To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
Well, Darkness + Devil's Sight could help him big time in survival.
Wish we could turn Wyll more "evil", so he can be part of an all-darkness Dark Urge team. As it is right now, Durge has to be the warlock in such a team.That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Can you see inside Hunger of Hadar with Devil's Sight?That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
You can further "optimize it" with the black hole illithid power.Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh
This game is pretty boring to optimise for lol
Your proper use of the 'accent grave' makes me fear you might actually be French. Condolences.Pas de problème.
Can you see inside Hunger of Hadar with Devil's Sight?That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Can you see inside Hunger of Hadar with Devil's Sight?That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Yes, but since it is also a damaging and slowing spell I'd advice against it Also, yeah it is one of the most broken spells in the game. Huge area, slow, view obstruction and damage! As whydoibother said you can pull many inside with Black Hole power and cast more AoE inside.
But game don't really need this kind of tactics for real. It is beyond overkill. You only need those kind of setup if you agro whole map for LuLz.
in Enver's coronation
BTW Gale has Shield Proficiency from Human and equipping a Shield just turns whatever Staff you’re using into a Wand (they’re versatile) which is no big deal since he’s not attacking with it anyway. Along with Mage Armor he can get decent base AC which supplemented with Mirror Image/Shield spell makes him pretty resilient and a less tempting target for attacks.
BTW Gale has Shield Proficiency from Human and equipping a Shield just turns whatever Staff you’re using into a Wand (they’re versatile) which is no big deal since he’s not attacking with it anyway. Along with Mage Armor he can get decent base AC which supplemented with Mirror Image/Shield spell makes him pretty resilient and a less tempting target for attacks.
Is the AI targeting based on class or AC?
I killed him on my first playthrough so in my second go round I've had him as a companion through act 1 and 2 and I've just had to drop him as he's such an irritating dork I honestly can't stand it anymore.Well, Darkness + Devil's Sight could help him big time in survival.Wish we could turn Wyll more "evil", so he can be part of an all-darkness Dark Urge team. As it is right now, Durge has to be the warlock in such a team.That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Is the -hit debuff working for you? Didn't do anything in my run, as in it stacks, but enemy attack roll wasn't affected.Oh yeah this Cleric-Radiating Orb combo is fucking broken. Absolutely ridiculous, you can inflict -8 to hit in a single turn in an area of effect
There's really no point in doing that, when you can easily beat it with the straightforward approach.Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh
This game is pretty boring to optimise for lol
BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Let's not talk about multiclass which is bugged at the moment.BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.Let's not talk about multiclass which is bugged at the moment.BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.Let's not talk about multiclass which is bugged at the moment.BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
Seems like a conscious choice to me by Larian, and a welcome one.
Why would you multiclass a bladelock if you couldn't get an extra melee attack?Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.Let's not talk about multiclass which is bugged at the moment.BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
Seems like a conscious choice to me by Larian, and a welcome one.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
What's the reason you multiclass any other melee? Just for 2 attacks for classes that don't have this feature.Why would you multiclass a bladelock if you couldn't get an extra melee attack?Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.Let's not talk about multiclass which is bugged at the moment.BladeLock 5 / X 5 gets a third attack too.Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.
Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.
Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays
You can also kill the Owlbear within the first turn like I did with the scorching ray.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
Seems like a conscious choice to me by Larian, and a welcome one.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs.