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110 hours and I still got my V-card. Think I'm one quest away from turning down Panam's mocha minge.
It seems really weird that they gate the entire boxing champ quest line behind a skill requirement when as far as I can tell no other quests are like that.
GPS in this game sucks, and I wish the quest logs were more verbose. If you come back to a quest after some time, there is hardly any record of what you have accomplished or what is required to finish the quest.
My experience is that basically if you don't have a strength build the final match is almost impossible (if not the the previous fight too). See my pic posted above to see how I cheesed the last match. Previously to that I ended up queuing up a laser grenade outside of the the ring area and dropping it on their feet just before the dialogue trigger (you cannot do this in the final round). I did all the boxing matches at 8 body (with legendary gorilla arms after match 3).
Isn't that as it should be? What I'm missing is an option to just refuse that quest line, given you shouldn't stand a chance as a pure netrunner build for example.
If you want to cheat, there are still ways to cheese this with a melee weapon. You have to drop it in the ring before you initiate dialog. You can pick the weapon up after the fight starts. There's a popup that this action is blocked, but it works, anyway. (If you did that, sorry, don't see the pics you talk of in your posts).
I agree that quests should be locked behind skill checks, my problem is that this is the only quest line @100+ hours that is like this. My dweebish hacker man can still do any and all other quests, and just like sneak up behind people and twist their heads off. I'm the IT guy for fucks sake.
I guess maybe the Steam screenshot didn't load, but I basically drove a small hatchback into the boxing arena, trapped BBC KANG inside the hit box of said hatchback and punched him in the head from a non-aggro inducing z-level.
The game adjusts quest level descriptions based on your current level (?) Since my character is an asthmatic nudnik, maybe it should just tag it as "extreme" or "suicidal"
The damage calculation is beyond fucked up. I bought a few perks in the pistol category (just passive damage/crit chance/crit damage increases + a few mods on the overture handgun) and dealing 40 - 80k+ on headshot crits. I'm not good at making builds but damn, something ain't working right. But it is pretty fun.
Combined with Peralez quest, that fucking song everyone humms but no one can actually remember the name of, and Mr. Blue Eyes watching you the whole game and being present in some of the endings, there is definitely some Deus Ex conspiracy going on. Future expansions hints?
Remember Sandra Dorsett the girl you rescue from scavs in the first mission? Later on you get a quest from her to retrieve her databank if you crack it you learn this:
Tldr. she found out that night corp is doing mind control experiments, you can find this shard in her house.
Also there is a curious milk bottle in peralez house:
So yeah sounds like the next dlc will be about mind control conspiracy.
Isn't that as it should be? What I'm missing is an option to just refuse that quest line, given you shouldn't stand a chance as a pure netrunner build for example.
Game's full of stuff like this. There's a whole stealth mission where the game takes away your weapons and only gives you firearms, effectively making melee-based builds unusable for the duration. At least that was what happened to me.
110 hours and I still got my V-card. Think I'm one quest away from turning down Panam's mocha minge.
It seems really weird that they gate the entire boxing champ quest line behind a skill requirement when as far as I can tell no other quests are like that.
GPS in this game sucks, and I wish the quest logs were more verbose. If you come back to a quest after some time, there is hardly any record of what you have accomplished or what is required to finish the quest.
My experience is that basically if you don't have a strength build the final match is almost impossible (if not the the previous fight too). See my pic posted above to see how I cheesed the last match. Previously to that I ended up queuing up a laser grenade outside of the the ring area and dropping it on their feet just before the dialogue trigger (you cannot do this in the final round). I did all the boxing matches at 8 body (with legendary gorilla arms after match 3).
How bad at video games do you have to be to fail to figure out all you need to do to win at boxing is to block? Especially since all the boxers effectively have the same moveset.
I could sort of get needing help against Oda since hs attacks actually go through your stamina pretty fast (assuming bare minimum upgrades like I had) but shit, dude.
Is anyone as astonished as me when you realize you have more power over Geraldos of Rivia personality and attitude than you have over V. How the hell do i have more choices with Geralt, an actual predefined character that exists outside of the gaming medium and appears in books and movies, how? V is more predefined than almost every single action-roleplaying game out there, there's maybe 2 or 3 moments in the entire game when I thought that I was playing my V and not the pansy ass little bitch envisioned by CPP-R.
Also V as a so called ruthless merc(he was a mostly a whiny bitch the entire game) has nothing on my nigga Sheppard , that motherfucker let an entire race to go extinct and killed Wrex and Mordin because that's how hard a nigga rolls. I can't believe that I still have to give Mass Effect as an example in terms of choices and consequences after 8-10 years, is this how low our standards have fallen?
Sad days ahead when I have to replay 10 year old games to actually experience some kind of role play and consequnces.
The phonecalls you receive are infuriating. Either from Regina or from NCPD (when hunting the blue points on the map) or any of the other fixers, before and after a mission\gig\job\whatever.
Some of the side missions are really good, which isn't surprising since this is one of CDPR's strengths. Especially the prophet's song, dream on, bloody ritual (the ones that deal with the conspiracy, alien stuff). Really cool. But I don't think they'll do a DLC about them.
