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Cain on Games - Tim Cain's new YouTube channel

Quillon

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I talk about how it happened that I made one last game in the role of Game Director, for The Outer Worlds.

So Leonard got "such a big role" again in the sequel. I thought they pretty much handed it over to other leads. We'll see if he'll redeem himself with a narrative worth playing this time. Its too bad they hired back Kate D tho
 

Roguey

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Tim alludes to the broken promise of "Don't second-guess my decisions."

He also talks about how he was included in some email chains presumably related to Pillars of Eternity and thought "glad that's not me that has to deal with this," retells the story of how the Obsidian founders wasted everyone's time by asking the devs to submit game pitches and rejecting every single one of them before they finally came out and said "give us Fallout in Space pitches," and how he thought he was giving them an impossible demand by saying he would only direct if they would hire Boyarsky as a co-lead.
 

IHaveHugeNick

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There was a good game deep in there somewhere but they were not able to bring it to the surface.
Truly an underrated masterpiece...
Hardly, but there's couple of maps that I thought were lovely. Groundbreaker is amazing. That bigass dungeon on Rosewater is also great. Pig factory was fun.

If they leaned more in that deus-exy direction I think it would be much better game, but for some reason they decided to mostly have open world areas and all of those are god damn awful.
 

BlackAdderBG

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
some email chains presumably related to Pillars of Eternity and thought "glad that's not me that has to deal with this,"

For all its faults Pillars is 10 times better than anything Shit Cain was involved with after Troika. Boyarsky as well, his work on Diablo 3 and Outer Worlds is so bad that I question all of their role in Troika just by what utter shit they produced after. My theory is they were so rapt up in the idea of mass market console shit that made them embarrassed about stuff like ToEE and Arcanum. Funny thing is they are 5-10 years late to the show, now when Biowere and Bethesda are on death bed and TBRPGs are all the rage. :lol:
 

Saint_Proverbius

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There was a good game deep in there somewhere but they were not able to bring it to the surface.
I'll never understand why Private Division didn't see the swirl of free marketing that The Outer Worlds was getting thanks to Bethesda gang raping the pooch with Fallout 76, then give Obsidian more time and extra funding to crank out what people who obviously expecting at that point. You're rarely ever handed a marketing event you can capitalize on like what happened with this game, and they totally dropped the ball by sticking to the guns on it. It sold great, but that's because of that event. And now yo want a sequel to a game most people consider the interactive equivalent of eating cardboard. I'm not even talking about hardcore gamers, either. The mainstream sites were saying it was "just okay" a few months after the release.

But "just okay" doesn't really cut it with the hype that was tossed their way after Fallout 76's debacle of a release.
 

Roguey

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There was a good game deep in there somewhere but they were not able to bring it to the surface.
I'll never understand why Private Division didn't see the swirl of free marketing that The Outer Worlds was getting thanks to Bethesda gang raping the pooch with Fallout 76, then give Obsidian more time and extra funding to crank out what people who obviously expecting at that point. You're rarely ever handed a marketing event you can capitalize on like what happened with this game, and they totally dropped the ball by sticking to the guns on it. It sold great, but that's because of that event. And now yo want a sequel to a game most people consider the interactive equivalent of eating cardboard. I'm not even talking about hardcore gamers, either. The mainstream sites were saying it was "just okay" a few months after the release.

But "just okay" doesn't really cut it with the hype that was tossed their way after Fallout 76's debacle of a release.
When the money's not there, it's not there https://www.videogameschronicle.com...vision-staff-reportedly-laid-off-by-take-two/ https://www.gamedeveloper.com/busin...ill-either-sell-or-shut-down-private-division
 
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Who wins?

Saint proverballs' assumptions (coughing baby) vs. Private Division financial capability (hydrogen bomb).

--

The Outer World should've been Isometric cRPG. The fact that it needs to be "Fallout (New Vegas) in Space" proof how detrimental FNV impact has been to FPP CRPG-like games.
 

KainenMorden

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The Outer World should've been Isometric cRPG. The fact that it needs to be "Fallout (New Vegas) in Space" proof how detrimental FNV impact has been to FPP CRPG-like games.

Seems more like it's proof Pillars didn't sell too well.

I haven't played many newer games besides PF Kingmaker, that was a modest success by crpg standards and despite console ports and hiw easy it is to learn about and purchase games nowadays, its sales numbers are comparable to how well BG2 did the first 5 years after release.

I followed the CRPG scene a bit the past 2 years, BG3 is really an anomaly as it sold very well but is tb and has a DND ruleset. Basically any similar game that I know of that's come out the past 20 years or so hasnt been terribly successful besides D: OS2 and BG3 allegedly has sold double of what that game did.

I can't blame Obsidian for trying to make something that would appeal to a larger demographic. They tried making a more traditional crpg and it didn't work out well enough to continue in that direction. Sawyer wants a huge budget to try that type of game again and I don't think he's just being dramatic about it. He feels like they won't make money if they don't have big money to produce something that could compete with BG3.

I guess there's something special about Larian. After the success of BG3 maybe we will get more games that are similar in the future.
 

Saint_Proverbius

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That's the money not being there now. Between Outer Worlds and now, they've managed to release a handful of questionable titles and canceled others. There's also the debacle of KSP2's Early Access, which was probably financial, but they absolutely wrecked the chances for that title to succeed.
 

Wesp5

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Isn't Grounded a huge success?
 

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