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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

user

Savant
Joined
Jan 22, 2019
Messages
866
A question for the people who played the game:

Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.

Wouldn't you kind of have to completely rework multiple major system in the game for this to work?

No matter how much of a bugfest it could have been, bugs can eventually be fixed, even by modders in the future. What does not already exist though, can't be fixed and will never be written from scratch - and no matter the tools they will offer, modders won't be able to fully build it. From a first glance the game reeks of placeholder systems - not only in the AI department.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Panam? More like TransAm
-Claire has entered the chat
1608041892201shjoo.jpg
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,128
A question for the people who played the game:

Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.

Wouldn't you kind of have to completely rework multiple major system in the game for this to work?

No matter how much of a bugfest it could have been, bugs can eventually be fixed, even by modders in the future. What does not already exist though, can't be fixed and will never be written from scratch - and no matter the tools they will offer, modders won't be able to fully build it. From a first glance the game reeks of placeholder systems - not only in the AI department.

IF CDPR had to motivation to actually finish the game for real (to sell mutliplayer, no doubt, judging by the literal tons of money Rockstar made), AND if some prexisting AI framework already exists but for whatever reason they didn't have time to implement, then we might get the game we were initially promised sometime within the next four years, and that's very optomistic.

12 months is unlikely and 6 months is almost impossible unless they have a Colonial Marines-tier error.

In case you didn't know, a typo in Colonial Marines prevented the Alien AI from working.
 

Inziladun

Magister
Joined
Apr 23, 2006
Messages
2,047
Location
Somewhere damp and cold.
Further along. Still maintain the game is decent. But I think the biggest problems it has is cut content. Bugs and stuff can be fixed, AI is bad but not bad enough to outright ruin the game. But the game was very clearly axed and rushed out the door. You can even buy brain dances from vendors or receive them from quests and do literally nothing with them.

I think CDPR bit off more than they could chew. Spent majority of development on engine/world building. Didn't allocate enough resources to actual game. And got immense pressure to release before it was ready.

Not that surprising considering the sheer growth of the company after the W3 success. Didn't have enough experience leading big projects.

Game will probably be anywhere from 20% to 60% better in 2 years. But that's 2 years from now, lol
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Btw if someone wants to get more framerates this is a quick solution I got 6 fps more on average by doing this:

Go to *game folder*/engine/config and open the file memory_pool_budgets.csv with notepad. find the values PoolCPU ; 1536MB ; and PoolGPU ; 3GB Set the CPU pool to around two thirds your RAM and GPU pool to your Graphics cards RAM, e.g. I have 16 Gb RAM and a 6Gb Graphics card so I set the values to PoolCPU ; 10000MB ; and PoolGPU ; 6GB.
In other news drinking tea with turmeric will keep you from catching Covid. It's true.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,022
A question for the people who played the game:
Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.
Wouldn't you kind of have to completely rework multiple major system in the game for this to work?


fixedit.jpg
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Adding new Ai systems: Doubtful they will fix performance of the old consoles first and that will took time, maybe if enough people bitch about lack of driving ai they will try to do it but I dont believe they are even capable of doing it
Well devs considered the nonexistent AI as a bug in a conference call so at least there's hope they'll work on it later.
A few things off the top of my head.

Gunplay, AI, Technical Performance, Crafting, Perks and Character development in general, Exploration, Faction interaction, Itemization.

Fallout 4 also does a good job at having different gameplay systems synergize well and reinforce each other, like with crafting and exploration.
Off the top of my head (I still have F4 installed just to double-check horrible lies coming from contrarians like you), all of it either a lie (gunplay, ai, relative technical performance, crafting is not any better than CP2077 if not relatively worse) or shallow looter-shooter crap (exploring, itemization, character development) or just different kind of story (factions).
F4 on cuntsoles is barely above 20fps in stressful scenarios like any major battle with more than five mobs, throw in godrays in the center of boston and you get the same spiky frame times as CP2077. Only on Morrowind 2015 engine this is unwarranted resource hogging.
AI is worse in Fallout 4 because at least in Cyberpunk, enemies within their range of reach will follow you even on the roof and not forget about you after escaping the nearest corner.
Gunplay is not even comparable, CP2077 feels so much better and gets better as the skill number goes up.
Crafting is crap in both, it's just different kinds of crap. I don't miss the ability to play sims and build shacks.
Don't even start on itemization with those same ugly pipe guns and pieces of armor cloth repeated ad infinitum. More items to wear is not always better.
Upgrades and perks are your only Trump cards in this argument.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Just one question to you grognards why on a forum where Vtmb is a must play nobody is praising the character animation work in this game?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
They plan to milk support this game for the next 6-7 years, minimum. Eventually they will rewrite and fix the AI, either as part of a gigaPatch or an expansion. It would be illogical for them not to try and fix this. This is not likely to happen for at least a year though, I'd guess.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Finished the game, and got an interesting ending. This game is massively unfinished. The parkour system is half baked, as are many of the other unfinished systems and areas.

