Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,920
IDK if a grown man can't figure that out maybe he shouldn't be playing arcanum. I guess it's pointless content and the fast travel button could be marked more clearly but this is definitely a 'can lead a horse to water but you can't make him drink' moment.
One thing that could MASSIVELY help is changing "maybe you should consult the map" to "we should avoid the wolves by using fast travel". Especially if the pack of wolves at the end was indeed intended to make you use fast travel mechanic. The way it stands in game is just not clear enough so it's very easy to dismiss, especially considering Virgil's overall attitude towards the player.
Breaking the fourth wall through character dialogue is really not something they wanted to do and clicking on that first dialogue option does bring it up.
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
175
Location
Junktown
They lost the source code to Fallout? I missed this entirely. I just assumed that Tim had sequestered it away somewhere amongst his plethora of notes and data, and no official sources (obviously discounting the dozens of serious modders who would kill for it) had asked him for it or already had it.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,247
Location
Belgium
They lost the source code to Fallout? I missed this entirely. I just assumed that Tim had sequestered it away somewhere amongst his plethora of notes and data, and no official sources (obviously discounting the dozens of serious modders who would kill for it) had asked him for it or already had it.

I thought the team behind Fallout: Nevada (and Sonara) either had or the code, or at least access to parts of it?

Or were they reverse-engineering the original engine....believe that's what the "Fallout 1 in 2" project did
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,920
I thought the team behind Fallout: Nevada (and Sonara) either had or the code, or at least access to parts of it?

Or were they reverse-engineering the original engine....believe that's what the "Fallout 1 in 2" project did
They released a toolset for Fallout 2. Josh Sawyer chastised people for not making stuff with it given all the effort it took to make it happen.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,322
Location
Warszawa, PL
I thought the team behind Fallout: Nevada (and Sonara) either had or the code, or at least access to parts of it?

Or were they reverse-engineering the original engine....believe that's what the "Fallout 1 in 2" project did
They released a toolset for Fallout 2. Josh Sawyer chastised people for not making stuff with it given all the effort it took to make it happen.
well bully for him he's devolved into a discoshit developer
 

PapaPetro

Guest
I thought the team behind Fallout: Nevada (and Sonara) either had or the code, or at least access to parts of it?

Or were they reverse-engineering the original engine....believe that's what the "Fallout 1 in 2" project did
They released a toolset for Fallout 2. Josh Sawyer chastised people for not making stuff with it given all the effort it took to make it happen.
It became Fallout Tactics.
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
237
Cain: "Actually those things that people dislike weren't my fault, blame others"
Avellone: "Not my fault either"
Boyarski: "Nope, not me"
Sawyer: "I dindu nuffin, I was shouting at people to add more gay characters but they didn't listen"

We're running out of names to blame. Who's left?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,992
Cain: "Actually those things that people dislike weren't my fault, blame others"
Avellone: "Not my fault either"
Boyarski: "Nope, not me"
Sawyer: "I dindu nuffin, I was shouting at people to add more gay characters but they didn't listen"

We're running out of names to blame. Who's left?
No we arent, its sawyer.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
925
What a letdown, here's hoping a second channel, Cain on Gays, is in the works soon, while the Codex is typically my one-stop shop for homo expertise, doesn't hurt to have a second opinion.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,920
"We can't let people work on the projects they want to because what if we're making a game that no one wants to make?" :lol:

Though Valve having this policy resulted in them not making games at all, so there is some merit to it.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,192
too late mr cain, i've already unsubscribed
much in the vein of fallout perks, your power ups have drawbacks
Ummm, akshually, Marxie, FO perks are pretty much nothing but positives. It's traits that have drawbacks.
Do better.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,699
too late mr cain, i've already unsubscribed
much in the vein of fallout perks, your power ups have drawbacks
Ummm, akshually, Marxie, FO perks are pretty much nothing but positives. It's traits that have drawbacks.
Do better.
He's a dumb motherfucker, if you haven't gathered already.
Traits do have drawbacks. Never perks. That's why you get perks every three levels (like feats in D&D 3E and 3.5).
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
237
Ummm, akshually, Marxie, FO perks are pretty much nothing but positives. It's traits that have drawbacks.
Do better.
The drawback is that by picking something useless like Heave Ho! or Snakeater, you pass on More Criticals until the next available perk.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,322
Location
Warszawa, PL
too late mr cain, i've already unsubscribed
much in the vein of fallout perks, your power ups have drawbacks
Ummm, akshually, Marxie, FO perks are pretty much nothing but positives. It's traits that have drawbacks.
Do better.
did you sincerely think i know the difference between traits and perks? nigga i dont even know what half of them are called since i dont read tooltips past the numeric value
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,395
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I started watching some of these videos, and already I'm triggered. In his Fallout 1 video he makes the bold statement that Fallout 76 is a "good game", which he then follows up with "If someone makes a game that's not for you, that doesn't mean it's a bad game, it just means it's not for you", of course essentially saying that people who dislike Fallout 76 do so not because of any genuine reason, but because they don't understand the simple concept that just because you might not like the genre of a game, it doesn't mean the game itself is bad. He outright states hes never played Fallout 76 so how the fuck does he know whether it's bad or not? There are countless video essays on YouTube explaining why Fallout 76 is terrible in painstaking detail if you don't want to play the game yourself, so at least have the decency to watch one of those videos if you're going to be making claims about a game's supposed quality. As a game designer, when you make statements like this, you are essentially signing off on all the terrible game design decisions that led to such an abomination of a game even being made. Also, I love how there is no discussion about how different settings are more or less suited to different genres of games. Is the Fallout setting really the best choice for a game that was designed around online multiplayer and base building?

Funnily enough, I started drafting the above paragraph before I finished the video, but oh boy was I in for a treat once he started praising Fallout 3 and Skyrim. It really just gives off the impression that Tim Cain is some out of touch boomer who is incapable of playing a shooter game at any level of proficiency so of course he doesn't see anything wrong with the gameplay, and someone who grew up playing games that were incredibly simple, so the mere fact that a game is in 3D is enough to entertain them and cause them to overlook all the terrible game design decisions.

I've only seen a few videos but I somehow doubt this guy is making quality content. Can someone recommend one of his better videos, because if that ends up being shit I can just stop wasting my time.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,813
It's pretty standard for people in the industry to not badmouth each other's work, regardless of how they feel about it. Maybe he thinks those games are great, but I wouldn't expect him to say anything differently if he thought they were rancid shit.
 
Joined
Jan 21, 2023
Messages
3,882
Cain: "Actually those things that people dislike weren't my fault, blame others"
Avellone: "Not my fault either"
Boyarski: "Nope, not me"
Sawyer: "I dindu nuffin, I was shouting at people to add more gay characters but they didn't listen"

We're running out of names to blame. Who's left?
It's fucking Feargus!
It's 2023 and he's still crying because the well's broken.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Unironically, the best video he has is the long-hour video with Leonard, because, it seems, that Leonard keeps his mental skating in check. And because Leonard seems to actually be a man with his head on his shoulders. So I would recommend *listening* to that one, while you do something else. Not watching. Listening. Wouldn't waste a full hour actually watching them talk.

Other than that, you're not missing much.



Also... to address your first paragraph real quick: Tim is a man that doesn't like sequels. He makes brand new ideas. Always. Good or bad. So a good portion of his perspective can be excused. He is an artist. It's fine.

The reason why we're not attacking him like you do, is because we've learned a long time ago that our heroes are very flawed. You will learn this, at one point or another, as well. :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom