles who couldn't design a system to save their lives whose only saving grace in the minds of the average consumer is their good guy pandering to the average reddit gamer
Makes you wonder if it was programmed by the same people who programmed Witchers or if they left the company.Here's the revelation about physx bugs, one that can be fixed on user side: upgrade your fucking CPU. Or so CDPR tries to hint with their spaghetti code. The game has too much shit going on internally, that includes draw calls, asset streaming, vertex calculations for frame rendering, scripting, the physics comes into play way later down the rendering pipepline. Everything calculated within one frame Bethesda-style, not diversified inbetween several frames like a normal developers with experienced programmers would try to. When the game throws one task out of order before previous one is finished, it drops half-way through or calculates way later when some CPU cycle time frees up before frame rendering finishes. This intensifies when you ride through the Night City on full speed and the game loads new assets and traffic, older CPUs just can't keep up with zombie programming result of overworked students. Slower RAM or unstable overclock can cause visual glitches, blurry textures and falling through the floor. 2GB of VRAM can cause massive framedrops due to bindless rendering technique that CP2077 utilises to ease rendering by loading all necessary entities and assets into the VRAM. Polygon culling only works from left to right, due to map verticality, all skycrappers are sitting in memory and rendered fully.
Hello to all Intel 2010-2014 and Zen 1/Zen+ users, you are officially pronounced third worlders.
Suffer from horrible bugs or play in cinematic 30fps mode.
Welcome to the major league, Marcin Ifailsky. You fucked up just like Bethesda does every new released title.
That might explaing why on 3900X I've only seen one permanent T-pose and maybe three that flickered for a split second.Oh, and T-Posing is the same, the game just drops characters skinning in apathy because your ancient ass cpu can't keep up with shitty programming.
They all were fired or left due to unacceptable level of retardation of CDPR bosses being impossible to handle for average at best payment. And replaced by juniors and yesterday students.Makes you wonder if it was programmed by the same people who programmed Witchers or if they left the company.
The lag might be caused by task being thrown from CCD to CCD, windows default thread manager is disgustingly biased against Ryzen and CP2077 is biased towards Shintel.That might explaing why on 3900X I've only seen one permanent T-pose and maybe three that flickered for a split second.
She is Veronica from NV but way stronKer
Ok seriously dude we gave Bioware and Bethesda plenty of our time. Frankly as bad of a time as it was we still learned how not to design games and it allowed us to scrutinise it better. The same is going on here we're only playing the game to better scrutinise it. If you hadn't notice 75% of the posts here have been exposing the games flaws and issues as well as CDPR's business practices.For all the crying against Bethesda games for supposedly being "popamole" and for all Bioware games for supposedly being "sjw movies"
That is my point on why this system is inaccurate. A "7/10" can only convey meaning if the person who reads it can measure it against other "7/10"s he has seen. And from there onwards it all becomes just as subjective as saying "I mostly like this game but it has its weak aspects". When the logic becomes "the reviewer's 7/10 based on his experience with other similar games compared to my understanding of 7/10 based on my experience with other games and reviews of other games, certainly made by different reviewers each with their own variance to the meaning of 7/10..." it's much more practical to express your score in words, as precisely as you can, than to give a marker with no negotiated meaning, supposedly more objective but in fact the being the opposite of objective.Nah, don't let reviewers give you an allergy to it, X/10 (or, indeed, X/5 stars) is a perfectly reasonable way to express your level of satisfaction with the product, with the caveat that it's only really useful to you if you have some familiarity, directly or indirectly, with the preferences of the person doing the grading.
The reason you don't typically see 3/10 ratings from other gamers is natural selection bias wherein, unlike a teacher getting test papers whether they want to or not, a game that far off a person's taste isn't likely to get picked up by them in the first place. For it to leave that bad an impression, to be lacking any redeeming qualities, it'd have to be both conceptually uninteresting and terribly executed - basically, it'd be like giving me a FIFA game made by Owlcats in two weeks.
This is so very true. I haven't been able to put my finger on it until now.This design fucks with the flow of the game. You begin a mission, you end it in 2 mins, you start a mission, you end it in 2 mins, this start and stop gameplay flow that go nowhere and dont reach a climax make gigs really repetitive and unsatisfying.
She is Veronica from NV but way stronKer
Veronica is way more insufferable.
Paralez quest was good. Would have been way better as main quest.
The quest can end with Panam being an outcast again. Your decision.She is Veronica from NV but way stronKer
Veronica is way more insufferable.
Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.
Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again
Hm, I didn't know that NV being GOAT was up for debate.She is Veronica from NV but way stronKer
Veronica is way more insufferable.
Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.
Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again
Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again
Choice and consequence is a meme really, and people only want it when it suits them. Look at all the crying redditors when they realize you can't buy from Fingers if you hit him in the interrogation.Only on codex:
- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !
Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again
Except that part about it being one way is not true.
Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.
They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.
And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
Only on codex:
- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !
Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again
Except that part about it being one way is not true.
Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.
They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.
And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
Yeah, this is definitely something that's been growing in my mind as well. It's the same formula as The Witcher 3 but it doesn't work in this one, and I suspect the problem is space and density. In the Witcher, you've got those wide open environments to traverse, which provides a completely different pacing to how everything's crammed together in Night City. Cyberpunk's sidequest economy ends up feeling simply superfluous as you constantly trip over little 2-minute missions.This design fucks with the flow of the game. You begin a mission, you end it in 2 mins, you start a mission, you end it in 2 mins, this start and stop gameplay flow that go nowhere and dont reach a climax make gigs really repetitive and unsatisfying.
It's just a way of expressing customer satisfaction at a glance, putting a numerical bow on your conclusions paragraph. If you're talking about a single review, it's indeed only useful if you have a good level of familiarity with the author (perhaps like I felt I did with my local gaming magazine fifteen years ago), but once you start piling a whole bunch of these together, the aggregate picture has its uses.That is my point on why this system is inaccurate. A "7/10" can only convey meaning if the person who reads it can measure it against other "7/10"s he has seen. And from there onwards it all becomes just as subjective as saying "I mostly like this game but it has its weak aspects". When the logic becomes "the reviewer's 7/10 based on his experience with other similar games compared to my understanding of 7/10 based on my experience with other games and reviews of other games, certainly made by different reviewers each with their own variance to the meaning of 7/10..." it's much more practical to express your score in words, as precisely as you can, than to give a marker with no negotiated meaning, supposedly more objective but in fact the being the opposite of objective.
Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.Here's the revelation about physx bugs, one that can be fixed on user side: upgrade your fucking CPU. Or so CDPR tries to hint with their spaghetti code. The game has too much shit going on internally, that includes draw calls, asset streaming, vertex calculations for frame rendering, scripting, the physics comes into play way later down the rendering pipepline. Everything calculated within one frame Bethesda-style, not diversified inbetween several frames like a normal developers with experienced programmers would try to. When the game throws one task out of order before previous one is finished, it drops half-way through or calculates way later when some CPU cycle time frees up before frame rendering finishes. This intensifies when you ride through the Night City on full speed and the game loads new assets and traffic, older CPUs just can't keep up with zombie programming result of overworked students. Slower RAM or unstable overclock can cause visual glitches, blurry textures and falling through the floor. 2GB of VRAM can cause massive framedrops due to bindless rendering technique that CP2077 utilises to ease rendering by loading all necessary entities and assets into the VRAM. Polygon culling only works from left to right, due to map verticality, all skycrappers are sitting in memory and rendered fully.