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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Lol every third post is ppl saying what'll be in some DLC or another. My dudes... the base game's been in dev for 8 years and this is what they could come up with. What makes you think your wishlist is going to make some DLC, were one was to even release at this point considering everything surrounding CDPR at the moment?
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,340
Found the "bat mobile", it has practically no brakes + no gamepad straight undrivable lmao
Yeah, didn't like to drive that one, either. I found the Mizutani Shion (only tried the "Coyote" version) much easier to drive. It's a bit slower, but goes 200 or 199 mph, which is already borderline enough.

That one's good but too much shit sticking out on the hood in FP.

I like to drive in FP when its not bright af(lighting bug?)

Driving the porsche a lot, has good handling and FP view.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Otherwise Cyberpunk Online will completely eclipse this game for the masses, and it will be forgotten as some kind of intro/tech demo for Online version. (That is unless Cyberpunk Online release is a Fallout 76 level of disaster... And at this stage who knows?)

Right, and I told about it being intentional. Of course Online will drown this game. So why not assume it was all intentional in the first place?
They saved money, they get hype train for Online, they get some assets like NC itself made for Online.
Price of shares is not a big deal - it's anyway is a speculative thing, price will go up anyway.
 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
I am sorry, but Dragon Age II was absolutely awesome. Definitely among the best CRPGs of the last decade. I think people need to re-play it without prejudice and see it is actually a pretty good game. Today you can play it maxed out on cheap hardware and most bugs are fixed. It has a great story with nice C&C and character development, plus the gameplay is smooth, fast, and decent. It is not tactical but it doesn't have to be. Yes the environments are repeated, the big minus of the game, but who cares, really. It is not like environments in BGII weren't repeated, for instance. Yet you didn't complain there.

Seriously people, stop being so edgy and learn to enjoy and appreciate games. Dragon Age II is a good game, very underrated actually. You have my permission to enjoy it and not feel bad about morons calling you names for enjoying it, ignore those clowns.
Dragon Age II had precisely two things going for it:
- the plot premise;
- improved visual design for outdoor levels relative to DA:O.

Everything else about it was complete, unapologetic garbage. The interesting premise of following a single character across a few key moments in their history was consumed by a dull, bellend plot with absolutely no agency whatsover, zero C&C right down to the finale. The game had about six levels in total, shamelessly recycled in a manner that would make an MMO enthusiast shrivel in terror. And it dragged out every single encounter with multiple parachute waves that turned the combat into a tedious, chaotic clusterfuck.

This isn't a case of an otherwise decent game not living up to its pedigree. Invisible War was the biggest disappointment of my gaming career, but once I got over my butthurt, I could have some fun with it. It'll always be a terrible Deus Ex, but it was a more interesting popamole than some of its contemporaries. Dragon Age II, on the other hand, was solid, certified shit, to the point that EA eventually gave out free Mass Effect 2 copies to people who had bought DAII on Origin.

Look, it's all fun and games trolling around the Codex, but now you're just being indecent!
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,398
Lol every third post is ppl saying what'll be in some DLC or another. My dudes... the base game's been in dev for 8 years and this is what they could come up with. What makes you think your wishlist is going to make some DLC, were one was to even release at this point considering everything surrounding CDPR at the moment?

Because it is easy to make DLC for already finished game with finished stuff that doesn't require R&D anymore ?
Witcher 3 Expansions effectively increased size of the world by 1/3
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Found the "bat mobile", it has practically no brakes + no gamepad straight undrivable lmao
Yeah, didn't like to drive that one, either. I found the Mizutani Shion (only tried the "Coyote" version) much easier to drive. It's a bit slower, but goes 200 or 199 mph, which is already borderline enough.

That one's good but too much shit sticking out on the hood in FP.

I like to drive in FP when its not bright af(lighting bug?)