The whole story is maybe 10 hours long.

The Witcher 3 is CDPR's best game and it will remain so, I think CDPR is only going to go down hill from now on.

When they sacked a chunk of their development team and restarted work I knew it would cost the game, but given CDPR's track record I didn't think too much of it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,394
Decided to spoil myself and read about C&C in prologue with militech/mealstorm. It shouldn't be huge spolier since it is literally the first non linear quest in game.

"Not an RPG" lol

outcomes:
- bang bang whole thing
- up to Royce and fail negotations
- finish negotiations paying royce
- fail negotiations giving malware money shard
- pay with cred chip after removing malware
- inform Royce about militech and ally with them before Militech attacks if he lives --- > you meet with his group later
- inform Royce about militech and keep money and flathead --- > you meet with his group later
- kill royce in cutscene when you pull trigger
- kill royce in boss battle
- avoid completely royce boss battle and just exit
- in case of failing to decrypt shard - militech chick arrives ---> later meeting with her after prologue
- in case of decrypting shard - militech dude arrives ----> gives a quest if you picked up blue nomad text while chick was interogating you
- militech does not arrive if you don't meet with corpo chick and whole thing ends up peacefully if you pay Royce.


optional:
- free Brick ----> shows up later in one of side quests.

I couldn't find any info about being able to sneak in without Jackie but let assume it is not possible. Don't know if this standard holds up for rest of the game.
 
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typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I've been thinking today about balancing this game needs. First off Witcher 3 has got a pass because you play as a monster hunter who specializes in swordsmanship, uses primitive form of magic, small crossbow, potions and bombs. And he is trained in all of it. With Cyberpunk they went the same, V is able to sneak, hack and shoot from the get-go when we were promised choices in char-gen would give us vastly different experiences. That's my biggest problem.

So force-opening doors - it used to require Gorrilla Arms. Why they have oversimplified it? You want to tell me, my non-enchanced level 20 character is able to do the same stuff as someone who has got prosthetics with inhuman strength?
Hacking without reaching access points required Monowire - why can we now hack people just by looking at them? Ability like that should come at a steep price and be locked behind high level of Street Cred.
Also Atribute points - why they have copied Fallout 4? We wanted a system like Fallout 2 - where you can increase stats with cyberware. You do not get more intelligent or faster if you kill 50 mooks. Your skills improve.
Cyberware is mostly +x% to evasion, crit chance. I wish Ripperdocs would show me the endgame stuff so I would feel motivated to grind. But on the other I was visiting starter areas. Yet there are many Ripperdocs, too many. I would expect there to like one or two per district. In Watson, the starting point, you can find 4 I think. Also I expected some animations showcasing how Ripperdocs install those upgrades. Yet it's all point-n-click.

I would've expected stuff like Mantis Blades, Monowire, remote hacking without access points to cost HUNDREDS of Eddies, not just 20-40k. You can earn that sum by doing random quests in first district. I would rather like if this stuff would be available after playing through HALF of the story not first 5-10%. You know in Fallout 1&2 you do not see power armor until last 10% of the story. That's why Fallout 4 received so much flak for giving those cool toys at the beginning.
 
Last edited:

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Decided to spoil myself and read about C&C in prologue with militech/mealstorm. It shouldn't be huge spolier since it is literally the first non linear quest in game.

"Not an RPG" lol

outcomes:
- bang bang whole thing
- up to Royce and fail negotations
- finish negotiations paying royce
- fail negotiations giving malware money shard
- pay with cred chip after removing malware
- inform Royce about militech and ally with them before Militech attacks
- inform Royce about militech and keep money and flathead
- kill royce in cutscene when you pull trigger
- kill royce in boss battle
- avoid completely royce boss battle and just exit
- in case of spat with militech militech arrives at the end and you either meet chick or dude depending if you were able to remove malware from chip. Chick later on in game wants to meet up while dude gives you quest

optional:
- free Brick ----> shows up later in one of side quests.
There is also a quest with Royce if you side with malestrom later on or so I read dont know for myself because i shot him in the cutscene.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,188
Location
Nantucket
A question for the people who played the game:

Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.

