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CD Projekt's CYBERPUNK 2077 Release Thread - Concerned For The Consoles

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. Semiurge Savant

    Semiurge
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    This is textbook "weaponized compassion".

    You could ask the same about all the pronouns. They were only meant to generate hype and soy-o faces.

    If you want to know for certain if something was created only for money, never trust the authors' babbling, instead just find out if they were broke at the time of the creative process and you have your answer.

    Why didn't they simply release different versions like with Witcher 1 - a cut North-American version and an uncut international one? No wait, it's the consoles of course - Witcher 1 was a PC exclusive. Those fucking Sony and Microsoft get to dictate the rules. If you want to get their kind of profits, all platforms must get the same shittified version.

    [​IMG]

    CDPR chose their bedfellows, and they chose poorly :mixedemotions:

    Japs trying to speak engrish sound like people who were born deaf.
     
    Last edited: Dec 22, 2020
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  2. Fenix Prophet Vatnik

    Fenix
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    Wel, this twot seems tobe deleted. What?
     
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  3. Fenix Prophet Vatnik

    Fenix
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    Avernum had good scenario.
     
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  4. Fenix Prophet Vatnik

    Fenix
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    You mean, they used freedom of choice in dialogues? Why someone need that at all huh, when you could just pick in the begining - Angry paladin, or Gay thief, or Greedy Archer, rigth, and have all your choicec predifined and the rest locked, to help you rolepleay the character, and not yourself.
     
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  5. Wunderbar Arcane

    Wunderbar
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  6. Kruno Arcane Shitposter

    Kruno
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    Jim Sterling's take on CP:
     
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  7. TheDiceMustRoll Game Analist

    TheDiceMustRoll
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    I like how big jim doesn't have a comment about crunch-friendly studio naughty dog winning game of the year
     
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  8. 502 Educated

    502
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    As the game already recognizes long presses and double taps, keybinds should be fully customizable with a list to bind EVERYTHING separately without connecting stuff, and a chance to pick single tap/long press/double tap. e.g. I should be able to bind press R to reload, hold R to holster, double tap R for the weapon wheel. I don't actually use the wheel, this is just off the top of my head.

    Probably not on their to do list though.

    Meanwhile the Net is underused. Maybe that's where car purchases belong.

    Or a chance to outright block/mute fixers, pretty please.
     
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  9. Xeon Augur

    Xeon
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    Someone on reddit said before picking up legendries save and load to choose their stats, is that true? I thought at least Unique and Legendries would be really unique and you just needed to upgrade them to your level later or something, not be randomized as well.
     
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  10. taxalot I'm a spicy fellow. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    Holy shit, they need to do something about the AI and sniper rifle.
    Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.
     
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  11. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Oh how I hate this lipstick wearing retard. And I actually liked his old videos, before he realized that the most clicks come from videos which talk about trannies and crunch.
     
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  12. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    :nocountryforshitposters:
     
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  13. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Well he made some good analysis on actual videogame stuff back in the day.
     
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  14. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    They accept their fate and praise you for ending them in the horrid world terror of CP2077. Snipe them... free them from this hell.
     
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  15. taxalot I'm a spicy fellow. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    I haven't seen the latest Jimquisition video. Does he ditch Randy Pitchford in it?
     
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  16. Darkozric Learned

    Darkozric
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    And how it feels when you play all those Japanese abominations? Like Netflix animated series?

    Please stay on Twitter with the rest of the retards...
     
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  17. Correct_Carlo Arcane

    Correct_Carlo
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    I tried this during the gas-station assault mission with the Nomads and they all fucking hunted me down. I don't think it works in all cases.
     
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  18. Hóngwèibīng Arcane Vatnik

    Hóngwèibīng
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    It works, but it's best to have a smart rifle to get those headshots while staying in cover on the hills.
     
