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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Humbaba

Arcane
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SADAT HQ
When you speak to Leopold in the bunker he has a bunch of hidden personality checks, fyi.
Really would recommend against dumping PER.
You can't really safely dump any stat from my experience, they all come in handy at some point or another. Guess you just have to pick which options you're willing to go without.
 
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Codex Year of the Donut
I noticed they paid more attention to small details in dead city e.g., paying someone via dialogue will correctly put the rubles in their inventory
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I've said it before .. Luck had more combat use in Fallout than in ATOM due to the perks requirement.
 

Humbaba

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You can safely dump Luck, all of the Luck options are jokes where a bunch of enemies suddenly die of a stroke mid-dialogue.
It saves you during the game's most difficult battle.
there are other ways to make that battle easier, like popping an ATOM's equivalent of buffout and passing STR intimidation check.
Are we talking about the final encounter? Because a successful strength check changes nothing.
 

Alphons

Cipher
Joined
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Messages
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Are we talking about the final encounter? Because a successful strength check changes nothing.

I think he's talking about Playground shootout in Dead City. Strength check scares off all unnamed mercs, leaving 2 or 3 enemies depending on your previous choices.

Strength during final fight in Krasno does nothing like you've said.
 

Humbaba

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Are we talking about the final encounter? Because a successful strength check changes nothing.

I think he's talking about Playground shootout in Dead City. Strength check scares off all unnamed mercs, leaving 2 or 3 enemies depending on your previous choices.

Strength during final fight in Krasno does nothing like you've said.
I see. Didn't encounter that one. I rushed through dead city because I didn't know about the perma-radiation and had only packed 4 rad-x pills and was worried I was gonna run out.
 
Joined
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Codex Year of the Donut
honestly have no idea how to beat guverner's troops
just plops you down in an open-ended map vs some of the best equipped enemies I've faced yet including two snipers, my team lasts like 2 rounds
 
Joined
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Messages
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Codex Year of the Donut
Alright so I binged it over the weekend and I guess I finished it, still have some loose ends I want to go back and tie up though. How does the character import into Trudograd work?

Great game btw, thanks Atomboy
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
You can safely dump Luck, all of the Luck options are jokes where a bunch of enemies suddenly die of a stroke mid-dialogue.

It saves you during the game's most difficult battle.
I would say luck is important if you care about that however it's very easy to buff LUCK with alcohol.

There are at least 4 variety of alcohol IIRC.
and there's a clown nose you can wear for +9
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,071
Luck is your crit chance and why would you dump that in such a game?
honestly have no idea how to beat guverner's troops
just plops you down in an open-ended map vs some of the best equipped enemies I've faced yet including two snipers, my team lasts like 2 rounds
Note that you can drug/feed your mates too. And that every drug can be used twice. After you survive those 2 rounds under drugs, the enemies will spend almost all their ammo.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
How is it compared with Fallout1/2? I have played Wasteland 3 and not very satisfied with it.

You should play it.

Writing is OK, with some genuine gems.

Stats and skills are basically copy-pasted from Fallouts- you've got the not-SPECIAL, Speech, Small Guns, Barter, Unarmed, Repair, Lockpicking, etc.

I bought it prepared for a jankier Fallout copy, but was pleasantly surprised and decided to support the devs by buying EA of Trudograd.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
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Perched on a tree
How is it compared with Fallout1/2? I have played Wasteland 3 and not very satisfied with it.

Similar but in Russia, not as good but with similar combat and non-controllable followers like in unmodded Fallout.
Most Fallout 1/2 fans enjoyed ATOM.

I think it's brilliant, a better combat system with full party control would have made it a masterpiece.
 
Joined
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Codex Year of the Donut
How is it compared with Fallout1/2? I have played Wasteland 3 and not very satisfied with it.
If you're asking if you should play it if you like Fallout, the answer is definitely yes.
--
Going to chew on this for a while and might do an actual review, because it was far better than what I expected. I was expecting something about WL2 quality, ended up playing one of the better cRPGs I've ever touched. Unlike most cRPGs, the game never dragged at any point -- opposite, in fact, Dead City at the end felt like the star of the game I already thought was great. Nor did I feel like the game was getting too easy near the end -- it was actually the opposite, the further I went the harder the fights got. Lots of great exploration, random events and such.

Something that doesn't get discussed a lot is the complex scheduling for the inhabitants. Krasnoznamenny felt very alive during the day. Lots of inhabitants with specific time/date schedules, zones that change heavily depending on whether it's day/night.
Some of this(and random encounters) has to do with weather too, not exactly sure how much.

Characters were on average, well written to exceptionally well written. Colorful and diverse without feeling whacky. The average character you encounter will have a good deal to talk about, not necessarily important to move the plot forward but about the world of ATOM/the area they're in/themself/other characters/etc.,

For lack of a better term to describe it, the game felt like it understood what I was trying to do most of the time with regards to completing missions(and overarching plot points) rather than pushing me back onto the railroad it wants me on. There were a lot of choices and ways to go about most missions.
I have no idea if this is how it was done, but it feels like the missions were designed and then were iterated upon using feedback from testers(QA? players?) to fully flesh them out adding plenty of different ways to go about solving them.
A surprising amount of your actions are reacted to btw, which feeds back into the above point. As if someone was pointing out "how come I can't discuss what I did during X with Y?" Which was another major reason I enjoyed going around and talking to people, because often a lot of new dialogue lines(and sometimes missions) would have opened up.
Either that, or the devs had incredibly good foresight.

I think adding portraits to every NPC helped give them all character. Nobody really felt like some faceless nobody.
 
Last edited:

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I just hard disagree on the devs over semi-companion control.
Too many combat scenarios that are plain retarded due to the AI doing stupid shit.
Just give us the option to manual control already to avoid stupid frustrations.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
gonna try to finish it after reading rusty's review, my save is from when the first game was in EA so i probably missed out on a lot of content
agreed 100% on the characters, the world felt alive which is rare in crpgs nowadays where its either loredump innkeep or faceless town trader drone

how the hell do you get a good gas mask? looking it up it seems to just be a random chance with caravans and i sorta shot one up and stole their shit
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,071
Characters were on average, well written to exceptionally well written. Colorful and diverse without feeling whacky.
I... I can't even. Guess this should be expected from a larianfag.
how the hell do you get a good gas mask? looking it up it seems to just be a random chance with caravans and i sorta shot one up and stole their shit
That's alright, you've just lowered caravan meeting chance by 1%, no biggie. To get the mask (or almost anything else from vendors), just roll caravan dealers at Peregon (wait 12 hours, eat, check, wait another 12 etc).
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Prepare to choose the perks

Rush the XP bonus in top left, then max perks for your weapon skill.

For companions- their weapon skills and the toughness perks in the top right.

If you get a slave- carrying capacity and survival perks.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
Is this the kind of game where you can beat it all the way through without much prior knowledge, or do you need a highly optimized build like in underrail? I'm planning to play on the equivalent of 'hard' difficulty for my first run.
 

FreshCorpse

Arbiter
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Messages
781
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Is this the kind of game where you can beat it all the way through without much prior knowledge, or do you need a highly optimized build like in underrail? I'm planning to play on the equivalent of 'hard' difficulty for my first run.

The former
 

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