Oh and btw, if you don't have a melee focused build, but instead you have a crit build, you can easily do the beat em up quests. They're pretty tough and you do get one shot or two shot but by scoring crit after crit, you end the fights fast. The crit stuff is out of control in this game.
Nope, you can hear some additional dialogues from NPC, like that "Pardon me, but we are back in Alabama" Deus Ex has.
Not sure, but maybe it could give additional lore pieces or maybe even quests?
Thats my point, shit got really interesting and I want to see where it goes. I wish this game had been way more about corpo espionage and skullduggery.
They basically folded Johnny and Morgan together into one character. Like, the nuke the tower sequence? That was Morgan's op, not Johnny's. The bomb? That was Morgan's team, Johnny didn't even know about it (and this is a point which cuts across a greater part of the lore and history of Night City which is sort of brushed over in the game). The rivalry with Smasher? Was completely a Morgan thing, Smasher didn't give two shits about Johnny.
Oh, man, those diffusers must be amazing! It really is the future when a car can generate that much downforce while parked!
So, where you can you buy that one and at what street cred? I'm also tracking an orange pony car-style Quadra for 58K in Santo Domingo, should unlock at 20 street cred. Just grinding my way to it, not far now. Though I suspect I'll probably need a new bike as well, it's much easier to drive around town but Jackie's just doesn't fucking turn.
And also, it's a probabilities and percentages thing isn't it? I mean I played the game for something like 20 hours before I encountered my first floating NPC, and it took even longer for a T-pose to show up (and that's with a fairly old, weak PC). But clearly some people encountered those kinds of things from the beginning of their play. Even with the retadred traffic shenanigans, it took a while before I saw any of that.
Quest-breaking bugs have been very rare too, although understandably they do appear more the deeper into the game you go. e.g. the one where if you use the tunnel by the Raffens base in Panam's "rescue Saul" quest, if you go straight to Saul sometimes he doesn't "activate", the game's still expecting you to go through the main base. If you save before approaching the tunnel, before the "hostile area" red outline appears on the minimap, you can try that route several times, and sometimes the bug will occur, sometimes it won't. Also, some people will encounter entire clumps of bugs and some won't.
And all that's why even with the best will in the world, even games that have been thoroughly Q&A tested will still show up some bugs when the game's gone out to large numbers of people.
I believe that's what Vavra said about it as well, after a while, internal QA yields diminishing returns and then there's nothing to do but ship it out to your paying testers esteemed customers. As far as I can tell, Cyberpunk's getting hammered primarily over its subpar showing on low-end hardware, on more powerful platforms it doesn't strike me as much worse than your typical AAA circus act. On a relatively strong rig, the only more egregious bugs I've systematically run into so far have been to do with AI - I have seen NPCs lock up and "take it" sometimes, and they also seem to have some magical ability to see dead bodies through walls once you pick them up.
It's the smaller issues that get to me, however, things like unbindable controls, UI structuring, missing features like Cruise Control, circumstantial bugs like lines getting stuck or inventory tooltips disappearing (thanks, patch 1.06), because you run into them again and again and they wear you down over time. I'm sure more QA would've helped in part, and it certainly is inexcusable to see CDPR make the same mistakes as a tiny studio like Owlcat Games, but they're not the sort of things that major public scandals are made of - Fallout 4 had and still has plenty of issues of this nature (to this day, Bethesda hasn't linked all dialogue confirmations to the Interact keybind instead of "E"), but it didn't get raked over the coals for them.
Whatever the general public's moaning about, here on the Codex we should recognise that Cyberpunk's biggest problems aren't bugs, but core gameplay design and that wasn't gonna get much better if they had another six months of polish. It's not that the experience isn't per design, but that the original design itself wasn't fit for purpose, not for what CDPR probably envisioned their magnum opus to be - the character progression system makes Fallout 4 look like the Temple of Elemental Evil, itemisation is a bad joke at the player's expense, and the level design is too cramped to ape Deus Ex in any meaningful way. What worked for The Witcher 3, or rather what The Witcher 3 could get away with on the back of its narrative design, just doesn't hold up as well in the scope of an FPS/RPG. CDPR could fix all the bugs and Sony could magically ship PS5s to all their PS4 customers, and Cyberpunk 2077 would still be a gorgeous, maybe even narratively captivating, but ultimately popamole experience.
Sure, it can be fun, and I'm having fun, but no one will look back to it the same way we do to Deus Ex or STALKER or The Witcher 3, for that matter, because it clearly had more potential than what it delivered.
But things like teleporting cops were obviously a design decision at some point (probably putting the lid a more sophisticated system they'd planned but couldn't finish in time). And I think that's my long-term worry for the game - whether there are some things that are so baked into the design by now that they're unlikely to ever be changed. I mean, was the better cops system completely removed from the game, or are there still aspects of it in there such that CDPR could theoretically go back and re-do it in a few months? I don't know enough about coding to say, but I hope so.