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  19. Necroscope Arcane

    Necroscope
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    Codex 2014
    That overgrown eunuch Jim Sterling reminds me of a good old friend of mine from primary school. He was disgusting and funny as hell (unlike Sterling) - once he accidentally dyed his hair red and told our teacher that now he looks like a red pig (the teacher was an ugly redhead).
     
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  20. gurugeorge Magister

    gurugeorge
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    Speaking of minimaps, one thing that really annoys me - you should only get the red enemy dot and enemy facing cone on the minimap when enemies are out of LOS when you have the right cyber skillz. It shouldn't be something you have out of the box. Having it by default for anybody makes a nonsense of the whole idea of pinging to track enemies.

    It's fine to have that in a standard shooter, but it should be something you have to work for in a game like this.
     
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  21. Ezeekiel Liturgist

    Ezeekiel
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    It's coincidentally just like ME Andromeda...
     
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  22. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
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    Pacific Dreams:

    Flatlander Woman – Lithium[1]
    written by: SLG
    performed by: SLG
    published by: MOST

    Flatlander Woman – Slag
    written by: SLG
    performed by: SLG
    published by: MOST

    [​IMG]



    The Dirge:

    Laputan Machine – Warning Shots
    written by: Konrad Abramowicz (AKA Konrad OldMoney)
    performed by: Konrad OldMoney, feat. Perry Porter, Cidro Onetoo
    published by: Konrad Abramowicz (AKA Konrad OldMoney)

    [​IMG]
     
    • Prestigious Prestigious x 5
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  23. bloodlover Arcane

    bloodlover
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    TW3 was arguably the best AAA RPG in recent years, so CP2077 with the inevitable GOTY edition will have to be godlike in order to surpass it. Highly doubt it. Although, I can't wait for more fixes to come so everyone and their mom can stop bitching about the game.
     
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  24. RobotSquirrel Learned

    RobotSquirrel
    Joined:
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    Adelaide
    Whoops I forgot Deus Ex had such big overlay boxes for characters. I might have to change that in my code LOL mine are much smaller than this.
    Laputan Machine and Flatlander Woman sound like really awesome band names tbh.

    I'd also suggest
    Agent Orange - Lemon Lime
    The Skullgunz - Adequate.
     
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  25. Bad Sector Cipher Patron

    Bad Sector
    Joined:
    Mar 25, 2012
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    826
    Insert Title Here RPG Wokedex
    So after 119 hours (according to game, but most likely a bit more than that in reality since it doesn't seem to track reloads) and 11 days later, i finished Cyberpunk 2077 while trying to play as much as i could see. Overall i had fun with it (i wouldn't play a game for almost 120 hours if i didn't), though it had its bumps.

    Now a disclaimer - i really like cyberpunk (and scifi in general) games so back when CD Projekt RED released this image alongside a call for developers i applied to them and ended up working on the engine and tools for Witcher 3 (though i left after the game was released). Ironically i never actually saw much of CP2077 since the team was in a different part of the building and i was occupied with requests from the W3 team. But i was looking forward to the game even after i left CDPR.

    So i do have a bit of bias towards the game. Having said that, i did buy it with my own money and at a full price, so i do get to make some comments about it :-P - which i'm going to split into three parts. Most of that stuff have already been mentioned by others so it isn't like i have any unique view.

