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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,015
VqtW280.png


Shotgun was really satisfying at least
Did you, as Spiderman, just kill Steve Harvey?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,433
but EA built their reputation on excellent and innovative games unlike these retarded poles who couldn't design a system to save their lives whose only saving grace in the minds of the average consumer is their good guy pandering to the average reddit gamer
:hmmm:
Electronic Arts originated as an exemplary publisher before transforming into an execrable developer.

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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Bullshit, EA went to shit way earlier than you guys imagine. In the early 1990s to be exact, when they accumulated enough capital to consume other game dev mastodons like Origin Systems. It kicks off with barely finished undercooked Ultima 7 pt2 Serpent Isle and went downhill from there. And that was just one studio.
 

|NOVVAK|

Novice
Joined
Dec 12, 2020
Messages
29
Here's the revelation about physx bugs, one that can be fixed on user side: upgrade your fucking CPU. Or so CDPR tries to hint with their spaghetti code. The game has too much shit going on internally, that includes draw calls, asset streaming, vertex calculations for frame rendering, scripting, the physics comes into play way later down the rendering pipepline. Everything calculated within one frame Bethesda-style, not diversified inbetween several frames like a normal developers with experienced programmers would try to. When the game throws one task out of order before previous one is finished, it drops half-way through or calculates way later when some CPU cycle time frees up before frame rendering finishes. This intensifies when you ride through the Night City on full speed and the game loads new assets and traffic, older CPUs just can't keep up with zombie programming result of overworked students. Slower RAM or unstable overclock can cause visual glitches, blurry textures and falling through the floor. 2GB of VRAM can cause massive framedrops due to bindless rendering technique that CP2077 utilises to ease rendering by loading all necessary entities and assets into the VRAM. Polygon culling only works from left to right, due to map verticality, all skycrappers are sitting in memory and rendered fully.

Hello to all Intel 2010-2014 and Zen 1/Zen+ users, you are officially pronounced third worlders.
Suffer from horrible bugs or play in cinematic 30fps mode.

Welcome to the major league, Marcin Ifailsky. You fucked up just like Bethesda does every new released title.
Makes you wonder if it was programmed by the same people who programmed Witchers or if they left the company.

Oh, and T-Posing is the same, the game just drops characters skinning in apathy because your ancient ass cpu can't keep up with shitty programming.
That might explaing why on 3900X I've only seen one permanent T-pose and maybe three that flickered for a split second.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,217
Location
Adelaide
loljackie.png

Had this interesting bug just happen. (decided to play the heist again just to settle down after Xmas)
This is just after the heist. Jackie got thrown out of the cab lol. Sadly I can't loot him. Guess we're burying him here then lol Enjoy Dex!

Happens if you reload after the cab as Jackies animation will T-pose and fling out of the cab this is 1.06
 
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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Makes you wonder if it was programmed by the same people who programmed Witchers or if they left the company.
They all were fired or left due to unacceptable level of retardation of CDPR bosses being impossible to handle for average at best payment. And replaced by juniors and yesterday students.
https://pastebin.com/4miK6nnD
https://www.reddit.com/r/cyberpunkg...ow_cyberpunk_2077_was_developed_timeline_and/
That might explaing why on 3900X I've only seen one permanent T-pose and maybe three that flickered for a split second.
The lag might be caused by task being thrown from CCD to CCD, windows default thread manager is disgustingly biased against Ryzen and CP2077 is biased towards Shintel.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
For all the crying against Bethesda games for supposedly being "popamole" and for all Bioware games for supposedly being "sjw movies", i see 99,99999% of the Codex has spent almost all of their December lifetime playing this shit. The 0,0000001% of people who didn't are those with old computers. After you replay Cyberpunk 6 or 7 times, you are going back to pretending to like only niche 8-bit pixel art 80s rpg clones on humble bundle and "hating" on Skyrim and Fallout 4, i can tell. Some things never change. War. And the Codex.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,217
Location
Adelaide
For all the crying against Bethesda games for supposedly being "popamole" and for all Bioware games for supposedly being "sjw movies"
Ok seriously dude we gave Bioware and Bethesda plenty of our time. Frankly as bad of a time as it was we still learned how not to design games and it allowed us to scrutinise it better. The same is going on here we're only playing the game to better scrutinise it. If you hadn't notice 75% of the posts here have been exposing the games flaws and issues as well as CDPR's business practices.

Your post comes across both as a "Stop playing something I don't like" as well as your own biases toward anything Todd spat in a box and shipped. As I've said numerous times already games should be curated and I think we're doing that with this thread. I have issues obviously with buying (because you're rewarding studios for bad products, design philosophies and business practices) but simply playing something or trying it out I have no problems with as long as your opinions are genuine.

