Name that woman and promote her. Leonard was wrong and she was right to be condescending to that old has-been. Saying he knew better is appeal-to-authority.3:17 well they should've listened to her mansplaining Fallout 1 art style to them rather than doubling down on what ended up being the art style of TOW
He's basically calling Fallout 2 bad."If there's a game that you can make a build, a character build in an RPG that literally can't finish the game, that's bad" - Tim Cain going full Sawyer.
That doesn't seem likely to me since she was just a concept artist and doesn't come across as a Fallout superfan or a person of taste.I think it was Hannah Kennedy.
Tim idea that Leonard being an author of Fallout art style must necessarily mean he understands why the art style works is fallacious. Authors routinely fail to understand why their art works.
Woman: Hey Mr. B.
Boyarski: What's up, *redacted*?
Woman: I've been researching FO1's art style as a reference, and I noticed it has many advantages over this new art style you've defined.
Have you thought about just using it instead of the new art style? You are after-all the best guy to teach how to do it.
Boyarski: No. Absolutely No. Laughs. My job as an artist is to keep advancing.
And the best way to do that is to let old themes die and try new ones hoping for similar success.
This is what progress is and will always be. Coincidences would have to happen for me to be inspired to do anything with FO1's art style anyway.
Woman: Yeah but I think FO1 art style does coincidentally have better visuals to it than TOWs current. It's for a couple reasons..
Boyarski: Ha! That's nice of you to say. But I mean this respectfully you're just not fully grasping how TOW's aesthetic will be received.
We need an aesthetic for the current era. That's why I joined Obsidian to make something original. The glory of the old days
died when Vampire shipped early. I won't go into that again. The past traumatizes me to even think about. Which is exactly why Rick & Morty meets No Man Sky
is the futuristic and best way to intelligently go about the whole aesthetic. Who cares what looks better? What's new is more important challenge.
Woman: Uh.. right. I understand where you're coming from but I just think the FO1 art style has some exceptional merits to it even today.
TOW's doesn't seem to have the same exceptionalism about it. If you could hear me out..
Boyarski: Oof. Listen *redacted*, putting side all subjective considerations, I already know that ok?
I wish you simply would read between the lines here. Laughs. What i'm trying to achieve is just different ok?
This game's aesthetic is about progress. We're not making Fallout. We just aren't.
The whole point of this new universe is it's not actually Fallout, but we're gonna pretend it can be.
You may as well bring up Arcanum's style, and that would be silly. Been there done that.
Woman: Fine, my mistake I thought you would be more open discussing my suggestion in detail, and I was wrong make that assumption.
Boyarski: Hey i'm sorry if I seem so closed to entertaining the idea. I just know for the game we're making,
it doesn't need FO1's art style to be good. FO1's art style is finished, and I don't see how to evolve it, I don't want to think about it.
What matters right now is I am a Co-Director with Tim, which makes me a designer first and an artist second. Trust me on this *redacted*.
Decision is made.
Woman: It's ok Mr B, thanks for hearing me out.
Boyarski: Sure anytime. Oh and remind Chris *redacted* to update the list of offensive character names.
Woman: Will do.
Tim Cain's a Halo fan, huh? I've been going through the first game these past few days, a bit perplexed about why it took off the way it did.
Stoic überdude with hot AI sidechick killing different sorts of aliens. Plus you could play through it on split screen with your bros from the couch.Tim Cain's a Halo fan, huh? I've been going through the first game these past few days, a bit perplexed about why it took off the way it did.
Had a PS2 and not an xbox.Jesus H Christ Roguey what the fuck were you doing with your life.
Apart from the voice, she wasnt hot until the 3rd gameStoic überdude with hot AI sidechick killing different sorts of aliens. Plus you could play through it on split screen with your bros from the couch.Tim Cain's a Halo fan, huh? I've been going through the first game these past few days, a bit perplexed about why it took off the way it did.
Jesus H Christ Roguey what the fuck were you doing with your life.
Problem is it just chews through your supply of arrows like crazy.Archery is actually very very strong in Arcanum, especially once you get the mastery training which lets you shoot two arrows for each attack doubling the already very strong damage. Haven't done the math but it's possibly stronger than non backstabing all the time 20 str melee.
Dude is going to run out of content at this pace and eventually revert to uploading cooking videos.
3:17 well they should've listened to her mansplaining Fallout 1 art style to them rather than doubling down on what ended up being the art style of TOW
even though it was going to be an fps.
In the description box:even though it was going to be an fps.
I had the video in the background while doing something else so i might have missed something, but perhaps those notes were from an iteration where they used the same engine as the first game? I think i remember (the video) mentioning something about tiles, which i'm not sure it'd make sense in an FPS (assuming they didn't plan to make levels like in the original FPS Creator or something like that).
Journey to the Center of Arcanum was always going to be a source engine fps.I describe the extensions I had planned for Arcanum 2's system mechanics for use in Journey To The Center Of Arcanum.