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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
Well just finished the game on Tactician. Nice game, I enjoyed the overall though I'd say the mindflayer subtracted more than added to the story.

Also Swen fucker said if you rejected all the tadpole shit you would get power other way. My next playthrough I'm gonna make my brain a fucking worm vivarium
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,495

This is a very fantastic take.
“You engage as little as you need to, and then you wonder why you’re not getting back what you had when you engaged more.”

"If you think this game is shit, well it's all your fault player and you should've played harder." What retarded take. Maybe games aren't fun because they're bad games. But if people really fall for such a line, I'm going to use it against my employees when they say they don't like working for me.

I think you completely missed the point of what he said.

All he does is spout some sermon about everything being the player's fault and makes some boomer sophistry as to why.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,574
-Too few combats that take too long. Larian seems to take heed of the common (bad) Codex advice of "no trash fights!" The result is every combat has to be a 'puzzle' that often requires reloads or heavy resource use just to get by.
maybe you just play like shit this is easy game even on tactician unless its first rpg you are playing


Even the goblins are like this, basically no straightforward battles where you and some enemies square off; everyone is spread way out, everyone has consumables and bombs to throw at you,
oh yes goblins guarding place are not grouped up together for aoe nuking thats indeed shit design
and using consumables should be only for players to use to make it fair

-"I'm going on an adventure!" said Bilbo, then dicked around in the Shire for 5 weeks. No urgency, it's a random collection of events/quests with no coherence. Just "stuff to do". It feels like nothing has happened and I'm still in a prologue. I liked the random hard to find Kuo-toa hideout in the underdark, yet there was nothing in there worth looking for or seeing besides the kill XP. Which brings me to...
agreed mostly with this timelimits and stuff would be probably too brutal for casual rpg

-Lame loot and rewards. Every time I find a cool chest or hidden bit of loot its like 10 gold and a potion. Itemization is terrible because it's all conditional stuff like "+1 damage every other Tuesday if your male companions are on fire." Hey remember finding Carsomyr for the first time and reading the description and being like "OMG I'm rerolling a pally just for this!" Or finding awesome gear like Gauntlets of Ogre power on some random evil halflings in the planar sphere. Idk if this is Larian's fault or if all of 5E is this weaksauce. (tbf all the loot in BG1 was also lame so I guess there's that).
after you beat prologue you find some cool items there are plenty
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,158
Finally finished after 90! hours, Acts 1-2 were pretty good but my enjoyment began to sharply dip with the 3rd.
General Thoughts:
  • Not a fan of the ending, very lousy RPG boilerplate where you just get to pick which ending you want right at the very end and previous choices only really change who's by your side for The Big Fight™.
  • Story and writing in general was pretty midwit but that's to be expected from this genre/setting.
  • Companion romances being initiated by high approval rather than picking flirty dialogue was such a numbskull decision, any potential these characters had to be endearing is flushed thanks to how pushy and pathetically they behave.
  • 5e is weak, if you play martial have fun just not making any decisions for most level ups.
  • Voice acting and motion capture performances are stellar, not quite CDPR level but close.
  • Quests early on typically allow for clever stealth/diplomatic/environmental solutions, act 3 noticeably deteriorates into "Either pass this [Persuasion] check or clear another fight" design, sometimes just having characters behave irrationally to force a fight.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
zIIOo6c.png


Guess I'm world first?
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
-Too few combats that take too long. Larian seems to take heed of the common (bad) Codex advice of "no trash fights!" The result is every combat has to be a 'puzzle' that often requires reloads or heavy resource use just to get by. Even the goblins are like this, basically no straightforward battles where you and some enemies square off; everyone is spread way out, everyone has consumables and bombs to throw at you, forced ambushes (beholder), etc. The rest of the time you wander through the empty areas bored to death while picking through 1000 empty boxes. Not everything has to be a miniboss, sometimes you just encounter some orcs to wail on as a warm up and there's nothing wrong with that.

