Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
Is a problem, because you go all in on a fighter/paladin, who will just go and 1v1 the boss with 10 attacks. The wizard turns into a Haste casting bot.
Its especially dull in multiplayer. In SP, you control the whole party, so you control the Superman and his enablers. In MP, someone is the Superman, and someone is the cuck enabler, and that's a bad time.
Plus, many people are not enjoying bosses and encounters, when they can just go and beat the boss with 10 great sword attacks. In the Bhaal tribunal, you can skip the whole fight, not notice what the spirits do, not notice how they buff the spoilers-spoilers guy, not notice the black guards enter from behind, just by killing him round 1. Anti-fun.

Isn’t it one extra attack? How do you get 10?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
Is a problem, because you go all in on a fighter/paladin, who will just go and 1v1 the boss with 10 attacks. The wizard turns into a Haste casting bot.
Its especially dull in multiplayer. In SP, you control the whole party, so you control the Superman and his enablers. In MP, someone is the Superman, and someone is the cuck enabler, and that's a bad time.
Plus, many people are not enjoying bosses and encounters, when they can just go and beat the boss with 10 great sword attacks. In the Bhaal tribunal, you can skip the whole fight, not notice what the spirits do, not notice how they buff the spoilers-spoilers guy, not notice the black guards enter from behind, just by killing him round 1. Anti-fun.

Isn’t it one extra attack? How do you get 10?
Haste gives you another action, so you double up on extra attacks.

Then you add second wind, and the bonus action.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
439
Isn’t it one extra attack? How do you get 10?

With Improved Extra Attack you attack three times per action and those nine attacks can give you a crit for GWM's bonus action attack.

Paladin/Fighter can do six, seven with some luck, but it's probably still more burst than pure Fighter with ten.

Can you test if this stupidly triggers off all the little damage sources when a monk is hitting you? Like +2 acid, +2 radiant, etc, that you can stack with various rings and auras.

It's a mess. With Coruscation Ring, a Magic Missile with 6 missiles will apply 7 orbs. Same ring, four rays of Scorching Fire applies... 7 orbs. Four rays of Scorching Fire with one of them receiving flat bonus damage from Heat Convergance? 7 orbs. Spirit Guardians with Coruscation Ring? ZERO orbs. Spirit Guardians with Luminous Gloves? Two orbs. Sacred Flames with EITHER the ring or the gloves? Two orbs. BOTH the ring and the gloves? FUCKING FOUR orbs.

:shredder:
 
Last edited:

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,271
Location
bulgaristan
Codex Year of the Donut
Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
Is a problem, because you go all in on a fighter/paladin, who will just go and 1v1 the boss with 10 attacks. The wizard turns into a Haste casting bot.
Its especially dull in multiplayer. In SP, you control the whole party, so you control the Superman and his enablers. In MP, someone is the Superman, and someone is the cuck enabler, and that's a bad time.
Plus, many people are not enjoying bosses and encounters, when they can just go and beat the boss with 10 great sword attacks. In the Bhaal tribunal, you can skip the whole fight, not notice what the spirits do, not notice how they buff the spoilers-spoilers guy, not notice the black guards enter from behind, just by killing him round 1. Anti-fun.

Isn’t it one extra attack? How do you get 10?
Its 1 more basic attack, which triggers X more extra attacks.
So if you have 1 basic attack + 2 extra attacks, triggering the additional basic attack gives you +2 extra attacks. And then you can use surge. And then you can use your weapon specific bonus action attack. 10 attacks from a fighter.
I wrote 10 as a round number, other classes don't reach that high, but its still TOO FUCKING MUCH.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,297
Location
Grand Chien
Isn’t it one extra attack? How do you get 10?

With Improved Extra Attack you attack three times per action and those nine attacks can give you a crit for GWM's bonus action attack.

Paladin/Fighter can do six, seven with some luck, but it's probably still more burst than pure Fighter with ten.

