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Cain on Games - Tim Cain's new YouTube channel

Volrath

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Tim Cain's a Halo fan, huh? I've been going through the first game these past few days, a bit perplexed about why it took off the way it did.
Stoic überdude with hot AI sidechick killing different sorts of aliens. Plus you could play through it on split screen with your bros from the couch.

Jesus H Christ Roguey what the fuck were you doing with your life.
 

Egosphere

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Tim Cain's a Halo fan, huh? I've been going through the first game these past few days, a bit perplexed about why it took off the way it did.
Stoic überdude with hot AI sidechick killing different sorts of aliens. Plus you could play through it on split screen with your bros from the couch.

Jesus H Christ Roguey what the fuck were you doing with your life.
Apart from the voice, she wasnt hot until the 3rd game
 

Roguey

Codex Staff
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Journey to the Center of Arcanum was meant to continue the story of the Arcanum protagonist with a high level character instead of starting over even though it was going to be an fps. :what:

Looks like he and Styg are on the same wavelength regarding high-level character building in an expansion/sequel. While those are some neat ideas he had, I'm not sure how well he would have been able to execute them. Arcanum's character system was pretty lousy, and a sequel with entirely different gameplay would have been the perfect excuse to start over and make one that actually works well with the content they were creating. Probably would have ended up as jank as Arcanum (if not jankier).
 

0sacred

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Codex Year of the Donut
btw, has anyone ever played an archer in Arcanum? I can't imagine it holds up well against throwing/guns, especially in the early game.

Always thought it would be cool to play a Dark Elf sympathizer with bow and nature and summoning spells, but that would probably be gimped af.
 

Modron

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Archery is actually very very strong in Arcanum, especially once you get the mastery training which lets you shoot two arrows for each attack doubling the already very strong damage. Haven't done the math but it's possibly stronger than non backstabing all the time 20 str melee.
 

NecroLord

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Archery is actually very very strong in Arcanum, especially once you get the mastery training which lets you shoot two arrows for each attack doubling the already very strong damage. Haven't done the math but it's possibly stronger than non backstabing all the time 20 str melee.
Problem is it just chews through your supply of arrows like crazy.
Also a problem for certain firearms which need A LOT of bullets in order to do damage. Case in point, the Mechanized Gun has a speed of 25, one of the fastest weapons in the game, but it expends 6 bullets per shot...
Still a great weapon though, does respectable damage, just not very ammo efficient.
 

Goral

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Once he learned that he's severely underpaid at Interplay he seriously considered quitting and said as much to Alan Pavlish so in the end he got the raise (although he was still underpaid considering his education and experience).

 
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v1c70r14

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3:17 well they should've listened to her mansplaining Fallout 1 art style to them rather than doubling down on what ended up being the art style of TOW :lol:

Having played the game recently and seen just how bad it is firsthand seeing this somehow made it even worse. Somewhere at Obsidian is an unsung heroine that tried to save the art direction of OW only to get shot down by art rabbi Boyarsky and Colorblind Timmy makes fun of her for it.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
even though it was going to be an fps.

I had the video in the background while doing something else so i might have missed something, but perhaps those notes were from an iteration where they used the same engine as the first game? I think i remember (the video) mentioning something about tiles, which i'm not sure it'd make sense in an FPS (assuming they didn't plan to make levels like in the original FPS Creator or something like that).
 

Roguey

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even though it was going to be an fps.

I had the video in the background while doing something else so i might have missed something, but perhaps those notes were from an iteration where they used the same engine as the first game? I think i remember (the video) mentioning something about tiles, which i'm not sure it'd make sense in an FPS (assuming they didn't plan to make levels like in the original FPS Creator or something like that).
In the description box:
I describe the extensions I had planned for Arcanum 2's system mechanics for use in Journey To The Center Of Arcanum.
Journey to the Center of Arcanum was always going to be a source engine fps.
 

Eirinjas

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I was watching the second part of Tim & Leonard, and Tim says "the boy and THEIR dog", in singular. Oh my fuck GOD.

If they don't stop with this shit, they'll end up getting shot on sight in the US.

The video where he talks about a female on the dev team "mansplaining" to Boyarsky about why Outerworlds should have Fallout's art style is commie gold.
 

Roguey

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The video where he talks about a female on the dev team "mansplaining" to Boyarsky about why Outerworlds should have Fallout's art style is commie gold.
Something to keep in mind is that Leonard isn't even a commie and made the commies on the Outer Worlds team really mad when he answered an interviewer declaring himself to be a proud liberal (which made them like and retweet one dev who said that the project leader doesn't speak for everyone on the team).
 

Volrath

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3:17 well they should've listened to her mansplaining Fallout 1 art style to them rather than doubling down on what ended up being the art style of TOW :lol:

Having played the game recently and seen just how bad it is firsthand seeing this somehow made it even worse. Somewhere at Obsidian is an unsung heroine that tried to save the art direction of OW only to get shot down by art rabbi Boyarsky and Colorblind Timmy makes fun of her for it.

That's fucking depressing to be honest.
 

NoMoneyNoFameNoDame

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They should call him Good Timing Tim, because now we have another video to watch.

I think he's realized he has too much content to share. Meaning he may not even get through it all before he dies.
So his pace is a feature not a bug.
 

La vie sexuelle

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3:17 well they should've listened to her mansplaining Fallout 1 art style to them rather than doubling down on what ended up being the art style of TOW :lol:

Having played the game recently and seen just how bad it is firsthand seeing this somehow made it even worse. Somewhere at Obsidian is an unsung heroine that tried to save the art direction of OW only to get shot down by art rabbi Boyarsky and Colorblind Timmy makes fun of her for it.

That's fucking depressing to be honest.

That's why I cannot take older developers seriously. "Mansplaining" is term used: a) by people that don't like critic, b) gullible people. None of them make good game or makes you good leader, because good leader or good worker needs to have goal, ambition and work ethics. It's really hard to do anything when everybody could accuse you about wrongthinking.
 

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