I got second hand embarassement reading that. If I want to read such peasant opinions about the combat, I can always go to the Larian forums or Larians twitter. Git gud.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
Finally finished after 90! hours, Acts 1-2 were pretty good but my enjoyment began to sharply dip with the 3rd.
General Thoughts:
  • Not a fan of the ending, very lousy RPG boilerplate where you just get to pick which ending you want right at the very end and previous choices only really change who's by your side for The Big Fight™.
  • Story and writing in general was pretty midwit but that's to be expected from this genre/setting.
  • Companion romances being initiated by high approval rather than picking flirty dialogue was such a numbskull decision, any potential these characters had to be endearing is flushed thanks to how pushy and pathetically they behave.
  • 5e is weak, if you play martial have fun just not making any decisions for most level ups.
  • Voice acting and motion capture performances are stellar, not quite CDPR level but close.
  • Quests early on typically allow for clever stealth/diplomatic/environmental solutions, act 3 noticeably deteriorates into "Either pass this [Persuasion] check or clear another fight" design, sometimes just having characters behave irrationally to force a fight.
Yeah similar thoughts, they could had used the choices from previous acts to open new ways to play the game. But guess they wanted to make everything unified so your casual dad 40 yo with 309453242 kids and 400 wives could had time to finish once.

An observation compared to previous Larian games the story is at least "mid" this time instead of utter shit
 

Xelocix

Learned
Joined
Dec 25, 2020
Messages
458
Location
Your moms panty drawer
Yo, I'm too lazy to dig through this thread and read 256 pages of drivel so somebody tell me, what's the general consensus of this game so far?
My personal thoughts are that the gameplay systems are competent and a good reflection of 5e + Larian's own additions. Combat and balancing is... more or less good for a casual audience but will be completely broken by someone with a brain.

Acting is good, voicing is good, animations are hit and miss. Music is very good at parts.

Writing is cringe, characters are cringe.

C&C is super impressive on the first run but the main stuff is railroaded into like 4 different flavors.

Why is the writing cringe? What type of cringe does it fall under? Can you overlook it or is it always in your face? Like do the characters/story ruin the experience?

Also what little I've seen in the animation department has all been glitchy and stiff or overly tryhard to the point things just look exaggerated/unnatural.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
The romances were too invasive with some characters, also all that talk OH YOUR CHARACTER MUST BUILD A PROPER RELATIONSHIP. That was bollocks just choose the option I want to stick my pee pee in you and you shall receive.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Yo, I'm too lazy to dig through this thread and read 256 pages of drivel so somebody tell me, what's the general consensus of this game so far?
Unusually good RPG mechanics and overall, but 5E sucks and Larian put a bunch of tranny stuff in the game. Probably not as much trannyism as Wrath, but it may seem worse, since its cinematic.

Writing starts ok, but kind of falls apart by Act 3. I'm still enjoying it, but the game is insanely long and I've had to slow my playtime. Most likely 40 to 70 hours, depending on how much content you complete. Mine is over 60 and I'm not finished.
lso is this bitch an annoying rug munching dyke like she looks like or is she supposed to just be more of an amazonian dommy mommy thing?
Not a dyke, but if you're into burn-victim demons, you have other problems.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,925
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Xelocix

Karlach is the Reddit companion. Otherwise, the game is both painful to play and pure joy at times. Long time since I have been this conflicted. It contains lots of typical modern shit, but at the same time, it's clear a lot of passion went into the game. The writing is so-so, beyond the oversexualized stuff I don't really care that much for any of the companions. The general story I feel is way too epic in scale, involving everything from aliens to gods, to angry devils. You don't have to have played the earlier games. It helps lore-wise, but there is so much stuff in BG3 that I feel lost, so I don't think it matters much.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
Yeah Act 3 becomes into a massive mess with the villains. Should had been an entire act for Bhaal stuff.
The anime dad guy Bane worshiper was a letdown I'd expect him more to be fleshed out and figure out what the fuck happened 10 years after he sold Karlach.

"Oh yeah I did for the greater good"

k
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,356
The romances were too invasive with some characters, also all that talk OH YOUR CHARACTER MUST BUILD A PROPER RELATIONSHIP. That was bollocks just choose the option I want to stick my pee pee in you and you shall receive.

Not only that, you can't even rejected the NPC and be done with it. Gale tried to hit on my MC and I said fuck off not interested. He said he won't try again, and later he tries again. For fuck sake.

Also I thought devs have learned that playersexual was a extremely dumb deisgn after DA 2, but apparently not.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,198
Yo, I'm too lazy to dig through this thread and read 256 pages of drivel so somebody tell me, what's the general consensus of this game so far?
The quest design and level design are great and offer a lot of potential ways to approach situations, and those approaches are generally mechanical rather than dialogue driven. The combat is a lot of fun and while 5e is a mediocre system overall, it absolutely shits on the original RPG systems that devs like Larian or Obsidian create these days.

