A question for the people who played the game:
Is it realistic for them to actually fix the issues in 6-12months? A lot of issues seem very fundamental, like the AI etc.
Wouldn't you kind of have to completely rework multiple major system in the game for this to work?
No matter how much of a bugfest it could have been, bugs can eventually be fixed, even by modders in the future. What does not already exist though, can't be fixed and will never be written from scratch - and no matter the tools they will offer, modders won't be able to fully build it. From a first glance the game reeks of placeholder systems - not only in the AI department.
IF CDPR had to motivation to actually finish the game for real (to sell mutliplayer, no doubt, judging by the literal tons of money Rockstar made), AND if some prexisting AI framework already exists but for whatever reason they didn't have time to implement, then we might get the game we were initially promised sometime within the next four years, and that's very optomistic.
12 months is unlikely and 6 months is almost impossible unless they have a Colonial Marines-tier error.
In case you didn't know, a typo in Colonial Marines prevented the Alien AI from working.
I don't know - how likely would that be though?
1) AI doesn't feel like it's not working due to a bug - it feels like it was coded by an intern or as a duct tape placeholder job due to lack of time.
2) If there was such a thing, wouldn't we see a fix within the first few days, or at least an announcement for a fix?
3) Many different aspects of the AI in the game feel unfinished (not only crowd AI), which leads me to believe that bugs are not the case.
4) Judging by the rest of the game, even ranging form minor stuff like consumables/loot which seem to be placed awkwardly, to weird animation bloopers with default T-pose states and wrong objects, it seems that the problem is deeper than bugs that may have eluded a poor/rushed QA department.