Avarize
Magister
My experience with high end raiding has been that there very much is a community. Maybe the situation is different in heroic only or low rank mythic guilds.
In DDO you reincarnate your character which is essentially what you're asking for.I meant that more in a "don't play the same character for years on end" way, unless it's in the same tabletop-like adventure. Like in tabletop. You retire a character when the adventure is done. That prevents the temptation to powercreep or go in the same kind of cycles of new raids introducing more powerful items so you do the same thing every patch.gayattachment to a specific character needs to go,
The boost is fine. My maxed characters are a hunter and a warrior. I don't want to play either in TBC but I don't want to level a new one either.Not touching TBC if they add these dumb boosts. At least add unique fresh servers where you cannot use boosts, so I can avoid the retail decliners. They claim they like TBC, but actually don't like it, so they make demands to change how the game is meant to play.
What is even their goal? Skipping 4-5 days of leveling from 1-60 in order to save time? Do they even realize what endgame TBC entails? If they don't have time to level a 1-60 character, then they won't have time for anything in TBC.
One of the main reasons for the decline of WoW is that you would see a level 80 guy, and you wouldn't be sure that he beat Stratholme in his early 50s or whatever. The learning experience wasn't there for most people, and you couldn't trust them.
I quit the game late in WotLK and even doing heroics and pick up raids with my small group we had to check gear of the randoms, because we couldn't be sure they know how to play. Check the guy who wants to tank, he has very little defense. Stacks stamina instead. Has to be explained why this is bad. Nobody who played from level 1 to level 80 with a tank class would need this explained to them. Same with boss mechanics, and system interactions, etc. Boosts make it so there is no trust between two high level characters that both know how the game works. One might've just bought the character.
Nostalgia is a normal behavior in an entropic universe. As entropy must always increase, things must necessarily go from bad to worse, and the past will necessarily always be better.
However, entropy must always increase: You cannot resurrect the past, only create a decaying mockery of it. Thus all of these attempts to recreate the past fall flat, because you cannot truly recapture it, only create a hollow mockery of it. The Forces of Decline can never be turned back and all attempts to do so will ultimately only accelerate it.
Sophistication, as opposed to entropy. Its getting more complex, more variables, more things going on at the same time, more counters and bars filling in parallel. Not necessarily a more fun game, but absolutely no entropy in this series. You are repeating slogans written for elsewhere, even though they don't fit here.Has it really increased in mechanical sophistication and scope, though, or merely unnecessary complexity and the detritus of dead and abandoned systems?
It's only sophistication if those mechanics actually lead to multiple interesting outcomes. If all of them are just ultimately leading to the same goal, it's merely unnecessary complication. Merely having more counters and bars for the sake of having more counters and bars is not sophistication, otherwise the best game would be nothing but a screen of counters and bars you can watch fill up.Sophistication, as opposed to entropy. Its getting more complex, more variables, more things going on at the same time, more counters and bars filling in parallel. Not necessarily a more fun game, but absolutely no entropy in this series. You are repeating slogans written for elsewhere, even though they don't fit here.
I don't really read Twitter, and I've been saying this same stuff for ages.You are continuing to repeat empty slogans, and continue not to make any sense. Quit trying to make World of Warcraft fit some Spenglerian tweet you read earlier today.
I don't really read Twitter, and I've been saying this same stuff for ages.You are continuing to repeat empty slogans, and continue not to make any sense. Quit trying to make World of Warcraft fit some Spenglerian tweet you read earlier today.
You seem to like all these bars and counters, but let me ask you a question: What happens when the counter hits zero or the bar fills? What do you do when it isn't? I'm imagining there is some kind of appropriate rote response, and at all other times, you simply wait for it to happen.
I don't agree that there arent many people who don't know how to play their class in classic. I did a ton of dungeon runs with shit tanks especially. Healers and dps are very easy to play, but tanks take a bit more effort, to know dungeons, pulls, strategies, etc. Got so tired I rolled a warrior alt just so I didn't have to put up with other tanks.
Another thing I noticed in classic, that is somewhat different from what I remember back in vanilla, is the overabundance of healers. Most groups that were stuck waiting was due to lack of tanks or even dps.
Tanking is just as brain dead easy as everything else in the game. Anyone can do it, there's no special skill required. If your tank is losing aggro consistently despite using demo shout, HS and sunder then it's probably because his gear isn't good enough to compete with the DPS, in which case the problem lies with the DPS classes and they should tone it down (as in use those baseline aggro reducing abilities).I don't agree that there arent many people who don't know how to play their class in classic. I did a ton of dungeon runs with shit tanks especially. Healers and dps are very easy to play, but tanks take a bit more effort, to know dungeons, pulls, strategies, etc. Got so tired I rolled a warrior alt just so I didn't have to put up with other tanks.
Another thing I noticed in classic, that is somewhat different from what I remember back in vanilla, is the overabundance of healers. Most groups that were stuck waiting was due to lack of tanks or even dps.
how dare youthe problem lies with the DPS classes and they should tone it down (as in use those baseline aggro reducing abilities).