The writing is passable, perfectly adequate at the start, but falls off a cliff. There's two or three decent companions but most of them are mind numbingly bland. There's very little sense of camaraderie here like there is in games with better companions, and yes your companions will come onto you constantly. Gale and Halsin in particular require you to reject them multiple times to stop them from trying to seduce you. The main story has some impressive setpieces or cool moments but overall is retarded and doesn't have much going for it. Think of Obsidian what you will but all their games, good or bad, have some particular idea that they're trying to address. None of that here, it's basically a fantasy Marvel movie.

If you're worried about woke stuff like many people on here, this game is full of it and it's very in your face, if not then whatever. If you dislike porn then you might be disappointed that this game feels like it was made by porn addicts.

Act 3 and the ending especially are clearly unfinished, and quite buggy. You'll notice quite a drop in quality lategame.

If you play it pick dark urge. Trust me, it adds a lot to the story and should be the default.

The game has some of the highest highs in any CRPG and some of the lowest lows. But is quite good overall.


Guess I'm world first?
It's just bugged. A few of my friends have beat it on tactician already.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,745
Insert Title Here Pathfinder: Wrath
Suspension of disbelief is the avoidance—often described as willing—of critical thinking and logic in understanding something that is unreal or impossible in reality, such as something in a work of speculative fiction, in order to believe it for the sake of enjoying its narrative.

This 5e shit is pushing passed the suspension of disbelief. It's just too bloated and not focused. We're mixing high fantasy, fairy tales, cthulu shit, sci if. Throwing too much shit at the wall


That's post-modernism. Couldn't get it it up to come up with anything new so wallowing in all the old shit at once.


That is what I hate about all modern D&D and most RPG games in general is that they all feel they have to be so epic and dramatic all the time. I really enjoyed more 'grounded' D&D games that I played when I first encountered D&D back in the early 80's. Its funny to talk about orcs and magic swords and dwarfs a little cave with goblins as being 'grounded' because our parents would have thought we were doing something fantastic and out there...but now if you made something like that people would say its 'boring' probably. Had to roll my eyes at the very powerful +1 Morning-star with +1 damage even when you miss costing something like 149 gold, and some other super powerful hand crossbow with very powerful unlocked skills costing 124 gold or something. In the original AD&D games those would have cost 5000-8000 gold or something. Everything is dumbed down and soft and ghey. I do like the game, but it does also annoy me...its hard to explain..modern design shit is REALLY fucking decline, like in 10 years shits going to be unplayable.
This game is pretty powered down compared to Wrath or D:OS II tho. It's really nice all the subtle effects they've included without having to make everything +100 to hit vs 95 AC, which also ends up being a problem with MMO design and Diablo clones.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,811
Location
London, UK
Strap Yourselves In
:negative: :negative::negative:

I avoided Gale as much as I could. Just refused any weird invitations from him.

Now I approached him to see if he has any comments about the recent major quest...

...

One of dialogue options - "About our night together"...

...

ENFORCED HOMOSEXUALITY IS HERE!

This is entirely a result of them implementing this in the laziest way humanly possible, because basically the romantic sequence is triggered purely by the amount of approval you have gained. There are no dialog options you have to go through to make it start, and no way to forstall it. Yes you can be an asshole to him which makes you lose approval, but that's just an indirect consequence of just being an asshole and approval from him can come really fast if you are at all good aligned, which most people probably are.

It's really mind boggling how pathetically lazy this is. If you are at all trying to make your NPCs happy, and most people like to do that in genral, it means ALL the NPCs will eventually try to come on to you, which means if you are a male, all the male NPCs will be faggots, where as if you are female, all the female NPCs will be lesbians, and it gets even more absurd because the romantic sequences are gated behind the druid quest, Hasilin or Haslin whatever his name is. So what happens is that you can gain a lot of approval before getting to that point, you get past the event that unlocks romances, go back to camp and suddenly ALL of them want to fuck you.

Also, there's no rejecting them. If you tell Gale to fuck off, he will shut up for a time, but gain enough approval and he'll try again because the romance is going to automatically trigger no matter what. Your choices aren't taken into account because the trigger is not the amount of approval you have, but what you gained. So you reject him once, earn the same amount of approval that triggered the romantic attempt the first time, and he'll try again. And the reason it is always Gale and not the others that do this is that he is the easiest NPC to get approval with.

It's really incredible just how bad this system is. I couldn't have come up with a worst way to do this myself even if i tried.