Can you test if this stupidly triggers off all the little damage sources when a monk is hitting you? Like +2 acid, +2 radiant, etc, that you can stack with various rings and auras.

It's a mess. With Coruscation Ring, a Magic Missile with 6 missiles will apply 7 orbs. Same ring, four rays of Scorching Fire applies... 7 orbs. Four rays of Scorching Fire with one of them receiving flat bonus damage from Heat Convergance? 7 orbs. Spirit Guardians with Coruscation Ring? ZERO orbs. Spirit Guardians with Luminous Gloves? Two orbs. Sacred Flames with EITHER the ring or the gloves? Two orbs. BOTH the ring and the gloves? FUCKING FOUR orbs.

:shredder:
Yeah I don't even understand how they are going to fix this because even if they rein in the damage rider stacking (fucking PTSD flashbacks to WOTR there) it's still amazingly powerful to apply 2 turns of Radiating Orb every time you deal damage to something

Whether it's Spirit Guardians hitting a pack of enemies or Magic Missile hitting a boss

And honestly with MM it barely matters because Magic Missile builds are currently destroying bosses in one round

Empowered Evocation's +INT mod applying to 1) every magic missile projectile and 2) every lightning charge bonus damage instance is fucking hilariously broken

If they had added the Arcana domain, Clerics could be joining in on this fun too via Potent Spellcasting (which works the same way)
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,155
Location
La Rochelle
How is going evil route? I heard is unfinished and bugged?
There's fewer quests, so you'll need to do some betraying and backstabbing to keep up with experience, probably.
But, at least where I've seen choices, the two converge often. You still need to get the same things done, you'll just do them differently or have different people helping you.

It's acceptable, because we have personal story, but siding with Absolute could be completely different experience.

How is going evil route? I heard is unfinished and bugged?
finally finished with a1. Seems like there are 3 evil branches(and you can cherry pick).
Problem is that the way they are presented, youd be retarded to pick 2 of them. And most normal one is going with goblins.
Unless you want to be evil for the sake of being evil or larp some agent of chaos who weights his options by body count and total carnage to the map
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,141
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,630
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
Goblins are monsters, enemies to all the sapient races. The only reason your party can side with them is because you have tadpoles, making you de facto leaders in their religion. I guess you could argue that whatever you say should go at that point, but your authority would then conflict with Minthara's, and she definitely outranks you and wants the grove sacked.

If it were possible to get the tieflings out of the grove peacefully then an option there would make sense, but the tieflings refuse to leave. You have to either slaughter them on behalf of kagha, or clear the road of goblins for them to continue their journey.
 
Last edited:

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,155
Location
La Rochelle
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
Goblins are monsters, enemies to all the sapient races. The only reason your party can side with them is because you have tadpoles, making you de facto leaders in their religion. I guess you could argue that whatever you say should go at that point, but your authority would then conflict with Minthara's, and she definitely outranks you and wants the grove sacked.

If it were possible to get the tieflings out of the grove peacefully then an option there would make sense, but the tieflings refuse to leave. You have to either slaughter them on behalf of kagha, or clear the road of goblins for them to continue their journey.

This particular goblins are different, there a part of universalist religion. Absolute have everybody, even drows. On paper is interesting concept - new religion that end all class and race differences.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,630
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
Goblins are monsters, enemies to all the sapient races. The only reason your party can side with them is because you have tadpoles, making you de facto leaders in their religion. I guess you could argue that whatever you say should go at that point, but your authority would then conflict with Minthara's, and she definitely outranks you and wants the grove sacked.

If it were possible to get the tieflings out of the grove peacefully then an option there would make sense, but the tieflings refuse to leave. You have to either slaughter them on behalf of kagha, or clear the road of goblins for them to continue their journey.