Driving the porsche a lot, has good handling and FP view.
Don't have that one yet, but good to know. Anyway, I prefer bikes and only get a car if a mission needs one.
Just used the "Rattler" to get into Kopeki Plaza.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
711
Location
Poland
I am sorry, but Dragon Age II was absolutely awesome. Definitely among the best CRPGs of the last decade. I think people need to re-play it without prejudice and see it is actually a pretty good game. Today you can play it maxed out on cheap hardware and most bugs are fixed. It has a great story with nice C&C and character development, plus the gameplay is smooth, fast, and decent. It is not tactical but it doesn't have to be. Yes the environments are repeated, the big minus of the game, but who cares, really. It is not like environments in BGII weren't repeated, for instance. Yet you didn't complain there.

Seriously people, stop being so edgy and learn to enjoy and appreciate games. Dragon Age II is a good game, very underrated actually. You have my permission to enjoy it and not feel bad about morons calling you names for enjoying it, ignore those clowns.
Aside from the problems game had due to extremely short dev time (the reuse of dungeons was really annoying) and the somewhat cringe ending, the game really was good. Lots of factions, lots of choices, decent control over MC's personality (though DA:I was even better in that regard). I mean, there's a whole "hidden" choice that's only available to you if you were aggressive for majority of the game and it affects later scenes quite a bit.


CP2077 isn't even half the RPG DA2 or DA:I was. That doesn't mean DA2 or DA:I are amazing games, it just shows how shit of an RPG CP2077 is. As pointed out by dragonul09, even TW3 had more agency over Geralt's personality than CP2077 has over V, which was supposed to be "our" character. One of the biggest hype points of the game was that this time you'd play your own character instead of pre-defined one, yet what we ended up with is even worse than Geralt. Truly a feat to achieve. TemplarGR is right, play DA2 and DA:I after CP2077 and you'll see how many more actual choices, both over story and over your character personality you have than in CP2077. DA:I has like 4 dialogue options on average in almost every convo that fit various personality types and they had to voice them with 4 different actors (2 per gender). And let's not forget that the biggest beef people had with DA:I (when it comes to general populace at least, not Codex) was that most of side quests are MMO-like filler stuff, which CP2077 is full of as well.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
This one also needs 20 street cred and can be found in City Center, at the back of the "Empathy" club (conveniently at the exact spot where you can do the related gig), behind Arasaka Tower.

I've been riding the ARCH Nazaré "Itsumade" bike you get for free, but they are all quite nice. You can turn them on the spot actually (don't forget to brake).
Thanks, bro! I'll check 'em out, see which drives better. The big issue I've had with the starting vehicles isn't that they're hard to steer at speed, it's that they have no turn range even when setting off.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's not that the experience isn't per design, but that the original design itself wasn't fit for purpose, not for what CDPR probably envisioned their magnum opus to be
I'm not sure there haven't been compromises even with the "popamole design". There is a noticeable disparity in the amount of detail given to some side missions vis-a-vis others. As for the gigs, and the fixers functioning *as a system* of their own, as opposed to gigs being a pokemon hunt and fixers serving to deliver a few introductionary lines, I believe this is where there was original design which was downscaled in the last months.

My theory is that production, as in filling the game with all the planned, written, probably even voiced, content, was lagging too much, and consoles optimisation is a process which was dependent on production being finished. CDPR announced the game is gold on Oct 5. This was already after the second delay - the one for Nov 19. My guess is that if it wasn't for console optimisation, CDPR could have easily carried on scripting quests and working on systems such as the police/crime system some months into 2021 without preparation for consoles even starting. That's how late they are.

The presumtion here is that the devs need to finish putting stuff in the game in order for optimization to start. This sounds very reasonable to me, but if anyone can prove this isn't required, go ahead.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,216
Location
Adelaide
Lol every third post is ppl saying what'll be in some DLC or another. My dudes... the base game's been in dev for 8 years and this is what they could come up with. What makes you think your wishlist is going to make some DLC, were one was to even release at this point considering everything surrounding CDPR at the moment?
they're assuming CDPR will do to Cyberpunk what they did with Witcher 3 and 2. It's a long shot that's for sure. I would've assumed CDPR already moved their resources to multiplayer like they said they were going to originally. The shakey release might have changed things though but you can feel that there's pressure on CDPR from the industry to release a multiplayer title (likely at the expense of their customers, quality and reputation).
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, now I am 150+ hours into the game, in just one playthrough (don't judge me, I like to do everything, roam around to explore the city and I don't fast travel) and sometimes I just feel depressed about the lack of reactivity.

