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Cain on Games - Tim Cain's new YouTube channel

d1nolore

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Tim Cain said:
I talk about how the Bard's Tale Construction Set video game was made in 1991 at Interplay. I forgot to show the box for the game, but you can see a giant poster board reproduction of it on top of the display cabinet behind me.

What's most interesting for me though is that Tim will talk about MUDs in the future and how it influenced Fallout.

You can see how he was so successful, very high intelligence. Doing what he did back then is not easy, this is before many dummy proof tools and detailed references and documentation on the internet. He does this stuff very quickly too.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


On Wednesday, June 28, 2023 at 1pm PST, the GDC Showcase will be replaying my Classic Game Postmortem on Fallout from GDC 2012, and I will be answering Fallout questions live in the chat while the postmortem plays.
 

Roguey

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Anyone he's not attracted to. He would not be attracted to Burger Becky, so woman as far as he's concerned.
 

Roguey

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I like how at the end he suddenly digresses into how people like Carrie Patel are wrong and foolish to believe game developers can work within a strict 9-5 schedule. :cool:
 

Melcar

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I like how at the end he suddenly digresses into how people like Carrie Patel are wrong and foolish to believe game developers can work within a strict 9-5 schedule. :cool:

It can, but then you end up with soulless corporate trash like in current year. Mass produced games for profit. Young Cain belongs to an era when game development was still largely a hobby and a passion.
 
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Roguey

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The primary game influences were XCOM, Ultima IV+, and Crusader: No Remorse, and actually very little of Wasteland (which some people on the team either never played or outright didn't like). :M I found the Origin lineage a bit more prominent in Arcanum.
 

bobocrunch

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The second interview with Boyarsky makes me pretty lukewarm on all the talk of Obsidian / the older companies being poor in the past when they had people like GabeN yelling at Activision on their behalf, I enjoy their mindsets (not so much the newer games) but Boyarsky and Cain are the Bidens of the game industry. Broadly acceptable, they talk a lot but always have an excuse to do less. I think they're content with that or delude themselves into thinking it.

Even Sawyer has some passion left, even if it's for his autistic Systems
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

As TheSkullPanda pointed out in my last video, Sugar Bombs don't appear in Fallout or Fallout 2. But they do appear in my notes from that time, with a reference to Calvin & Hobbes.

Foil hat time, people.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The primary game influences were XCOM, Ultima IV+, and Crusader: No Remorse, and actually very little of Wasteland (which some people on the team either never played or outright didn't like). :M I found the Origin lineage a bit more prominent in Arcanum.
This has been said before, but I still find it hard believe that nobody on the Fallout development team was following Wasteland as a template. The broad equivalency of a threat originating from an old world military base in the far northwest of the world map - robots from Cochise, mutants from Mariposa. You're telling me that's a coincidence?
 
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d1nolore

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Wish he would talk more about Arcanum, it was such a crazy setting, I’ve seen very little that compares to Arcanum in the last 20 years. As cool as it would be to see a new Arcanum game I just don’t see anything holding a candle to it, it would likely be a huge letdown.
 

NecroLord

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Wish he would talk more about Arcanum, it was such a crazy setting, I’ve seen very little that compares to Arcanum in the last 20 years. As cool as it would be to see a new Arcanum game I just don’t see anything holding a candle to it, it would likely be a huge letdown.
Agree.
It's an incredible setting. You can see the classical Tolkien inspiration, the dwarves are still industrious and isolationist, living in their mountains, the elves are also secluded, nature loving and arrogant, while humans are short-lived (when compared to the previous two races), but are destined to "inherit the Earth", so to speak, through their use and mastery of technology.
Great worldbuilding and steampunk aesthetic which blends magick and technology, who are conflicting with one another.
 

Goral

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Tim Cain said:
I talk about how my game playing really ramped up after starting at Interplay full time, and how those games influenced my own game development.
 

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