God, I hate timed sidequests
I love them, one of the few things that are actually incline about this game. I was pleasantly surprised when I tried to be a little bitch and long rest right in front of an encounter, and it resulted in an allied NPC dying while I was resting. In most games they would just kindly wait for me to finish sleeping. Between this and tactician difficulty making me use a lot of resources in most fights, I often get in situations where I have a real dilemma, either have to rest and risk quest outcomes changing, or I have to push through with low health/resources. I like it, feels intense.
It also seems Larian generally provided content even for "bad" outcomes, so if things don't go the way I wanted, I find myself still rolling with whatever happens, rather than reloading.