Wouldn't you kind of have to completely rework multiple major system in the game for this to work?
I'm having an incredible time and I think a lot of people are really overstating how bad the state of the game currently is. Then again, I am on a top tier system so...
6a0120a85dcdae970b0128776ff992970c-pi.png

I don't know about six months but given that whatever work they do going forward will be shared with Cyberpunk Online which has the potential to be a massive cash cow, they'll have to and I doubt they'll be sparing any expense to get it done.

The Witcher 3 is CDPR's best game and it will remain so, I think CDPR is only going to go down hill from now on.
Think you fat fingered the 2 there bro
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,188
Location
Nantucket
Adding new Ai systems: Doubtful they will fix performance of the old consoles first and that will took time, maybe if enough people bitch about lack of driving ai they will try to do it but I dont believe they are even capable of doing it
Well devs considered the nonexistent AI as a bug in a conference call so at least there's hope they'll work on it later.
I wouldn't be surprised if this is a bug to be honest. Remember Alien Colonial Marines?
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,873
Location
Ingrija
"Not an RPG" lol

outcomes:
- bang bang whole thing
- up to Royce and fail negotations
- finish negotiations paying royce
- fail negotiations giving malware money shard
- pay with cred chip after removing malware
- inform Royce about militech and ally with them before Militech attacks
- inform Royce about militech and keep money and flathead
- kill royce in cutscene when you pull trigger
- kill royce in boss battle
- avoid completely royce boss battle and just exit
- in case of failing to decrypt shard - militech chick arrives ---> later meeting with her after prologue
- in case of decrypting shard - militech dude arrives ----> gives a quest if you picked up blue nomad text while chick was interogating you

Where do skills and abilities figure in, and where is the end turn button?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
There is also a quest with Royce if you side with malestrom later on or so I read dont know for myself because i shot him in the cutscene.

Later on you get a quest to visit a Maelstrom club with Bes Isis, and there you meet and talk with Best Bro Dum Dum as well as Royce. I imagine this plays out completely different if you kill them during the prologue mission.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
A question for the people who played the game:

Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.

Wouldn't you kind of have to completely rework multiple major system in the game for this to work?

No matter how much of a bugfest it could have been, bugs can eventually be fixed, even by modders in the future. What does not already exist though, can't be fixed and will never be written from scratch - and no matter the tools they will offer, modders won't be able to fully build it. From a first glance the game reeks of placeholder systems - not only in the AI department.

IF CDPR had to motivation to actually finish the game for real (to sell mutliplayer, no doubt, judging by the literal tons of money Rockstar made), AND if some prexisting AI framework already exists but for whatever reason they didn't have time to implement, then we might get the game we were initially promised sometime within the next four years, and that's very optomistic.

12 months is unlikely and 6 months is almost impossible unless they have a Colonial Marines-tier error.

In case you didn't know, a typo in Colonial Marines prevented the Alien AI from working.

I don't know - how likely would that be though?

1) AI doesn't feel like it's not working due to a bug - it feels like it was coded by an intern or as a duct tape placeholder job due to lack of time.
2) If there was such a thing, wouldn't we see a fix within the first few days, or at least an announcement for a fix?
3) Many different aspects of the AI in the game feel unfinished (not only crowd AI), which leads me to believe that bugs are not the case.
4) Judging by the rest of the game, even ranging form minor stuff like consumables/loot which seem to be placed awkwardly, to weird animation bloopers with default T-pose states and wrong objects, it seems that the problem is deeper than bugs that may have eluded a poor/rushed QA department.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
It would be good for more people to know what is usually going on

It won't help. The fight is alredy lost, and I'm talking not about CP, but about every game.
The only defining side in relationships supplier-consumer is consumer.
And this side it ready to agree to anything and forgive everything.
They would be fooled on every step, they are soy sheeps.
 
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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Adding new Ai systems: Doubtful they will fix performance of the old consoles first and that will took time, maybe if enough people bitch about lack of driving ai they will try to do it but I dont believe they are even capable of doing it
Well devs considered the nonexistent AI as a bug in a conference call so at least there's hope they'll work on it later.
I wouldn't be surprised if this is a bug to be honest. Remember Alien Colonial Marines?

Yeah and final cyberpunk2077.exe is also full of hidden settings set to off or written flat out wrong like hyper-threading on AMD Ryzen or wrong memory pool numbers for PC.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
667
There is also a quest with Royce if you side with malestrom later on or so I read dont know for myself because i shot him in the cutscene.

Later on you get a quest to visit a Maelstrom club with Bes Isis, and there you meet and talk with Best Bro Dum Dum as well as Royce. I imagine this plays out completely different if you kill them during the prologue mission.
Yeah, I killed them in my playthrough but saved Brick so he was there. Wonder how it works out if you kill all of them.
 

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