This particular goblins are different, there a part of universalist religion. Absolute have everybody, even drows. On paper is interesting concept - new religion that end all class and race differences.
Anybody with a tadpole. If there were a tadpoled leader among the tieflings then there would be an argument to be made, that seems to be the only exception. Anyone else would presumably be killed or forced into slavery.
 
Last edited:

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,155
Location
La Rochelle
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
Goblins are monsters, enemies to all the sapient races. The only reason your party can side with them is because you have tadpoles, making you de facto leaders in their religion. I guess you could argue that whatever you say should go at that point, but your authority would then conflict with Minthara's, and she definitely outranks you and wants the grove sacked.

If it were possible to get the tieflings out of the grove peacefully then an option there would make sense, but the tieflings refuse to leave. You have to either slaughter them on behalf of kagha, or clear the road of goblins for them to continue their journey.

This particular goblins are different, there a part of universalist religion. Absolute have everybody, even drows. On paper is interesting concept - new religion that end all class and race differences.
Anybody with a tadpole. If there were a tadpoled leader among the tieflings then there would be an argument to be made, that seems to be the only exception. Anyone else would presumably be killed or forced into slavery.

For Absoluters tadpole is leveling up in their hierarchy, but you don't need to be tadpoled. For PC is set a choice - you want to go with Absolute or oppose for sake of opposition?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,141
no weapon special effects are applied when thrown. I feel cheated especially with susur dagger, although already saw signs with absolute spear
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Shadowheart has Mirror Image.
Was always reluctant to go down this path, because she also need to concentrate on spell or the clone things, so I was assuming you don't really want her to bon the frontline.
It doesn't require Concentration.
I was talking about bless and the like, which I thing it does, given than you can't sustain different buffs with the same caster, but I don't have a clear grip on the current mechanic, despite their apparent shallowness.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
By the way, is there any ressource online for character building and progression, or am I condemned to rely on shitty wiki if I can't be arsed to boot the game.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
Shadowheart has Mirror Image.
Was always reluctant to go down this path, because she also need to concentrate on spell or the clone things, so I was assuming you don't really want her to bon the frontline.
It doesn't require Concentration.
I was talking about bless and the like, which I thing it does, given than you can't sustain different buffs with the same caster, but I don't have a clear grip on the current mechanic, despite their apparent shallowness.

You can keep Bless and Mirror Image up simultaneously (probably the two key spells of her character, at least up to midgame). Helps to go into TB for a round or two before combat to apply ten round buffs so they don’t run down too far while you’re positioning.

Blindness is a similar spell on Offense (long duration without needing Concentration) so if you’re consistently applying bleed (which gives disadvantage on CON saves) it’s worth keeping it available.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,630
Three? I'm stuck in second act, but I played a lot in first in Early Access. I remember only two - side with horned ones or with goblins. Or you're counting Kagha as a separate route?
goblins vs druids
mushrooms vs fat mushrooms
duergar vs fanatic duergar


I wonder why there is no path to get tieflings to reach baldurs gate and trash druids with goblins
Goblins are monsters, enemies to all the sapient races. The only reason your party can side with them is because you have tadpoles, making you de facto leaders in their religion. I guess you could argue that whatever you say should go at that point, but your authority would then conflict with Minthara's, and she definitely outranks you and wants the grove sacked.

If it were possible to get the tieflings out of the grove peacefully then an option there would make sense, but the tieflings refuse to leave. You have to either slaughter them on behalf of kagha, or clear the road of goblins for them to continue their journey.

This particular goblins are different, there a part of universalist religion. Absolute have everybody, even drows. On paper is interesting concept - new religion that end all class and race differences.
Anybody with a tadpole. If there were a tadpoled leader among the tieflings then there would be an argument to be made, that seems to be the only exception. Anyone else would presumably be killed or forced into slavery.