I was fortunate to be able to enjoy my foolish brother in laws copy as he pre-ordered. I spoke to him yesterday where he told me he spent a few hours and gave up after the bugs so its my copy again and I suspect I'll keep it this time so wew free copy, but tbh this small playthrough I'm doing hasn't really grabbed me like the first time around did. This game definitely gets worse with repeated plays so I kinda don't see a point in continuing.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,363
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Nah, don't let reviewers give you an allergy to it, X/10 (or, indeed, X/5 stars) is a perfectly reasonable way to express your level of satisfaction with the product, with the caveat that it's only really useful to you if you have some familiarity, directly or indirectly, with the preferences of the person doing the grading.

The reason you don't typically see 3/10 ratings from other gamers is natural selection bias wherein, unlike a teacher getting test papers whether they want to or not, a game that far off a person's taste isn't likely to get picked up by them in the first place. For it to leave that bad an impression, to be lacking any redeeming qualities, it'd have to be both conceptually uninteresting and terribly executed - basically, it'd be like giving me a FIFA game made by Owlcats in two weeks.
That is my point on why this system is inaccurate. A "7/10" can only convey meaning if the person who reads it can measure it against other "7/10"s he has seen. And from there onwards it all becomes just as subjective as saying "I mostly like this game but it has its weak aspects". When the logic becomes "the reviewer's 7/10 based on his experience with other similar games compared to my understanding of 7/10 based on my experience with other games and reviews of other games, certainly made by different reviewers each with their own variance to the meaning of 7/10..." it's much more practical to express your score in words, as precisely as you can, than to give a marker with no negotiated meaning, supposedly more objective but in fact the being the opposite of objective.

This design fucks with the flow of the game. You begin a mission, you end it in 2 mins, you start a mission, you end it in 2 mins, this start and stop gameplay flow that go nowhere and dont reach a climax make gigs really repetitive and unsatisfying.
This is so very true. I haven't been able to put my finger on it until now.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,341
She is Veronica from NV but way stronKer :P

Veronica is way more insufferable.

Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,815
Location
Danzig, Potato-Hitman Commonwealth
Paralez quest was good. Would have been way better as main quest.

I think it was made as an obvious sequel/DLC hook. The issue with it is though...

...that I think it would be hard to do a main quest out of it without it ending up being some canon and world-changing saving the world main quest. The strong point of this quest was that you are literally an ant amongst giants and way out of your league in a hopeless situation that you cannot fix.

Also if the game wasn't based on a tabletop IP and CDP had all the freedom to direct the timeline as they see fit, this world-changing-implications aspect would not be a as much of a problem. As it is, Pondsmith and company would need to rubber stamp their ideas and make them canon since it is their setting.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
She is Veronica from NV but way stronKer :P

Veronica is way more insufferable.

Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:
The quest can end with Panam being an outcast again. Your decision.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,100
Location
Romania
She is Veronica from NV but way stronKer :P

Veronica is way more insufferable.

Too many parallels with how both of them are outcasts wanting to change the clan going forward etc, whilst Panam is leader-alternative Veronica is just some low rank officer something I don't remember and stays that way.

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:
Hm, I didn't know that NV being GOAT was up for debate.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
 
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res11

Novice
Joined
Dec 3, 2019
Messages
46
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.
Choice and consequence is a meme really, and people only want it when it suits them. Look at all the crying redditors when they realize you can't buy from Fingers if you hit him in the interrogation.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Only on codex:

- I finished VTMB at launch best game ever 10/10
- Arcanum is my favorite game ever 10/10
- Nev Vegas grew on me 10/10
- Cyberpunk is buggy mess !

Reminds me how varying that quest chain could end in NV + you can just nuke'em, where in CP77 it ends in one way. NV proves itself to be GOAT once again :smug:

Except that part about it being one way is not true.

Like i said before CDPR doesn't do C&C like other games. They don't give you HERE IS AN IMPORTANT CHOICE TO MAKE. SO you have ABCD and each will give you different thing.

They give you a lot of those 1-2 options who are mostly illusory and hide in them real choices so you don't know which one of those is real so you are forced to pick the ones according to what kind of character you play. Some are more obvious than other though.

And then there is Consequences part which happen usually after a long while not imminently. So the "one way" talk about something 5 hours before could have been actually a choice and even reloading it 50 times to check every dialogie option would lead you to idea that it was not choice at all.

I would choose any day a game that slaps me in the face with "make a decision now!" if it would amount to unique quest chain. Even Witcher 3 had that when you could refuse to assassinate the king or refuse to help Letho or help Cerys instead Hjalmar which would result in a different quest and different cutscenes and ending reflecting that. And there are more decisions like that in a linear story about Geralt. In Cyberpunk 2077 you were promised to create your own story with the character you create at the start and the game has less than Witcher 3. Less than Fallout 4. So stop defending it.

I find some bits enjoyable in this game when I pretend I am playing a Far Cry: Blood Dragon 2. If I try to look or recall on all CDPR promises then the game becomes depressing.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,732
Man, the turn range on some of these vehicles is terrible. I shouldn't have to do a three-point turn on a bike to get it on the opposite lane, it's not an F1 car, for fuck's sake! I know keyboards make for a bad driving experience, but come on!

