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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
It's hardest to name truly interesting, fascinating characters.

I like Goro, seems like I can talk to him for hours without getting bored.

Game's missing lots of branches they've cut which prolly hurt most of the characters as well.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's hardest to name truly interesting, fascinating characters.

I like Goro, seems like I can talk to him for hours without getting bored.

Game's missing lots of branches they've cut which prolly hurt most of the characters as well.
True on both accounts. Claire was also well written IMO. I'm sorry the fixers are so underdeveloped. They are not even fully implemented according to the game's original vision, I'd wager.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,961
Location
Adelaide
The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded.
Just saw that explanation in the CP technical forums. Thanks for explaining it though you did it better than them. Makes a lot more sense. The press made it sound like it was just an arbitrary "lets change a number" which isn't entirely accurate they would have had to have changed how EOF is written to fix the issue so that it would fit inside the buffer so its a lot more complicated than just changing a variable. Remind me to stop reading games journalism for bug reports because they just haven't reported this properly at all the information on the forums and from modders was more reliable.

That said they still have a massive bug in the form of that Crafting item leak so they're not out of the woods yet. That ones gonna be a lot harder to fix I would imagine because it might not be happening on every item.
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
938
It's hardest to name truly interesting, fascinating characters. They've put all their efforts solely on Silverhand and it shows. Compare to Witcher 1 and 3.

Well CDPR cut corners everywhere and the narrative is structured in such a way that you don't really spend a lot of time with other characters. That said what time you do spend with them is absolutely authentic.
Takemura, Judy, River, Rogue, Peralez couple, that Jesus dude - a lot of memorable and interesting characters. Wish there was more of them ofcourse
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
fixers are so underdeveloped. They are not even fully implemented according to the game's original vision, I'd wager.

As a Streetkid Padre asks to come and have a chat after the heist, I don't recall I got the text(call?) as a Nomad, anyway I thought there is gonna be some heart to heart since V & Padre & Jackie have history... nope same 3 meh dialogue options :/
 

|NOVVAK|

Novice
Joined
Dec 12, 2020
Messages
28
The open world could have came alive if you came across all these quests purely through exploration. Exploring a dark alley and having an NPC pull you aside, wandering the street and suddenly having to get involved with an AI car trying to commit suicide (this does happen but it's in the form of a fetch quest instead), hearing about an underground casino with a dark side whilst talking with/eavesdropping with locals on the street). There's enough content in the game, it just needed to be far more then calls/texts and dots on the maps.
In a city of such size with so many npcs it would be an incredible chore. And it would get more and more annoying with time - the more quests you've cleared the harder it would be to find the remaining.
 

Ibn Sina

Arbiter
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Strap Yourselves In
How is 1.06? 1.05 caused drop in performance for me in pc, don't know if I should update.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,384
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.

Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

And the way they so heavy handedly want you to form some kind of emotional connection to them is borderline cringe.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,961
Location
Adelaide
Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

I dunno I think Rogue was also a great character too there's a lot of depth there in how she interacts with many of the other reoccurring characters which we really don't see with the other fixers. I think she's definitely the best written fixer because your dialogue with her goes beyond just jobs you can really get into details about her backstory. But I mean she is a companion to Johnny so it makes sense.

I was beyond disappointed with Adam Smasher. He's barely in it and we don't learn a thing about him yet seems like such a fascinating villain. Waste of potential.
 

Mefi

Prophet
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waiting for a train at Perdido Street Station
There's flashes of development, although a lot of it is in subtext or buried away in computer files or shards. 'I had five husbands. Great family tragedy' as the fixer trades broken dolls to snuff film makers and shafts everyone around her. You get a glimpse of Goro's day job when he executes someone right in front of you. Viktor's about the only character without a private evil side that I've found in the fluff, although some just aren't mentioned like Misty. The game playing with the surface level to things would probably work a bit better if it wasn't reasonable to snark about it applying to everything in game.