I mean, how the hell they completely screwed reactivity in this game? Everything, literally everything. There is no reaction to player actions at all! Simple things:

- I like the design and painting of Wraiths cars, so I often steal it. I can go anywhere with it, people are just fine and no panic at all. I can drive it to Aldecados Camp and they are fine.

- In the same topic: I can steal a police car and drive to any gang. No reaction at all. They will not be alerted.

- Another thing in stealth: I was infiltrating into a Wraith camp, a concrete factory, in the middle of the night. Suddenly I decided to use force and rip a fucking gate with my bare hands. Despite being a complete silence in the night, and have enemies literally 3m away from me, they didn't hear anything at all. Zero. Nothing.

What the hell, CDPR??? WHAT THE HELL?

:negative:
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
How is it naive ?

Because coporations aren't like that. They own everything. They own masses minds with media spitting narrative useful for corporatios and those who above them. They spitted lie about covid for example, and everything worked. GMO, G5, globull warming, total espionage and absolute lack of privacy - they did everything and there was no (and won't be) "rebellious heroes" that could assault some Google Tower gun blazing and fix everything.
Cyberpunk was a naive childish fary tale, that died log ago, which I stated in some previous post.
Even Gibson himself telling that.

Meanwhile you can look around and see real cyberpunk, if you have the eyes.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,828
Location
Niggeria
So, now I am 150+ hours into the game, in just one playthrough (don't judge me, I like to do everything, roam around to explore the city and I don't fast travel) and sometimes I just feel depressed about the lack of reactivity.

I mean, how the hell they completely screwed reactivity in this game? Everything, literally everything. There is no reaction to player actions at all! Simple things:

- I like the design and painting of Wraiths cars, so I often steal it. I can go anywhere with it, people are just fine and no panic at all. I can drive it to Aldecados Camp and they are fine.

- In the same topic: I can steal a police car and drive to any gang. No reaction at all. They will not be alerted.

- Another thing in stealth: I was infiltrating into a Wraith camp, a concrete factory, in the middle of the night. Suddenly I decided to use force and rip a fucking gate with my bare hands. Despite being a complete silence in the night, and have enemies literally 3m away from me, they didn't hear anything at all. Zero. Nothing.

What the hell, CDPR??? WHAT THE HELL?

:negative:

CDPR already explained this. They don't do emergent gameplay. All their sequences are scripted. Stop asking for stuff that they don't do.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
they're assuming CDPR will do to Cyberpunk what they did with Witcher 3 and 2. It's a long shot that's for sure. I would've assumed CDPR already moved their resources to multiplayer like they said they were going to originally. The shakey release might have changed things though but you can feel that there's pressure on CDPR from the industry to release a multiplayer title (likely at the expense of their customers, quality and reputation).
Yeah this is the fate of any company that grows so large.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Witcher 3 Expansions effectively increased size of the world by 1/3
Don't think Cyberpunk is exactly lacking in size. It's everything else that leaves much to be desired. Stuff that is next to impossible to re-do at this point.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Because coporations aren't like that. They own everything. They own masses minds with media spitting narrative useful for corporatios and those who above them. They spitted lie about covid for example, and everything worked. GMO, G5, globull warming, total espionage and absolute lack of privacy - they did everything

Also
you do not get immortal by making an "engram" of your "soul" into some SSD or whatever, that is just a copy of your brain (if anything), not "you"
.

These things would annoy me normally, but CP2077 is based on a universe created during a time when people had a vague understanding of how computers worked and thought of cyberspace as some sort of another dimension where magic happens, so i water down my expectations there and try to accept the universe as it is presented - basically more like TRON and less like Ghost in the Shell.

(though i'd really love a game that tried to be modern cyberpunk - ie. tried to imagine how the next ~50 years would be starting with modern tech and having all the fears people have about it become reality)

and there was no (and won't be) "rebellious heroes" that could assault some Google Tower gun blazing and fix everything.