    Things i liked
    1. The visuals, presentation (especially the cyberspace parts) and overall game style was my favorite part of the game.
    2. Most of the writing and characters, especially in side missions.
    3. The music - sometimes i was just driving around the city just to listen to the songs in the in-game radios.
    4. Being able to create a character that starts as a weakling barely able to beat one enemy and ends up way overpowered by combining crafting, mods, implants, etc.
    5. The merc gigs - while i wasn't a fan of how i was picking them up, i liked them more than the monster quests in Witcher 3.
    Things i wasn't a fan of
    1. The bugs - i didn't have any of the big issues i read people mention online nor encountered any gamebreaking bug and in the entire time i was playing the game i only got a single crash, but there were several minor bugs like visual glitches, physics "exploding" when i picked up something, etc. The two most annoying bugs were not being able to pick up some items that somehow fell "through" the ground and in a couple of quests not being able to make a goal disappear even though i completed it (though i could still finish the quest, i didn't had any quest bug out to become unfinishable).
    2. The main story - the concept was interesting and everything started well but outside of being curious where it'll all lead, by the end i wasn't that interested in it. I found the sidestories/sidequests more interesting (though there wasn't as much intertwining as in Witcher 3, at least as far as i could notice).
    3. The NCPD gigs (i do not remember how they're called in game) - sure, i did all of them because in general i wanted to see as much as i could, but honestly they felt like someone sprayed them over the map with some sort of random story generator and doing all of them maxed out my character's level very soon. I do not think they were necessary as the merc gigs already provided a lot of side content (and XP).
    4. The main character's voice actress (i played a female V) - most of the time i found her a bit too emotional sounding for what was going on in the screen (or really what she was saying). Sometimes she sounded like she was about to cry just by talking to someone. Which felt a bit weird especially since...
    5. ...i could mow down a lot of people with barely any consequence and indeed pretty much every quest, gig or even just driving around the city ended up with lots of dead characters without even anyone mentioning it, yet V was getting overly emotional whenever some named NPC's death (or similar) was invovled. I think people nowadays call that "Ludonarrative Ignorance" - ie. the narrative ignoring what is going on in the game :-P.
    Things i disliked
    1. Keanu. Yeah, i know he was the main marketing force behind the game but honestly i just didn't like his voice acting at all as it barely had any emotion (yes this is the exact opposite issue i had with V :-P though in V's case it merely annoyed me a little) and i could barely 'read' him (aside from when he got angry because he raised his voice at around 105% :-P). TBH i do not care about voice acting that much in general, but he was supposed to be a big deal. But personally i'd liked someone closer to Smiling Jack from VtMB voice-wise.
    2. Random NPC interaction is basically non-existant. Witcher 3 didn't have the best NPC interaction either but at least they seemed to have some routine instead of just standing there and sometimes they even commented on you. NPCs in CP2077 feel more like an evolution of the random birds and animals that are around you in Witcher 3 but barely serve any purpose (and even in Witcher 3 killing the animals gives you meat and stuff, in CP2077 killing some random NPCs all it gives you is physics explosions from cops spawning around you without checking if there is a physics object at their spawn spot :-P). Also everyone on edge all the time which doesn't seem like a good idea in a city where someone can 'flatline' you for looking at them the wrong way :-P.
    3. Not much choosing and consequencing. In Witcher 3 every other discussion and action had me thinking 'now, whose life did i just screw up?' and while that was a bit tiring after a while, CP2077 felt like there wasn't much in terms of consequences. Perhaps there are (i may need to do a second playthrough with different character build and choices to see) but it just never felt like it.
    4. On a similar note, lack of factions. Or actually, lack of *meaningful* interaction with the existing factions (gangs) - i was killing everyone with a little triangle above their head (ie. NPCs that weren't just evolved Witcher 3 animals) yet it didn't affect anything with their factions even through the game keeps track of them. Contrast this with something like New Vegas which not only keeps track of my actions towards the game's factions but keeps separate track for positive and negative actions.
    5. Driving physics. Some cars are impossible to drive as they have no traction with the road, tend to spin around way too fast, etc. The only vehicle i found usable was the motorcycle but that was largely because it was small enough to not crash on everything all the time. TBH i think that physics in general are a bit broken, especially outside the city, but driving was the biggest issue for me.
    I had more thoughts while playing the game but that is all i can come up with now and i wanted to keep the ratio at 5:5:5 for arbitrary reasons :-P.

    Cyberpunk 2077 isn't exactly what i expected but i still had fun playing it. I hope CDPR fixes the issues the game has (at least stability wise) and the negative reception it got wont dissuade any other developers from making cyberpunk themed games. I want more first (and third) person ARPGs in cyberpunk worlds.
     
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