rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
It's not complex, it's tedious.
Obviously each new patch is going to have a raid and some of them will have dungeons. The real problem isn't that there's only eight of them but that they are the same type of linear bullshit as in BFA. They need to return to Legion dungeon design. Something like Eye of Ashara or Lower Karazhan were always a pleasure to run because there were so many different routes. Those principles combined with interesting bosses like in Seat of Triumvirate would have made for perfect dungeons. But they'd rather design tunnels instead.
I just gave examples of non-linear dungeons during the era of M+. If anything it would help their esports dreams as well because the teams wouldn't all be repeating the same routes.IDK if non-linear dungeons are even possible anymore with the M+ system, the devs know that most people will just download a crazy taxi arrow to tell them exactly what route to take every time and now they just design everything around this fact. If they're gonna continue with the M+ speedrun epic MLG e-sport gamer design theory the only way to increase dungeon variety is to literally just make more dungeons, which really shouldn't be too difficult they just need to lay down some hallways and plop down some trash and a few bosses.
non-linear dungeons aren't possible anymore because people don't go into dungeons to explore and complete quests but to complete them as fast as possible for whatever bullshit dungeon finder rewards they give out now
The problem is that many of the people who want such large, sprawling dungeons no longer play the game. The people playing it now want dungeons that let them race through and get their goodboy points so they can get shiny epic gear from a vendor.non-linear dungeons aren't possible anymore because people don't go into dungeons to explore and complete quests but to complete them as fast as possible for whatever bullshit dungeon finder rewards they give out now
That is a simple problem to fix. The whole reason why people are treating every dungeon as a speed run is because of the emblem system. Remove that system and there will be no longer any reason to treat dungeons as speed runs. Instead as a catch up mechanic they could gradually roll out quests that require you to clear once dungeon from previous patches to get some "catch up dungeon set" or simply roll out such sets as cheap crafting recipes so that players could either craft or buy them on the auction house. There is a lot of ways to solve this problem and go back to large sprawling dungeons but that, and I am repeating myself here, means you have to accept that some people will struggle more than others. Which Blizzard has shown to be incapable off.
The problem is that many of the people who want such large, sprawling dungeons no longer play the game. The people playing it now want dungeons that let them race through and get their goodboy points so they can get shiny epic gear from a vendor.
Actually, a lot of it has to do with the fact that most of the Blizzard development staff left sometime before launch, iirc. It's unclear whether they left of their own accord or because of "restructuring" but a lot of Blizzard devs left to Arenanet to make Guild Wars 1 (and left before GW2 was made, which tried to be a fucking WoW clone) or the Hellgate: London team.WoW's pivoting away from the things people liked in classic was by design. Most of the good things of WoW classic were coincidental and largely taken from EQ.
EQ was always about the journey and the community. It wasn't a race to max level to go sit in a queue to get gear to sit in another queue to get gear ad infinitum.
Why do you think they relented on having a classic server for so long? The designers legitimately don't like the part of classic that actually appeals to people.
They're also responsible for the Paladin class being utter garbage. Something like a week before launch, in the WoW beta, they completely savaged the entire Paladin class so it would only be a healer in plate and removed all of its offensive abilities. Why? Because they hate hybrids. I'm not joking. Furor actually staged server-crashing protests in EQ because he got colossally butthurt that a Paladin could outtank his Warrior.The image doesn't go far enough to explain Tigole (and unmentioned, Furor)'s butthurt, btw. They used to purposely crash EQ servers when they didn't get their way.
If you want an example of what kind of whiner he was, here you go: https://web.archive.org/web/20030610223708/http://www.legacyofsteel.net/newspro/archives/arc27.html
It starts with this and goes on about how you'd expect
(hey, it's almost exactly like the part from the image)
The real problem was that EQ warrior just wasn't well designed. It was a good raid tank and... that's it. EQ classes had a lot of good and interesting designs, but warrior sure wasn't one of them. One instance where I definitely prefer the WoW incarnation(essentially a smashed together EQ berserker/warrior) over the EQ one.because he got colossally butthurt that a Paladin could outtank his Warrior.
Wishing for a single button rotation tells more about your own lack of ability than the state of class design.
https://www.pcgamer.com/world-of-warcraft-classics-return-to-the-burning-crusade-has-entered-beta/
World Of Warcraft Classic's return to The Burning Crusade has entered beta
By Natalie Clayton a day ago
Through The Dark Portal once more.
(Image credit: Blizzard)
World Of Warcraft Classic is returning to Outland—and if you're particularly eager to return to The Burning Crusade, you can now opt-in to Blizzard's closed beta for the throwback expansion.
Beta testing for WoW Classic's first expansion began this month, Blizzard revealed over on the game's forums (via Wowhead). While still a closed beta, you can sign up to be chosen for beta testing by hitting opt-in over on the expansion's store page, adding your name to the pool of players randomly chosen to receive testing invites.
revealed at BlizzCon earlier this year, though we still don't know when The Dark Portal will reopen for Blizzard's nostalgic client. Technically, it'll be a whole new branch of WoW Classic—servers for just the vanilla experience will remain, alongside those that push forwards into WoW's first expansion.
While unconfirmed, we reckon The Burning Crusade will eventually launch later this summer or fall. You'll be able to boost one existing Classic character to 60 to jump into Outland immediately, with post-launch updates to drip in over the coming months.