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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Niklasgunner

Savant
Joined
Aug 6, 2017
Messages
153
So some thoughts:
  • Companions shouldn't be immune to radiation and poison effects
  • Some cheeky STALKER-like voiceacting, atleast for important characters, could add a bit of life to the game
  • Some sort of mechanic in combat regarding height difference would be good. It's rare that this becomes relevant but in the scrapyard you encounter a lot of enemies on towers who you shouldn't have line of sight on, but can still engage
  • Again, fix the typos. Also my female character still gets adressed as a man at times
  • more random encounter locations
  • make walking on the global world map a tiny bit faster
otherwise it's preddy good, any roadmap for stuff after release Atomboy ?
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
So some thoughts:
  • Companions shouldn't be immune to radiation and poison effects
  • Some cheeky STALKER-like voiceacting, atleast for important characters, could add a bit of life to the game
  • Some sort of mechanic in combat regarding height difference would be good. It's rare that this becomes relevant but in the scrapyard you encounter a lot of enemies on towers who you shouldn't have line of sight on, but can still engage
  • Again, fix the typos. Also my female character still gets adressed as a man at times
  • more random encounter locations
  • make walking on the global world map a tiny bit faster
otherwise it's preddy good, any roadmap for stuff after release Atomboy ?

Would agree if the companions had good AI and path finding now when they happily run onto poison clouds and irradiated objects I am happy they are immune.
No voice acting it takes resources from other more important aspects of game and causes those dialogues to be be simpler, shorter and less verbose also impossible to fix later on.
Walking speed is good and you can later find and fix or buy the car.
Rest of your points are good if you somehow find a few dozens millions Rubels to you know pay for all those additions Comrade. Game costed only 15 dollars but already has more content than western imperialist AAA titles which cost 60 + DLCs and is best since AOD and Underail no doubt the sequel to Fallouts we waited years for.
 

Niklasgunner

Savant
Joined
Aug 6, 2017
Messages
153
Rest of your points are good if you somehow find a few dozens millions Rubels to you know pay for all those additions Comrade. Game costed only 15 dollars but already has more content than western imperialist AAA titles which cost 60 + DLCs and is best since AOD and Underail no doubt the sequel to Fallouts we waited years for.
I agree, but more random encounters shouldn't be too difficult. It's just small encounter maps. The enemies equipment/type/number already seems to be randomized, but with the frequency you get engaged on the world map always seeing the same mine entrance/ruins/house with a small bunker, it gets odd.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
Liking this game a lot so far. But.... why are shields using the backpack slot? Can't I just like use both weapon slots for them or something? I'd rather give up my second weapon for it than a backpack.

This is the only thing that kinda bums me.
 

Niklasgunner

Savant
Joined
Aug 6, 2017
Messages
153
Liking this game a lot so far. But.... why are shields using the backpack slot? Can't I just like use both weapon slots for them or something? I'd rather give up my second weapon for it than a backpack.

This is the only thing that kinda bums me.
I put the shield in my second weapon slot and wondered why it didn't show on my character, eww.
 

filpan

Scholar
Joined
Sep 20, 2017
Messages
140
Location
Serbia
Whats the difference between Normal and Expert? Im playing on Expert, its a shame that you get less exp points for higher difficulty. I think it should be other way around, to feel more rewarding playing at higher difficulty.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,481
Location
Lair of Despair
Three man/brain parasite encounter is bullshit. I talked to all of them and diffrences are obvious, yet game doesn't allow you to point them. Much :decline: from KOTOR, there you had diffrent options to point out and could sort it out.
I have 9 int, 7 att, so I don't think my stats are too low for that.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
I am somewhat knowledgeable on the subject of Russian classical music, but so far have found nothing on that matter.

In Otradnoye's
bunker
, there are a few notes from Tchaikovsky's ballet The Nutcracker weaved into the background soundtrack. Coincidentally, there's also a statue of The Nutcracker in the corner...

The references are numerous, I'm finding one almost every couple of minutes. The best one so far is probably Prokhanov's doppelganger, Hexogen, an artifact from an era past, besieged by mutation that is the new world in his nostalgia castle. Curiously enough, he was talking like Andrei Platonov...
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Translation is a little ropey in places, but this is certainly scratching my classic fallout itch.

I'm liking what I'm seeing so far.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Three man/brain parasite encounter is bullshit. I talked to all of them and diffrences are obvious, yet game doesn't allow you to point them. Much :decline: from KOTOR, there you had diffrent options to point out and could sort it out.
I have 9 int, 7 att, so I don't think my stats are too low for that.

I just killed them all to be sure as they all looked like rapists/child molesters to my heroine; besides as Comrade Stalin and Boss Putin Dan have said: No People niet Problema.

:timetoburn:
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
Three man/brain parasite encounter is bullshit. I talked to all of them and diffrences are obvious, yet game doesn't allow you to point them. Much :decline: from KOTOR, there you had diffrent options to point out and could sort it out.
I have 9 int, 7 att, so I don't think my stats are too low for that.


Are you retarded or something?

Every single one of those guys have a dialogue option where you can, in fact, point out that they all tell a slightly different story, so probably they're all infected. What more do you want?
 

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