People want the illusion they are being challenged while not actually being challenged.Why have a roll then?
I also got the impression that some checks got progressively easier as EA went on.During EA, the risk of losing a roll on a check has been really decreased. It was a pure 50/50 thing on day one, but after a number of updates I don't think I ever got a bad roll.
College of Lore bards get this feature at level 6 as well. They can also tank an enemy's saves in order to land any CC spell they please, they're beastly. Ludicrously strong even as a pure class.Im not too familiar with 5e but after looking wiki for few hours bard + warlock hybrid looks pretty nice. either 11 bard / 1 warlock or 10 bard/2 warlock but if I can only afford 1 level dip then there are few other classes than warlock that looks promising. 12 to bard don't make sense to me.
problem with 10/2 is that no access to 6th level spells but none of those looked too tempting other than eyebite and maybe true seeing depends on enemies.
10 to bard looks mandatory since this looks busted:
Am I reading things right and do those stat increases compete with feats?Dipping a single level will result in missing on +2 to one of your stats.
But considering you can't go above 20 anyway, it might be not too much of a loss.
Well fumbling a dice roll is part of the charm in D&D but sadly the culture in gaming conditioned min maxing rewards, making this a lost novelty.People want the illusion they are being challenged while not actually being challenged.Why have a roll then?
Yeah and tier 3 spells are usually when u get some big boy spells so this might be the way to get some powerspike for mid levels. Not picking swords/valor you don't get extra attack so you become pretty caster heavy but since BG3 is probably going to be pretty casual game I doubt there is going to be much restrictions for resting so going all in for spells is probably good.College of Lore bards get this feature at level 6 as well. They can also tank an enemy's saves in order to land any CC spell they please, they're beastly. Ludicrously strong even as a pure class.Im not too familiar with 5e but after looking wiki for few hours bard + warlock hybrid looks pretty nice. either 11 bard / 1 warlock or 10 bard/2 warlock but if I can only afford 1 level dip then there are few other classes than warlock that looks promising. 12 to bard don't make sense to me.
problem with 10/2 is that no access to 6th level spells but none of those looked too tempting other than eyebite and maybe true seeing depends on enemies.
10 to bard looks mandatory since this looks busted:
Will have to try that. Since the game is releasing in a month, I'll wait until then.I also got the impression that some checks got progressively easier as EA went on.During EA, the risk of losing a roll on a check has been really decreased. It was a pure 50/50 thing on day one, but after a number of updates I don't think I ever got a bad roll.
That said, did you deactivated the bullshit option "Karmic dice" which is on by default?
We've reached a point where rpgs, instead of being simulations of a tabletop experience, are copies of said simulation.Well fumbling a dice roll is part of the charm in D&D but sadly the culture in gaming conditioned min maxing rewards, making this a lost novelty.People want the illusion they are being challenged while not actually being challenged.Why have a roll then?
complaining that DOS3 is closer to actual D&D/AD&D than Bioware's sorry excuses for RPGs. You should have known not to believe this.Haven't followed this shit for 3 years.
Is this still true?
Too bad they didn't get rid of the companions entirely and just make a custom party game. If you want companion interactions, that's what multiplayer is for.complaining that DOS3 is closer to actual D&D/AD&D than Bioware's sorry excuses for RPGs. You should have known better than to post this.Haven't followed this shit for 3 years.
Is this still true?
Human; Monk; lol weapons; lol, definitely the cleric and the gith; unless I'm blown away by the writing, no romance; straight, white and male.Post Race, Class, Weapon, Alignment, Party, Romance and Character Customization.
I'm not surprised that it's on by default: too many people are bad at randomness (see gambler's fallacy).That said, did you deactivated the bullshit option "Karmic dice" which is on by default?
Friendly reminder that Solasta, a game that's more of a 5e combat simulator than a narrative focused RPG, manages to solve this by having the entire party participate in dialogue.
