Here is the Fallout 2 editor, the scripts, and the script compiler. We were able to take some time and
put together some documentation for it (and an installer), but a lot of it will require some trial and
error. If you want to hammer away at it, well, here it is.
Some things to keep in mind:
This editor is not the holy grail. It was never meant to be released to the public. As a result, you may
boot the editor up and realize that it doesn't match your expectations for a commercially-released RPG
editor. You may suffer some retina burn. Perhaps a strange itching sensation. Constipation. So be
prepared - you are about to experience a game editor, intended only for developers.
You use the Fallout 2 editors at your own risk. A poll was posted some time ago
(
http://feedback.blackisle.com/forums/showthread.php?s=&threadid=51095) asking if fans interested
in the editors would prefer to have the editors sooner with no documentation, and the answer was an
overwhelming yes, so here it is. We ended up including some documentation, anyway, so hopefully
that should help the pains of easing into the editor.
You need to have Fallout 2 installed for these editors to work.
Be sure to check out the readme.txt in the Scripts folder that will be installed with the editor. It
explains compiling the scripts, and some examples of how to build them using different C compilers
for the preprocessor. There is also information on the Open Watcom compiler and a link for where to
get it.
This is not the Fallout 2 source code. There are no plans to release the Fallout 2 source code at this
time.
Be warned - various issues with the editor are listed in the "Known Problems" section of this
document. Check it out before using the editors.
The Fallout 2 editors are not supported by Interplay. If you have a problem with them, do not contact
customer support because they'll have no idea what you're talking about.
If you have any questions about usage of the editors, post them up on the Fallout 1 and 2 forum
(
www.interplay.com), and if we can answer them, we will. Keep in mind it has been many years since
these editors have been used, and a lot of the know-how is either rusty or has been forgotten, but we'll
see what we can do.
There are a number of people you should thank for the editors.
Josh Sawyer. Without Josh, you would not have the F2 editor. He brought up the idea in a meeting,
and everybody nodded their head because it seemed like a good idea before we realized what a pain in
the ass it would be.
Darren Monahan and Feargus Urquhart. Without Darren and Ferg, you would not have the F2 editor.
Chris Heidari. Chris Heidari took a good chunk of his time to test the editor and, as an added bonus, set
up the installer to make it easier for you to use.
Scotty Everts, who put the lion's share of work in setting up the editor doc summary.
...and most of all, Chris Jones. Chris worked on getting the F2 editors together during his free time.
Without Chris, you would not have the F2 editor.
Thanks and enjoy,
Chris Avellone