Jacov
Educated
- Joined
- Sep 3, 2023
- Messages
- 169
And it didn't work. I'm a loot goblin at heart, and even with minimal strength and no mercantile skill I always have thousands of charons.This design has existed since the 80s.On the other hand, modern developers don't even try. Merchants have infinitely replenishable goods, they have infinite money, and they buy all that crap that you've found in dungeons with no hesitation.
Styg put a bunch of annoying restrictions in Underrail that a lot of people hated, resulting in a parody character of them in the game (the guy overburdened by junk loot who slowly walks from merchant to merchant to offload it). The restrictions were phased out in most games because most people find them annoying and would prefer an economy that favors the player over nuisances.
What I'm saying is I think RPG economies should be more restrictive (if it's appropriate). It can be beneficial for the overall design. Look at these hypothetical situations:
1) An opportunity to backstab your employer for more money, but you lose reputation.
2) A hard fight, where you can use a certain consumable to make it easier, but this consumable is rare and can be useful in other, harder fights.
3) A trapped chest that has treasure inside, but requires you to waste resources to open it and not die.
Mundane stuff. However, if you are broke and in constant need of money, the decision making process while dealing with these situations will be more engaging for you. You'll need to think more about what you do.