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Blizzard announced "Classic" World of Warcraft

Avarize

Magister
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My experience with high end raiding has been that there very much is a community. Maybe the situation is different in heroic only or low rank mythic guilds.
 
Joined
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Codex Year of the Donut
attachment to a specific character needs to go,
gay
I meant that more in a "don't play the same character for years on end" way, unless it's in the same tabletop-like adventure. Like in tabletop. You retire a character when the adventure is done. That prevents the temptation to powercreep or go in the same kind of cycles of new raids introducing more powerful items so you do the same thing every patch.
In DDO you reincarnate your character which is essentially what you're asking for.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
994
Not touching TBC if they add these dumb boosts. At least add unique fresh servers where you cannot use boosts, so I can avoid the retail decliners. They claim they like TBC, but actually don't like it, so they make demands to change how the game is meant to play.

What is even their goal? Skipping 4-5 days of leveling from 1-60 in order to save time? Do they even realize what endgame TBC entails? If they don't have time to level a 1-60 character, then they won't have time for anything in TBC.
 
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Avarize

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Not touching TBC if they add these dumb boosts. At least add unique fresh servers where you cannot use boosts, so I can avoid the retail decliners. They claim they like TBC, but actually don't like it, so they make demands to change how the game is meant to play.

What is even their goal? Skipping 4-5 days of leveling from 1-60 in order to save time? Do they even realize what endgame TBC entails? If they don't have time to level a 1-60 character, then they won't have time for anything in TBC.
The boost is fine. My maxed characters are a hunter and a warrior. I don't want to play either in TBC but I don't want to level a new one either.
 

Kem0sabe

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The boost doesnt bother me as much as the non existence of fresh servers at launch. The economy is so wrecked that fresh servers would delay inflation a bit more and that would mean less grinding for gold which is a big time sink in current wow.

Currently have 3 level 60 characters, warrior, druid and shaman, would really enjoy to continue both the druid and shaman but the latter is horde on a zero population server, so think of rerolling alliance shaman on pyrewood village where my two other characters are, which is a very active server.
 

J1M

Arcane
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Messages
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Retirement of characters isn't going to succeed in the market. People flock to the idea of persistentance. The way final fantasy allows for one character to progress different jobs is a better route.

People can group with a low level friend and still feel like they are making progress. It also makes certain activities more palatable if you know you won't have to do them again.
 

FreeKaner

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One of the main reasons for the decline of WoW is that you would see a level 80 guy, and you wouldn't be sure that he beat Stratholme in his early 50s or whatever. The learning experience wasn't there for most people, and you couldn't trust them.
I quit the game late in WotLK and even doing heroics and pick up raids with my small group we had to check gear of the randoms, because we couldn't be sure they know how to play. Check the guy who wants to tank, he has very little defense. Stacks stamina instead. Has to be explained why this is bad. Nobody who played from level 1 to level 80 with a tank class would need this explained to them. Same with boss mechanics, and system interactions, etc. Boosts make it so there is no trust between two high level characters that both know how the game works. One might've just bought the character.

I don't expect people not knowing how to play the game will be a problem, this time around. Problem with original TBC and WOTLK was that game exploded in popularity and everyone wanted to see what it is like, so you had a lot of people who had absolutely no idea what they are doing playing the game. This time around people are generally competent because the game is already solved and everyone playing it knows what they are signing up for.

Back in Vanilla/TBC/WOTLK it was common to go to a BG for example and see people fumbling about in their questing items being absolutely useless, or join a dungeon and raid barely knowing how to play their class. This isn't an issue anymore, if anything people are way too obsessed about meta way to play the game.

Problem in classic is the mentality that people must see and treat it as a "recreation" of "memories of past" rather than just reviving an enjoyable MMO that got ruined by constant demands of people who neither had the time, nor even desire, to participate in most of the game except just end game instances, including even the leveling and gearing for the most part. Problem is the same people who ruined the game in the first place now also want stuff like level boosts that will negatively impact the game because they just want to get an easy gotten nostalgia hit, without even wanting to participate in the game. So the people playing it not because it is actually a decent mmo but because they happened to play it 10-15 years ago and associate it with their teenage or college years.

Nostalgia obsession is truly sign of a degenerate mind and a degenerate life.
 

Norfleet

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Nostalgia is a normal behavior in an entropic universe. As entropy must always increase, things must necessarily go from bad to worse, and the past will necessarily always be better. A longing for this objectively superior past is normal.

However, entropy must always increase: You cannot resurrect the past, only create a decaying mockery of it. Thus all of these attempts to recreate the past fall flat, because you cannot truly recapture it, only create a hollow mockery of it. The Forces of Decline can never be turned back and all attempts to do so will ultimately only accelerate it.

In the end, there is always more, and it is always worse. Everything is shit.
 

whydoibother

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Codex Year of the Donut
Nostalgia is a normal behavior in an entropic universe. As entropy must always increase, things must necessarily go from bad to worse, and the past will necessarily always be better.

However, entropy must always increase: You cannot resurrect the past, only create a decaying mockery of it. Thus all of these attempts to recreate the past fall flat, because you cannot truly recapture it, only create a hollow mockery of it. The Forces of Decline can never be turned back and all attempts to do so will ultimately only accelerate it.

weird thing to write about a series that increased in mechanical sophistication and scope, and people want to go back to the basics, but okay
 

Norfleet

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Has it really increased in mechanical sophistication and scope, though, or merely unnecessary complexity and the detritus of dead and abandoned systems?
 

whydoibother

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Codex Year of the Donut
Has it really increased in mechanical sophistication and scope, though, or merely unnecessary complexity and the detritus of dead and abandoned systems?
Sophistication, as opposed to entropy. Its getting more complex, more variables, more things going on at the same time, more counters and bars filling in parallel. Not necessarily a more fun game, but absolutely no entropy in this series. You are repeating slogans written for elsewhere, even though they don't fit here.
 

Norfleet

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Homogenization and blandness is the natural march of entropy. That is where the universe is ultimately headed, all things homogenously bland. All things pass, like a burrito past its due date. Everything is shit.

Sophistication, as opposed to entropy. Its getting more complex, more variables, more things going on at the same time, more counters and bars filling in parallel. Not necessarily a more fun game, but absolutely no entropy in this series. You are repeating slogans written for elsewhere, even though they don't fit here.
It's only sophistication if those mechanics actually lead to multiple interesting outcomes. If all of them are just ultimately leading to the same goal, it's merely unnecessary complication. Merely having more counters and bars for the sake of having more counters and bars is not sophistication, otherwise the best game would be nothing but a screen of counters and bars you can watch fill up.

And I would argue that counters and bars are some of the worst gameplay, as there's nothing particularly interactive about them.
 

whydoibother

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Codex Year of the Donut
Entropy is things moving so apart, that they can't interact, and can't form new sophistications and new systems. The opposite of what is happening to WoW as a series. You are continuing to repeat empty slogans, and continue not to make any sense. Quit trying to make World of Warcraft fit some Spenglerian tweet you read earlier today.
 
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Codex Year of the Donut
If the universe is infinite, then so is entropy. Following this, if time is also infinite, then every decline will eventually be met with an equally opposing incline.
 

Norfleet

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You are continuing to repeat empty slogans, and continue not to make any sense. Quit trying to make World of Warcraft fit some Spenglerian tweet you read earlier today.
I don't really read Twitter, and I've been saying this same stuff for ages.

You seem to like all these bars and counters, but let me ask you a question: What happens when the counter hits zero or the bar fills? What do you do when it isn't? I'm imagining there is some kind of appropriate rote response, and at all other times, you simply wait for it to happen.
 

whydoibother

Arcane
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Codex Year of the Donut
You are continuing to repeat empty slogans, and continue not to make any sense. Quit trying to make World of Warcraft fit some Spenglerian tweet you read earlier today.
I don't really read Twitter, and I've been saying this same stuff for ages.

You seem to like all these bars and counters, but let me ask you a question: What happens when the counter hits zero or the bar fills? What do you do when it isn't? I'm imagining there is some kind of appropriate rote response, and at all other times, you simply wait for it to happen.

You seem not to read threads you reply to either. Either that, or you just habitually strawman.
Entropy and sophistication are words, with meanings. You are using them wrong. I am correcting you. Be correct. Stop being wrong. Your tales of the Faustian bargain of the mercantile Blizzard causing the entropic decline from the Apollonian state of the Platonic ideal of World of Warcraft make no sense, and don't address the actual issues. In fact they specifically say the opposite of what the issue is: a 9001 year old game being artificially kept alive by adding more busy work and multiverses to it. TOO MUCH STUFF. Not too little, not entropy, but too much.
 