For Absoluters tadpole is leveling up in their hierarchy, but you don't need to be tadpoled. For PC is set a choice - you want to go with Absolute or oppose for sake of opposition?
The persuade/deception/intimidate checks related to the goblin camp involve pretending to be a cultist, assuming you aren't simply accompanied by sazza. I think they are fundamentally hostile to anyone who isn't part of their religion already, rather than sunnily welcoming new converts. Your first exposure to the goblins is a raiding party murdering a bunch of the tieflings.
 
Last edited:

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Does anyone know if the Warpriest extra attack thingy stack with regular extra attack?
If yes I will do a weird 5 Fighter Battlemaster/7 Cleric War Priest
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,630
Does anyone know if the Warpriest extra attack thingy stack with regular extra attack?
If yes I will do a weird 5 Fighter Battlemaster/7 Cleric War Priest
It does, yes, but it's a consumable ability and uses your bonus action. There are already lots of other ways to get an attack as a bonus action.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,857
Location
London, UK
Strap Yourselves In
CRPG Bro is onto BG3 now, he's done a few guides, including one on spells, one on tadpole powers and one on a Circle of Spores Druid summoner, with a nice tanky Shadowheart Light cleric being the latest.

Not as much meat on the bone for him to work with as the PF games obviously, but as usual he zeroes in on the efficient things and notable bits of gear.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Does anyone know if the Warpriest extra attack thingy stack with regular extra attack?
If yes I will do a weird 5 Fighter Battlemaster/7 Cleric War Priest
It does, yes, but it's a consumable ability and uses your bonus action. There are already lots of other ways to get an attack as a bonus action.
I was thinking about sacrificing a steady third attack and keep spirit guardians so in theory you have a high burst potential, so in turn 2 you are doing your 8 attacks+Spirit Guardian Tick+Spirit Weapon and also having another cleric to fill up some support and saving some fumbled attacks with War priest from both yourself and companions. Though I can see how easily would be to run out of resources.

Edit:Correction if it consumes a bonus action then its 8 because you will use one bonus action to pop surge.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,274
I hope that someone will be very bored and will make a mod that will allow you to modify the enemies statistics separately instead of globally. Then you could play around with it without making some fights barely playable.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,888
Honestly a harder mode in this game just needs scarcity (like straight up remove all food items in the game, increase supply cost, and make supply less long resting recover less that it does atm) and a bit of a health boost. Game would be a lot more engaging and feel more challenging if resting was actually a resource. Been playing through act one with a big health boost and +2AB/DC and it's very similar difficulty-wise. Enemies damage me more, fights are more fun, and I use more spells than usual but since you can rest a lot it doesn't really matter.
Seems like attrition is the way to make this both challenging and fun.
 
Last edited:

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
Honestly a harder mode in this game just needs scarcity (like straight up remove all food items in the game, increase supply cost, and make supply less long resting recover less that it does atm) and a bit of a health boost. Game would be a lot more engaging and feel more challenging if resting was actually a resource. Been playing through act one with a big health boost and +2AB/DC and it's very similar difficulty-wise. Enemies damage me more, fights are more fun, and I use more spells than usual but since you can rest a lot it doesn't really matter.
Problem is that you need to rest often to advance the companion stories. Apparently I already missed some of those in my 1st run of Act 1 because I didn't rest enough.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,888
Honestly a harder mode in this game just needs scarcity (like straight up remove all food items in the game, increase supply cost, and make supply less long resting recover less that it does atm) and a bit of a health boost. Game would be a lot more engaging and feel more challenging if resting was actually a resource. Been playing through act one with a big health boost and +2AB/DC and it's very similar difficulty-wise. Enemies damage me more, fights are more fun, and I use more spells than usual but since you can rest a lot it doesn't really matter.
Problem is that you need to rest often to advance the companion stories. Apparently I already missed some of those in my 1st run of Act 1 because I didn't rest enough.
That's why a scarcity mod should change the supply-less long rest to recover very little/nothing so you can spam this to get the story. You can already do this actually, spam no supply long rests until you exhaust all the camp scenes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom