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From Software Bloodborne. Discuss or die!

Perkel

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Someone mentioned salomon kane on other forums and posted or with little comparison and it really looks like it was their inspiration.

Berzerk was ds inspiration

abija


Or like i said good deal proposed by Sony which is most logical
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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praetor how will you react if it's just reskined/modified Dark Souls game by A-Team?

This game alone is not enough to make me buy a PS4. I will stand by my rule of four.

One system worth owning, four games worth playing.
 
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  • Spring 2015 release window
  • They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware
  • The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
  • They're targeting 30fps at 1080p:lol:
  • The keywords for the game is "blood" and "beast"
  • There will be melee and long range weapons (guns) this time
  • Character customization is confirmed
  • There will be no map display in the game
  • He wants combat to not just focus on action but also the strategic element
  • The combat in the game is designed to feel like a life or death struggle
  • There will be online elements of some sort, and it will involve players "discovering" together
some info from famitsu interview with Miyazaki
 

praetor

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I stand corrected. I still think we know too little to make a call either way. All the Souls games have a lot in common, and changing any of these aspects could alter the gameplay very substantially (for instance, by going from bonfires/archstones and recovering one's bloodstain after death to straight-up save points). On a sliding scale, the closer this is to a proper Souls game, the more stupid the whole deal makes From look. They'd basically be whoring out their most successful IP ever to help Sony sell PS4s in Japan. Can't imagine they're getting enough money out of this, especially since Sony seems to own the IP (again!).

ghostdog Hard to imagine it'll be worth buying before it's $200 with an extensive library of exclusive games. Especially since Bloodborne is the first of these that doesn't look absolutely banalshitboring.

don't get me wrong, i totally agree this is a stupid deal and i honestly have no idea why From accepted because i just don't see it being advantageous to them in any way (compared to the alternative). perhaps no other publisher wanted to risk it with a new IP and Miyazaki really wanted to develop something new with no tie to Souls (other than gameplay similarities) so some buddies at Sony saw an opportunity? who knows...

anyway, other than this, only The Last Guardian looks like a decent game (if it ever gets released), and hopefully a new Dragon's Dogma. fingers crossed for a 200$ price this time next year

aaanyway, from reddit:
Bloodborne is the cover story of this week's Famitsu, and there's an interview with Miyazaki in it as well. Here are some details reported by a Japanese blog who got the magazine early.

  • Spring 2015 release window
  • They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware
  • The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
  • They're targeting 30fps at 1080p
  • The keywords for the game is "blood" and "beast"
  • There will be melee and long range weapons (guns) this time
  • Character customization is confirmed
  • There will be no map display in the game
  • He wants combat to not just focus on action but also the strategic element
  • The combat in the game is designed to feel like a life or death struggle
  • There will be online elements of some sort, and it will involve players "discovering" together
edit: ah, ninja'd
 

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
I wonder what is this about "players discovering together". Is it just alluding to a message system like in the Souls games, or it's something else? I'm curious.

Edit: I was reading this article and it's worded in a way that made it easier to understand for me:

Some sort of online element will also be supported, but other than that its theme is “joint exploration,” details have not been revealed.

This seems like it's talking about the message system or the coop system from the Souls games. It bears noting that these articles are not written from a Souls connoisseur standpoint (this is also written in the same article: "There won’t be a map display, for whatever reason, and players will be able to customize their characters.") so that's probably the reason for why it says this sort of things instead of "It will have the same online elements as the Souls games".
 
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LivingOne

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Joined
May 5, 2012
Messages
485
Bloodborne Coming Exclusively to PS4 in 2015, New Details
aaa.jpg
+ Posted by Masaaki Yamagiwa on Jun 10, 2014 // Producer, Sony Computer Entertainment Japan Studio

Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.

I am here to talk about a new Action RPG, Bloodborne, which will launch early 2015 exclusively for the PlayStation 4 console. Bloodborne is a new collaboration for us, being developed by FromSoftware and produced by SCE Japan Studio. This game will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.



Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.



From the beautiful and melancholic architecture to the debris lining the street, Bloodborne will deliver an extremely rich and detailed world, all thanks to the power of the PlayStation 4 system. In addition, the PS4 system has allowed us to have an expanded draw distance, so we can show more of the world at any one time. New lighting effects allow us to add more atmosphere and tension to the game, making the horrifyingly detailed beasts and giant boss enemies you’ll be facing even more frightening.

I hope to be able to share more about our online features later this year, but I can say that we are developing new kinds of online experiences that allow users to share their adventures. We also look forward to giving fans new ways of playing and sharing thanks via the PS4 system’s Share capabilities.



Special message from Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”

http://blog.us.playstation.com/2014/06/10/bloodborne-coming-exclusively-to-ps4-in-2015-new-details/
 
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jcd

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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,867
Heh they really didn't need to make combat faster.

They should just make all shields without 100% phys red with max like 70%
 

Kanedias

Savant
Joined
Sep 29, 2013
Messages
574
Eurogamer preview:

http://www.eurogamer.net/articles/2014-06-11-bloodborne-preview

I like how it mentions enemies roaming around instead of just sitting there. Some enemies in Demon's Souls roamed, and I always wonder why they didn't improve on this for the other Souls games. I know there's some exceptions (I remember there's a BP patrol in Blighttown when gravelorded, for example) but most enemies just sit there until you aggro them.
 
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Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
DS 1 was "supposed" to have enemies roam; like black knights. Donno mang, it seems that quite a few of the neat features From promises all disappear. They have learned well from Molyneaux.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,690
PS4 only? These bastards.
If Dark Souls 2 is anything to go by, clearly From Software cannot into 60 fps.

You must optimize game on capabilities of HW. PS4 don't have that fast CPU cores. (And they can't use 50 FPS because of TV refresh rate in Japan.)
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
I know! I'd just enjoy melee combat more. Same reason I'm not touching magic etc. in the Souls games
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Yeah, guns, "fast paced combat" and large groups of enemies in some screenshots make me somewhat skeptical.
 

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