Just to pick up on the cops as a specific item - yes, CDPR could redevelop that system if they chose to, there's no technical obstacle, just a moderate resource cost. Not talking some sort of Skyrim system, with criminal records and jails and whatnot, but simply having a delayed police patrol spawn around the corner, even differentiating response times on city district and witnesses, stuff like that wouldn't be difficult. But I don't think they will, both because they won't want to spare the dev time and it because it would be a glaring implicit admission of the game being incomplete, they're more likely to say "fuck it, it is what it is" and move on.
I can't believe that I still have to give Mass Effect as an example in terms of choices and consequences after 8-10 years, is this how low our standards have fallen?
Not really. It is just that Mass Effect Trilogy, Dragon Age II, Skyrim, Fallout 3, Fallout 4, Deus Ex HR and MD were fucking masterpieces, but you were too edgy here on the Shilldex to admit it back then. You people always found reasons to nitpick on those games for years. Then when AAA developers decide to stop developing such games after so much bashing they received by huuuuurd cuuuuuure "fans", and all the retarded brigade clamored for was "souls like" and "rogue likes" and shit, guess what, that was what you got, faggots. Now, many years later, you are missing those experiences and finally realise they weren't that bad, but now the industry is fucked up and there is no going back to those eras. Enjoy your shit. You wished for it.
I haven't played the Mass Effect trilogy. Halfway through the first game, I got bored stiff in one of its elevators and that was that. I've enjoyed Fallout 3 and Skyrim and, yes, Fallout 4 for what they offered, and I'm happy with Eidos Montreal's Deus Ex games, I think MD in particular is absolutely fantastic. But this...
Nah, the main part of c77 and generally cyberpunk is that corporations despite the fact that they play preem place in band are just as well running a lot like headless chickens into something often. And it is not like they don't respond in that quest line they outright send heavy forces.
I am sorry, but Dragon Age II was absolutely awesome. Definitely among the best CRPGs of the last decade. I think people need to re-play it without prejudice and see it is actually a pretty good game. Today you can play it maxed out on cheap hardware and most bugs are fixed. It has a great story with nice C&C and character development, plus the gameplay is smooth, fast, and decent. It is not tactical but it doesn't have to be. Yes the environments are repeated, the big minus of the game, but who cares, really. It is not like environments in BGII weren't repeated, for instance. Yet you didn't complain there.
Seriously people, stop being so edgy and learn to enjoy and appreciate games. Dragon Age II is a good game, very underrated actually. You have my permission to enjoy it and not feel bad about morons calling you names for enjoying it, ignore those clowns.
So, where you can you buy that one and at what street cred? I'm also tracking an orange pony car-style Quadra for 58K in Santo Domingo, should unlock at 20 street cred. Just grinding my way to it, not far now. Though I suspect I'll probably need a new bike as well, it's much easier to drive around town but Jackie's just doesn't fucking turn.
This one also needs 20 street cred and can be found in City Center, at the back of the "Empathy" club (conveniently at the exact spot where you can do the related gig), behind Arasaka Tower.
I've been riding the ARCH Nazaré "Itsumade" bike you get for free, but they are all quite nice. You can turn them on the spot actually (don't forget to brake).
How is it naive ? Seems more real than in 1970 when genre was first created. At that time pretty much everything was just imagination. There wasn't even internet back then and books already talked about hackers and netrunning as if they experienced what we experience today.
Yeah, didn't like to drive that one, either. I found the Mizutani Shion (only tried the "Coyote" version) much easier to drive. It's a bit slower, but goes 200 or 199 mph, which is already borderline enough.
Besides, they have scenes where Keanu Reeves blows up half of Arasaka security alone with his revolver then I'm supposedly to believe this is a realistic dystopic setting
You're not, CDPR just bullshitting us with historical revisionism. The main metaplot from pnp is conflict between Arasaka and Militech. Johnny was part of one strike team led by another legenday figure, Morgan Blackhand, who is absent from flashbacks. Silverdick was a pawn in hands of one side of the conflict, not a revolutionary figure. In cp2077, Militech is not in the focus of the plot.
They basically folded Johnny and Morgan together into one character. Like, the nuke the tower sequence? That was Morgan's op, not Johnny's. The bomb? That was Morgan's team, Johnny didn't even know about it (and this is a point which cuts across a greater part of the lore and history of Night City which is sort of brushed over in the game). The rivalry with Smasher? Was completely a Morgan thing, Smasher didn't give two shits about Johnny.
mb mesh was datamined
there's a leak about mb dlc
johnnys memories are confirmed unreliable, so much that he erased mb from his head. must have cucked him hard at some point.
76 was purposely released unpopulated and unfinished, and having the fatal weakness of being a MMORG hybrid. From Bethesda. Most of CPs weaknesses are by design and shared by every fucking single 'current year' AAA open world game....wokeness, outfits, shoot/loot, crafting, limited C&C and on-rails storyline. Some but not all of the graphical bugs will get polished out by nerfing graphics and # of populated items. CDPR should have had the balls to not certify it on last gen consoles at all, and to raise minimum PC requirements to something respectable enough for a modern game meant to push the envelope. i5 3570k is an 8 year old cpu FFS.
I agree that I'd probably be pissed if I knew any of the CP p&p canon. I read Snowcrash and Neuromancer but years ago.