Johnny when female V gets too whiny.

js.jpg
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

I dunno I think Rogue was also a great character too there's a lot of depth there in how she interacts with many of the other reoccurring characters which we really don't see with the other fixers. I think she's definitely the best written fixer because your dialogue with her goes beyond just jobs you can really get into details about her backstory. But I mean she is a companion to Johnny so it makes sense.

I was beyond disappointed with Adam Smasher. He's barely in it and we don't learn a thing about him yet seems like such a fascinating villain. Waste of potential.
morgan blackhand/adam smasher dlc
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.
I've been saying this since day 1, while most people were giggling at T-posing NPCs.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
922
Strap Yourselves In
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.

Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

And the way they so heavy handedly want you to form some kind of emotional connection to them is borderline cringe.

Ah no, the Voodoo boys are shit through and through.
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
CP2077 is missing too much even to be considered merely a great game, let alone a classic, and will likely struggle to get there even with future DLC/updates. The open world setting is a visually astounding and meticulously crafted backdrop which is a doubled-edged sword that claims its pound of flesh by stripping CP2077 of gravity, weight and immersion. The highlights of the game are carefully scripted moments of care and deliberation very much at odds with what you're seeing the rest of the time. The setting itself falls apart when left to its own devices without the appropriate framing. The game doesn't even have a proper physics system and the animation sticks out like a sore thumb next to the cutting-edge visuals.

I was playing a heavily modded Deus Ex and one conversation between two French ladies in a nightclub left a larger impression on me than the tens of hours I spent playing CP2077: one of them was making arguments for Bob Page's philosphy against another that actually gave me pause, like what the fuck, that's how you're supposed to argue against someone who's "based."

Really disappointed in CDPR after the greatness that was Witcher 3. They need to reorganize their staff and management and arrest the downward spiral now before it's too late.
 

Duralux for Durabux

Guest
I was playing a heavily modded Deus Ex and one conversation between two French ladies in a nightclub left a larger impression on me
How do you even know they are french?
Edit: I forgot that deus ex was Science-fiction,because hearing 2 french girls talking each other don't left a huge mark on oneself but instead this remark "How can you be so stupid?"
 
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Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
The accent and it's a nightclub in Paris. One of the girls was close friends with Chad. (leader of Silhouette.)
And Chad is..... a black. Can confirm, they are french.
Oh yes, and Nicollete Du Clare seems to fancy Chad too. His name is the password on her PC.

Btw, sorry for the cuck rating, bro, was referencing Chad's likely escapades, lol.
 
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gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,518
Location
London, UK
Strap Yourselves In
Aww, the romance sequence with Judy is really sweet, with quite an imaginative and beautiful preamble. My female character seems to have drifted into having a lesbian relationship with Judy without trying, the little minx.

Somebody mentioned Detroit: Being Human above. I didn't actually play that but I found myself intrigued by Christopher Odd's playthrough so I know it fairly well. It does seem to have good C&C but my god are the themes shallow and trite (or rather, treated shallowly and tritely) compared to this game's. Even though I don't think BDs and Engrams are actually possible, they're still a wonderful philosophical thought-experiment to play with.

Ontology V, ontology.
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
Aww, the romance sequence with Judy is really sweet, with quite an imaginative and beautiful preamble. My female character seems to have drifted into having a lesbian relationship with Judy without trying, the little minx.

Somebody mentioned Detroit: Being Human above. I didn't actually play that but I found myself intrigued by Christopher Odd's playthrough so I know it fairly well. It does seem to have good C&C but my god are the themes shallow and trite (or rather, treated shallowly and tritely) compared to this game's. Even though I don't think BDs and Engrams are actually possible, they're still a wonderful philosophical thought-experiment to play with.

Ontology V, ontology.
Panam romance is well done also but V hasn't yet closed the deal. In fact he's been simping like a motherfucker and not really getting anywhere -- maybe that's why it feels so real.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
423
In a city of such size with so many npcs it would be an incredible chore. And it would get more and more annoying with time - the more quests you've cleared the harder it would be to find the remaining.

That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

Finding quests on your own accord is only a chore if you make it one. I'd prefer to be immersed in the game world and miss out on a few quests then have a bland, boring experience because I want to autistically check off every single quest in the game.
 

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