Where can I buy a Quadra? I picked up a Tyger Claws one for a joyride and at least that thing had a functioning steering wheel.

This design fucks with the flow of the game. You begin a mission, you end it in 2 mins, you start a mission, you end it in 2 mins, this start and stop gameplay flow that go nowhere and dont reach a climax make gigs really repetitive and unsatisfying.
Yeah, this is definitely something that's been growing in my mind as well. It's the same formula as The Witcher 3 but it doesn't work in this one, and I suspect the problem is space and density. In the Witcher, you've got those wide open environments to traverse, which provides a completely different pacing to how everything's crammed together in Night City. Cyberpunk's sidequest economy ends up feeling simply superfluous as you constantly trip over little 2-minute missions.

Another minor aspect which I think makes Cyberpunk fall further short of The Witcher's experience is - and I never thought I'd be saying this - the first-person perspective. In the Witcher, you see Geralt pore over a crime scene, bending and squatting to examine various details as he delivers quippy one-liners, and that helps give a more "cinematic" feel to these interactions. In Cyberpunk, having all these things happen in first person, even when they're replete with the same lines and animations, keeps the player's focus in "game mode." Now, don't get me wrong, that's perfect for your Deus Exes and I'm still sore over Eidos Montreal forcing me into third-person stealth, but that's because those are titles with supremely strong gameplay, whereas CDPR's GTA-inspired formula feels bare-bones as you strip out more of its dramatic flair.

Also agree with you on the level design - at first, I felt it was Fallout 4-level basic, but after playing a bit more I think I can pick up some tentative Deus Ex elements, attempts to carve out alternate, skill-based approaches. It doesn't really work out, though, because of the small scope of most of these individual levels, and it ends up looking like token efforts.

That is my point on why this system is inaccurate. A "7/10" can only convey meaning if the person who reads it can measure it against other "7/10"s he has seen. And from there onwards it all becomes just as subjective as saying "I mostly like this game but it has its weak aspects". When the logic becomes "the reviewer's 7/10 based on his experience with other similar games compared to my understanding of 7/10 based on my experience with other games and reviews of other games, certainly made by different reviewers each with their own variance to the meaning of 7/10..." it's much more practical to express your score in words, as precisely as you can, than to give a marker with no negotiated meaning, supposedly more objective but in fact the being the opposite of objective.
It's just a way of expressing customer satisfaction at a glance, putting a numerical bow on your conclusions paragraph. If you're talking about a single review, it's indeed only useful if you have a good level of familiarity with the author (perhaps like I felt I did with my local gaming magazine fifteen years ago), but once you start piling a whole bunch of these together, the aggregate picture has its uses.

For a publisher or developer, an aggregate score like on Metacritic can have value in future planning, since modern day pre-order/day-1 purchase culture means you're most likely to suffer the consequences of your failed release on your following title, rather than your current one.

As for you as the individual consumer, Metacritic is largely useless but aggregate scores across specialised communities might have have some value, especially as a counterweight to individual prose where everyone waxes poetic about whatever irrelevant detail crawled up their backside. Take Cyberpunk and the Codex for instance - you can get plenty of mileage out of written impressions, but you're also gonna get bogged down into loads of contradictory waffle about it sucking because "it's like GTA" and, simultaneously, because "it's not like GTA." However, you are familiar with the Codex as a collective character, so if you had a poll where Cyberpunk got two out of five stars, you could draw some conclusions from the Codex thinking it's shit, whereas if it got five out of five stars, it's probably incline also shit but of the turn-based variety.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
So, that Netwatch guy in the Pacifica mall

is not who he claims to be. Bryce Mosley is dead and he just took his name.


WdZp2OB.jpg


Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,732
Here's the revelation about physx bugs, one that can be fixed on user side: upgrade your fucking CPU. Or so CDPR tries to hint with their spaghetti code. The game has too much shit going on internally, that includes draw calls, asset streaming, vertex calculations for frame rendering, scripting, the physics comes into play way later down the rendering pipepline. Everything calculated within one frame Bethesda-style, not diversified inbetween several frames like a normal developers with experienced programmers would try to. When the game throws one task out of order before previous one is finished, it drops half-way through or calculates way later when some CPU cycle time frees up before frame rendering finishes. This intensifies when you ride through the Night City on full speed and the game loads new assets and traffic, older CPUs just can't keep up with zombie programming result of overworked students. Slower RAM or unstable overclock can cause visual glitches, blurry textures and falling through the floor. 2GB of VRAM can cause massive framedrops due to bindless rendering technique that CP2077 utilises to ease rendering by loading all necessary entities and assets into the VRAM. Polygon culling only works from left to right, due to map verticality, all skycrappers are sitting in memory and rendered fully.
Interesting, you got some hard reading material on this or is it speculation? Early on, when consolians were complaining about T-posing, spawning/despawning and LOD pop-in bugs, it got me thinking they were mostly performance-related instantiation problems.
 

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