There's now a mod to shut that shit down. Jhaerik's Disable Reactions Mod (Avoid Unwanted Romance). You can shut down male-on-male or female-on-female romance altogether.

The downside is that not progressing the romance locks you out of male/female companion quest lines respectively, which might be a problem for completionists.

Interestingly, the modder says he isn't himself perturbed by the romances, but made the mod partly to gauge the strength of feeling about the topic.
Approval tweaks does the same without locking you out of content.

I though approval tweaks just slowed down the rate of influence gain? That mod shuts it off altogether (as Edgy rightly corrected me) for same sex.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,414
Yo, I'm too lazy to dig through this thread and read 256 pages of drivel so somebody tell me, what's the general consensus of this game so far?
My personal thoughts are that the gameplay systems are competent and a good reflection of 5e + Larian's own additions. Combat and balancing is... more or less good for a casual audience but will be completely broken by someone with a brain.

Acting is good, voicing is good, animations are hit and miss. Music is very good at parts.

Writing is cringe, characters are cringe.

C&C is super impressive on the first run but the main stuff is railroaded into like 4 different flavors.

Why is the writing cringe? What type of cringe does it fall under? Can you overlook it or is it always in your face? Like do the characters/story ruin the experience?

Also what little I've seen in the animation department has all been glitchy and stiff or overly tryhard to the point things just look exaggerated/unnatural.

I will say that a lot of the dialogue is actually decently written and far superior to the DOS games.

But the main plot is silly and way too epic for a low-mid level adventure. Anybody who's not a companion (including the villains) are 1-dimensional puppets.

"I'm a hyper violent shapeshifter, ooooooh!" Yeah that got old halfway through her intro.

The companions are especially cringe because they are overly horny, really stupid and have lots of out-of-character moments.

And there are bugs that occur like where Gale will basically rape you at night while you sleep.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,936
Location
USSR
I did the fight with Jaheira on Tactician and there's no way she survives or anyone else. I end up climbing on the beams, breaking the ladder and abusing AI that way.

It's just not enjoyable to fight this way. Bringing the difficulty down now.

Anyone playing it on Tactician w/o cheese?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
30,874
This game is pretty powered down compared to Wrath or D:OS II tho. It's really nice all the subtle effects they've included without having to make everything +100 to hit vs 95 AC, which also ends up being a problem with MMO design and Diablo clones.
I thought that's the kind of shit you liked.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
Yo, I'm too lazy to dig through this thread and read 256 pages of drivel so somebody tell me, what's the general consensus of this game so far?
The quest design and level design are great and offer a lot of potential ways to approach situations, and those approaches are generally mechanical rather than dialogue driven. The combat is a lot of fun and while 5e is a mediocre system overall, it absolutely shits on the original RPG systems that devs like Larian or Obsidian create these days.

The writing is passable, perfectly adequate at the start, but falls off a cliff. There's two or three decent companions but most of them are mind numbingly bland. There's very little sense of camaraderie here like there is in games with better companions, and yes your companions will come onto you constantly. Gale and Halsin in particular require you to reject them multiple times to stop them from trying to seduce you. The main story has some impressive setpieces or cool moments but overall is retarded and doesn't have much going for it. Think of Obsidian what you will but all their games, good or bad, have some particular idea that they're trying to address. None of that here, it's basically a fantasy Marvel movie.

If you're worried about woke stuff like many people on here, this game is full of it and it's very in your face, if not then whatever. If you dislike porn then you might be disappointed that this game feels like it was made by porn addicts.

Act 3 and the ending especially are clearly unfinished, and quite buggy. You'll notice quite a drop in quality lategame.

If you play it pick dark urge. Trust me, it adds a lot to the story and should be the default.

The game has some of the highest highs in any CRPG and some of the lowest lows. But is quite good overall.


Guess I'm world first?
It's just bugged. A few of my friends have beat it on tactician already.
Yeah I thought it would be impossible, been playing this game after work and probably there is a 15 yo kid with nothing to do in their lives that played 20 hours a day
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
899
I did the fight with Jaheira on Tactician and there's no way she survives or anyone else. I end up climbing on the beams, breaking the ladder and abusing AI that way.

It's just not enjoyable to fight this way. Bringing the difficulty down now.

Anyone playing it on Tactician w/o cheese?
I think I did without cheese? Besides Barrelmancy and shoving people from funny places what else?
 

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