I stand corrected. I still think we know too little to make a call either way. All the Souls games have a lot in common, and changing any of these aspects could alter the gameplay very substantially (for instance, by going from bonfires/archstones and recovering one's bloodstain after death to straight-up save points). On a sliding scale, the closer this is to a proper Souls game, the more stupid the whole deal makes From look. They'd basically be whoring out their most successful IP ever to help Sony sell PS4s in Japan. Can't imagine they're getting enough money out of this, especially since Sony seems to own the IP (again!).
ghostdog Hard to imagine it'll be worth buying before it's $200 with an extensive library of exclusive games. Especially since Bloodborne is the first of these that doesn't look absolutely banalshitboring.
edit: ah, ninja'dBloodborne is the cover story of this week's Famitsu, and there's an interview with Miyazaki in it as well. Here are some details reported by a Japanese blog who got the magazine early.
- Spring 2015 release window
- They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- They're targeting 30fps at 1080p
- The keywords for the game is "blood" and "beast"
- There will be melee and long range weapons (guns) this time
- Character customization is confirmed
- There will be no map display in the game
- He wants combat to not just focus on action but also the strategic element
- The combat in the game is designed to feel like a life or death struggle
- There will be online elements of some sort, and it will involve players "discovering" together
Some sort of online element will also be supported, but other than that its theme is “joint exploration,” details have not been revealed.
Bloodborne Coming Exclusively to PS4 in 2015, New Details
+ Posted by Masaaki Yamagiwa on Jun 10, 2014 // Producer, Sony Computer Entertainment Japan Studio
Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.
I am here to talk about a new Action RPG, Bloodborne, which will launch early 2015 exclusively for the PlayStation 4 console. Bloodborne is a new collaboration for us, being developed by FromSoftware and produced by SCE Japan Studio. This game will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.
Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.
In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.
From the beautiful and melancholic architecture to the debris lining the street, Bloodborne will deliver an extremely rich and detailed world, all thanks to the power of the PlayStation 4 system. In addition, the PS4 system has allowed us to have an expanded draw distance, so we can show more of the world at any one time. New lighting effects allow us to add more atmosphere and tension to the game, making the horrifyingly detailed beasts and giant boss enemies you’ll be facing even more frightening.
I hope to be able to share more about our online features later this year, but I can say that we are developing new kinds of online experiences that allow users to share their adventures. We also look forward to giving fans new ways of playing and sharing thanks via the PS4 system’s Share capabilities.
Special message from Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”
"The death penalty, and the concept, I don't want to make it such a heavy thing," ponders Miyazaki. "It's there, but I don't want it to cause undue stress."
- They're targeting 30fps at 1080p
If Dark Souls 2 is anything to go by, clearly From Software cannot into 60 fps.
Guns eh? Not interested.
Risen 2 proved that without any doubt. Have you liked pistols and muskets in Risen 2?Guns eh? Not interested.
Flintlock/Musket style guns in a pseudo Victorian werewolf/vampire Cthulhu darkness HP Lovecraft is not the same as Modern Era Akwan-47 M-69 Great Satan retardation.
Risen 2 proved that without any doubt. Have you liked pistols and muskets in Risen 2?Guns eh? Not interested.
Flintlock/Musket style guns in a pseudo Victorian werewolf/vampire Cthulhu darkness HP Lovecraft is not the same as Modern Era Akwan-47 M-69 Great Satan retardation.