FWIW
Johnny's assault fixed nothing and the pointlessness of it is something V and other characters bring up several times during the game
.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,050
Strap Yourselves In
So, now I am 150+ hours into the game, in just one playthrough (don't judge me, I like to do everything, roam around to explore the city and I don't fast travel) and sometimes I just feel depressed about the lack of reactivity.

I mean, how the hell they completely screwed reactivity in this game? Everything, literally everything. There is no reaction to player actions at all! Simple things:

- I like the design and painting of Wraiths cars, so I often steal it. I can go anywhere with it, people are just fine and no panic at all. I can drive it to Aldecados Camp and they are fine.

- In the same topic: I can steal a police car and drive to any gang. No reaction at all. They will not be alerted.

- Another thing in stealth: I was infiltrating into a Wraith camp, a concrete factory, in the middle of the night. Suddenly I decided to use force and rip a fucking gate with my bare hands. Despite being a complete silence in the night, and have enemies literally 3m away from me, they didn't hear anything at all. Zero. Nothing.

What the hell, CDPR??? WHAT THE HELL?

:negative:


You were expecting a GTA and it was never going to be a GTA.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,340
this fucking guy

5jSADlO.jpg

keeps showing up sometimes, following me ever since I saved him after the massacre at his house. I was going to one of Claire's races and listering to never fade away on the radio, checked the passenger seat if johnny was there for some reason and I see this guy, fucking gave me a scare :P
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, now I am 150+ hours into the game, in just one playthrough (don't judge me, I like to do everything, roam around to explore the city and I don't fast travel) and sometimes I just feel depressed about the lack of reactivity.

I mean, how the hell they completely screwed reactivity in this game? Everything, literally everything. There is no reaction to player actions at all! Simple things:

- I like the design and painting of Wraiths cars, so I often steal it. I can go anywhere with it, people are just fine and no panic at all. I can drive it to Aldecados Camp and they are fine.

- In the same topic: I can steal a police car and drive to any gang. No reaction at all. They will not be alerted.

- Another thing in stealth: I was infiltrating into a Wraith camp, a concrete factory, in the middle of the night. Suddenly I decided to use force and rip a fucking gate with my bare hands. Despite being a complete silence in the night, and have enemies literally 3m away from me, they didn't hear anything at all. Zero. Nothing.

What the hell, CDPR??? WHAT THE HELL?

:negative:


You were expecting a GTA and it was never going to be a GTA.

Was I? I never played GTA. Its just common sense.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,075
Location
London, UK
Strap Yourselves In
This one also needs 20 street cred and can be found in City Center, at the back of the "Empathy" club (conveniently at the exact spot where you can do the related gig), behind Arasaka Tower.

I've been riding the ARCH Nazaré "Itsumade" bike you get for free, but they are all quite nice. You can turn them on the spot actually (don't forget to brake).
Thanks, bro! I'll check 'em out, see which drives better. The big issue I've had with the starting vehicles isn't that they're hard to steer at speed, it's that they have no turn range even when setting off.

You'll like Scorpion's bike (Apollo) that you get as a reward in one of the Panam quests then. It's the smoothest-handling of all the bikes IMHO, super-tight turning circle, great for setting off and while driving through the cramped parts of the city, but a bit slower than either the Arche Nazare or the Kusanagi. I love the Kusanagi's speed and style but it's a bit unwieldy. The Arche Nazare is sort of inbetween, solid all-rounder, and the best sound IMHO.

Versions of Spider's bike and the Arche Nazare are available to try out at some of the criminal hotspots in the starting area (China town), though those ones with the big backrest are more common (they're awful, slow and poor turning).
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Lol every third post is ppl saying what'll be in some DLC or another. My dudes... the base game's been in dev for 8 years and this is what they could come up with. What makes you think your wishlist is going to make some DLC, were one was to even release at this point considering everything surrounding CDPR at the moment?
they're assuming CDPR will do to Cyberpunk what they did with Witcher 3 and 2. It's a long shot that's for sure. I would've assumed CDPR already moved their resources to multiplayer like they said they were going to originally. The shakey release might have changed things though but you can feel that there's pressure on CDPR from the industry to release a multiplayer title (likely at the expense of their customers, quality and reputation).
And I totally expect a microtransaction hellscape with no content and lots of grinding to fool people and keep them waiting for the rare drip fed content. Man, when they announced this game would have a multiplayer version, I was already suspicious but I had no idea that the single player version would be just a marketing demo for the multiplayer version. CDPR lied on this game more than Todd Howard lied on his entire career, that is an acomplishment.