Kem0sabe

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Azores Islands
I don't agree that there arent many people who don't know how to play their class in classic. I did a ton of dungeon runs with shit tanks especially. Healers and dps are very easy to play, but tanks take a bit more effort, to know dungeons, pulls, strategies, etc. Got so tired I rolled a warrior alt just so I didn't have to put up with other tanks.

Another thing I noticed in classic, that is somewhat different from what I remember back in vanilla, is the overabundance of healers. Most groups that were stuck waiting was due to lack of tanks or even dps.
 

Lyric Suite

Converting to Islam
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I don't agree that there arent many people who don't know how to play their class in classic. I did a ton of dungeon runs with shit tanks especially. Healers and dps are very easy to play, but tanks take a bit more effort, to know dungeons, pulls, strategies, etc. Got so tired I rolled a warrior alt just so I didn't have to put up with other tanks.

Another thing I noticed in classic, that is somewhat different from what I remember back in vanilla, is the overabundance of healers. Most groups that were stuck waiting was due to lack of tanks or even dps.

It's not tr00 vanilla experience if all the priests aren't shadow and all the warriors aren't fury and none wants to heal or tank, leaving the job to the scrub retri pallies or feral druids.
 

Talby

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Codex USB, 2014
upload_2021-3-2_1-6-0.png
 
Shitposter
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Nov 13, 2020
Messages
367
Location
Konoha - Village Hidden in the Herb
me (chad):
  • roll undead warlock, cuz undead are cool and imps are badass
  • no addons
  • play sporadically: 2 hr one week, 10+ hr another week
  • do whatever the fuck I want every time i log in: quest, kill shit, wsg, fish, make 2 tailoring items and log out, ...
  • get invited to guild around level 10, do the dungeon thing in orgrimar
  • spend an hour trying to jump on top of a house in crossroads
  • duel everyone I run into
  • is 14 too low for deadmines?
  • get guildie group anyway, take forever to travel to westfall, die trying to get inside deadmine
  • get inside deadmines
  • never hit anything
  • get some blue ring anyway
  • keep playing like this
  • unsub now and then when i get bored
  • get LOTS of pussy
  • 2 years after classic release I'm level 36
you (virgin)
  • gnome mage
  • leveling guide crazy taxi arrows questing addons, dps meters,
  • "14 IS WAY TO LOW FOR DEADMINE YOU RE**&*&* NO0B SH*^ LIBc*CUK FUCK YOU NOOB "
  • 18 hr per day
  • level 60 one week after classic release
  • "WHY I GET GANKED AT RAID ENTRACE?
  • "LF 39 MORE ONYXIA GNOME MAGE AND HUMAN WARRIOR ONLY
  • omg 6 weeks in and i only got one loot :(O
  • wtf classic has LITERALLY nothing to do!?!!?!
  • OMG BOTTERS/LEVEL BOOsTERS *crycrycry*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
  • *rant on reddit*
200.gif
 
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Shitposter
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Nov 13, 2020
Messages
367
Location
Konoha - Village Hidden in the Herb
TBC announcement made me want to compare tbc xpac to retail shadowlands

TBC has 16 dungeons, literally twice the number of shadowlands dungeons
TBC had 8 or 9 raids, BFA had 5 when it ended, wouldn't be surprised if shadowlands gets 3 or 4 since this xpac's a dud

wtf happened to blizzard? why's there like half the content in modern xpacs?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I don't agree that there arent many people who don't know how to play their class in classic. I did a ton of dungeon runs with shit tanks especially. Healers and dps are very easy to play, but tanks take a bit more effort, to know dungeons, pulls, strategies, etc. Got so tired I rolled a warrior alt just so I didn't have to put up with other tanks.

Another thing I noticed in classic, that is somewhat different from what I remember back in vanilla, is the overabundance of healers. Most groups that were stuck waiting was due to lack of tanks or even dps.
Tanking is just as brain dead easy as everything else in the game. Anyone can do it, there's no special skill required. If your tank is losing aggro consistently despite using demo shout, HS and sunder then it's probably because his gear isn't good enough to compete with the DPS, in which case the problem lies with the DPS classes and they should tone it down (as in use those baseline aggro reducing abilities).
 

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