Of course it's infinitely easier to implement in a game where the dialogue and RP isn't a major focus, but considering the budget and amount of employees Larian has at their disposal I really don't think it's too much to ask. I doubt they'll surprise us with something similar to the attached picture but a man can dream. It only really reinforces the sentiment towards the game I expressed a couple of pages ago:
That's more or less where I'm at as well. I never really had any doubts that the finalised game would be good, but at the same time I fully expect my playthrough to be full of game mechanic induced headaches and various events that leave me thinking 'this could have been so much better if they had done X instead'
That was always the case.Will have to try that. Since the game is releasing in a month, I'll wait until then.I also got the impression that some checks got progressively easier as EA went on.During EA, the risk of losing a roll on a check has been really decreased. It was a pure 50/50 thing on day one, but after a number of updates I don't think I ever got a bad roll.
That said, did you deactivated the bullshit option "Karmic dice" which is on by default?
We've reached a point where rpgs, instead of being simulations of a tabletop experience, are copies of said simulation.Well fumbling a dice roll is part of the charm in D&D but sadly the culture in gaming conditioned min maxing rewards, making this a lost novelty.People want the illusion they are being challenged while not actually being challenged.Why have a roll then?
Or just make a dungeon crawler like Gygax intended.That was always the case.Will have to try that. Since the game is releasing in a month, I'll wait until then.I also got the impression that some checks got progressively easier as EA went on.During EA, the risk of losing a roll on a check has been really decreased. It was a pure 50/50 thing on day one, but after a number of updates I don't think I ever got a bad roll.
That said, did you deactivated the bullshit option "Karmic dice" which is on by default?
We've reached a point where rpgs, instead of being simulations of a tabletop experience, are copies of said simulation.Well fumbling a dice roll is part of the charm in D&D but sadly the culture in gaming conditioned min maxing rewards, making this a lost novelty.People want the illusion they are being challenged while not actually being challenged.Why have a roll then?
Fumbling a dice roll in tabletop is fun because the DM and the players all have an input in what the scene actually looks like. The DM can describe how the environment or luck conspired to fuck up your attack. Or the player themself can interject, adding their understanding of their character to just how they manage to fumble a social check.
In RPGs, fumbling a dice is fun in combat situations. Because computers are good at creating tactical challenges in an emergent fashion. You miss an attack, now you gotta deal with it. Failing a social check however, is just a failure. And, possibly, a reload.
The ideal solution to social situations is to make skill check failures (AND successes) less than straightforward. Sometimes failing can be advantageous. Sometimes success merely opens up the possibility to say the right thing. Either way is work intensive, and it's special when the devs actually do it.
Ultimately it will be up to the player wether they are willing to take failures in stride. Which is the best mentality overall, not for the game but for the player themselves. But that's besides the point, which is game design. The simplest and likely best solution for CRPGs is to make it so success is within your grasp as long as your character/party is built for it. Couldn't do a speech check because the PC is alone right now and good at knowledge checks? It's easier to say tough luck then to failing a check that was impossible to miss without a critical miss.
In fairness, it's closer to modern D&D than BIoware's sorry excuses for RPGs.complaining that DOS3 is closer to actual D&D/AD&D than Bioware's sorry excuses for RPGs. You should have known not to believe this.
Make him a sorcerer then because he won't have to get his head around memorising spells and can just blast away.One dude likes to play stealthy guys in most games, one likes sword and boarding, and the fourth, we will have to help out. He'll probably be assigned the mage role. No one else wants to do it. I'm sticking to my punch dudes in the face character.
Friendly reminder that Solasta, a game that's more of a 5e combat simulator than a narrative focused RPG, manages to solve this by having the entire party participate in dialogue.
Of course it's infinitely easier to implement in a game where the dialogue and RP isn't a major focus, but considering the budget and amount of employees Larian has at their disposal I really don't think it's too much to ask. I doubt they'll surprise us with something similar to the attached picture but a man can dream. It only really reinforces the sentiment towards the game I expressed a couple of pages ago:
That's more or less where I'm at as well. I never really had any doubts that the finalised game would be good, but at the same time I fully expect my playthrough to be full of game mechanic induced headaches and various events that leave me thinking 'this could have been so much better if they had done X instead'
Solasta's dialogues, and generally art department, are awful. This game is proof that approach à la "cRPG is only good when slavishly imitate tabletop combat and ignore every artistic aspect" is dumb.
Noooooo, no one trusts my heckin' Chaotic Evil Sorcerino to save them, devs please remove.Alignment is incline as fuck. Babies just can't handle content being gated off. "Nooooo! My Lawful Neutral character felt like being Chaotic Good today! Let me in!"