I mean, when they announced Keanu Reeves was on the game, I thought, well, that is a plus, little I knew that Keanu Reeves was to promote the demo version of the real game that is the online version and the entire game was just a marketing stunt, that is news, before, you did marketing stunts and lied alot to promote a game, now, the game itself is a marketing stunt for another game. What I took from this mess is that it isnt worthy to even pirate CDPR games anymore, they will be just over marketed garbage with zero worthy content from now on the future. I mean, I pirated the Witcher and despite being terrible as a game, it had its redeemable qualities.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,838
This one also needs 20 street cred and can be found in City Center, at the back of the "Empathy" club (conveniently at the exact spot where you can do the related gig), behind Arasaka Tower.

I've been riding the ARCH Nazaré "Itsumade" bike you get for free, but they are all quite nice. You can turn them on the spot actually (don't forget to brake).
Thanks, bro! I'll check 'em out, see which drives better. The big issue I've had with the starting vehicles isn't that they're hard to steer at speed, it's that they have no turn range even when setting off.

You'll like Scorpion's bike (Apollo) that you get as a reward in one of the Panam quests then. It's the smoothest-handling of all the bikes IMHO, super-tight turning circle, great for setting off and while driving through the cramped parts of the city, but a bit slower than either the Arche Nazare or the Kusanagi. I love the Kusanagi's speed and style but it's a bit unwieldy. The Arche Nazare is sort of inbetween, solid all-rounder, and the best sound IMHO.

Versions of Spider's bike and the Arche Nazare are available to try out at some of the criminal hotspots in the starting area (China town), though those ones with the big backrest are more common (they're awful, slow and poor turning).
Scorpion's bike is the best. It even has a trunk.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
How is it naive ?

Because coporations aren't like that. They own everything. They own masses minds with media spitting narrative useful for corporatios and those who above them. They spitted lie about covid for example, and everything worked. GMO, G5, globull warming, total espionage and absolute lack of privacy - they did everything and there was no (and won't be) "rebellious heroes" that could assault some Google Tower gun blazing and fix everything.
Cyberpunk was a naive childish fary tale, that died log ago, which I stated in some previous post.
Even Gibson himself telling that.

Meanwhile you can look around and see real cyberpunk, if you have the eyes.
The reality is even worse than Cyberpunk, on Cyberpunk fantasy, there are still people willing to defy the system and you can get some refuge between the cracks in the system, in reality, with the way things are evolving, soon, tought police will be everywhere and your neighbour will be the one to denounce you for wrong thinking. Dont like SJW? You will lose your bank account and guess what? All money is digital, so good luck buying food. So, be a good boy, go on twitter say that you are against the system and like trannies while sucking the cock of Google and company like everybody else.
 

compvet24

Educated
Joined
May 17, 2020
Messages
83
I swear there is about like 20 or so guns in the game. Rest are just reskins with different PAYDAY2 decals. I've had quite a bit of fun with the game anyways. I was surprised by the quality of the ACT 1: Prologue, Jackie was a neat character that grew on me after a while.
Hot take: when Jackie
dies
the game becomes a lot less interesting from a story perspective, for me. I actually shed a manly tear for my bro. I was pretty much bored by everything that happened after that (played up to halfway thru act 2 before I uninstalled).

Maybe it picks up afterwards...?

Unfortunately not really. Nothing after the whole Jackie sequence put me in a point where I was thinking "fuck, this was actually good". I had false hope afterward instantly thinking that if this was just the prologue/ACT 1, its gotta keep on getting better. But I was wrong, it seemed as if this was the prime time spot in the story for this game where all the little pieces that the game does right comes together.
 

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