It's been decades since I've played such a masterpiece.
i wouldn't go as far as a masterpiece, but it was very unique and entertaining. the story gets better the more you go in and realize the layers, and the meta plot. it has ton of heart too like the cheeky jaako advertisement live action videos, etc never fail to make me laugh. the setpieces are gorgeous. bigots here just see a black MC and go ham.
tbh if they have more enemy types and better exploration, it'd be a very good survival horror, but the cinematics sometimes interrupt the gameplay and the combat are a bit too sparse until the end.
I'm playing rogue trader so I won't get into it much, but I finished it, and yes, I agree (except the masterpiece part, it's been way too long that a game with such a narrative came out).
It's "horror" yes and a pretty good one, but it shouldn't be seen only as such - it's more wholesome (as much as I hate this disgusting word) than any games that try to be "wholesome", it's made me laugh more than any supposedly funny games that I've played the last decade, and imo it has an SL2-grade narrative, which I don't think I have said for any other game in the past.
I was not too fond of the crossovers (not before I played Control at least) and mechanics leave something to be desired and beyond the brilliant dark place enemy design, yes it could use more types of enemies.
Silly gooses will think it's woke, but it's actually one of the few games that don't superficially have a black etc character in them just to have a black etc character, or pretentiously announce it to the player. Even when Saga (who is a pretty great protagonist) says something along the lines of "rich white men and their problems" for Alan,
before understanding what is going on, is a funny and astute throwback to reality.