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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
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Sea of Eventualities
As always, modders are more creative than developers

*looks at Fallout: The Frontier thread in different tab*
*I wild mix of disgust, horror, unpleasant surprise and disappointment creeps into mind*
Don't get me wrong, I love playing modded games and sometimes feel urge install thousand modifications until game can't run anymore (any moddable game), but even I would replace " as always" to "sometimes" or (in this case) "luckily".
 
Joined
Nov 28, 2011
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Digger Nick
"Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not "

Could there be some truth to that?

"Arasaka? Cyberware? Keycards? An AV? Militech chief? Tech revolver? Mantis blades? You're that edgerunner... you were killed in Konpeki Plaza! Soulkiller? It can't be....?! ALT!!!"



(for those that didn't play MGS: snip)
 
Joined
Jan 15, 2021
Messages
76
Just so you know, we don't use zoomer words around here. Unless it's to express disgust at zoomer/millenial culture and the decline of Western civilization.

'Fam' as a contraction of 'Family' has been around a LOT longer than zoomer's, the fact that they use it is simply a sign of their generations utter lack of originality (well, 'worthwhile' originality, any idiot can put tide pod on a pizza and claim "aww, how rando".)
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,763
Location
Asp Hole
The great:
- Photo mode and playing dress-up

Seriously? You list a cosmetic nonsense feature that also serves as a marketing gimmick much like a company logo on clothing, as a "great" feature? I don't doubt that gamers find the feature fun though, but come on. It's bad for the suspension of disbelief when you're playing.

Original Johnny concept art.

lea-leonowicz-johnny-silverhand-03.jpg



Anyway remember that random reddit "leak" from "game developer"

"Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not "

Could there be some truth to that?

It's known that concept artists trace real faces for their work, but that one looks very familiar, especially the second one from the right.

Not much different than Keanu Silverhand, tho why does he have black hair if its original concept/before keanu?

Perhaps they thought blonde haired prettyboy would've been too white for American gamers. In the film industry brunettes are a kind of compromise for that reason, and blue eyes translate as "Nazi!" in narrow American minds.
 
Joined
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Digger Nick
I admit that RDR2's plot is pretty nonsensical and inexplicable with character decisions made for you at every turn making you feel completely helpless, exasperated, and mired in some creep toward inevitable and cursed fate. The narrative of how Dutch goes about bumbling around with his merry band of ignorant fools is really the worst part of the game.

Umm, how? The writing in RDR2 is for the most part great. Also keep in mind that Dutch's gang, at least the important people like Arthur, Bill or Javier, are more-or-less trapped psychologically by what is essentially a sect. They've also known him for a long time, and owe him, especially Arthur - it's hard to turn your back on what is both a father, and a Cult leader that brainwashed you, at the same time, especially since things went pretty well for decades until the Blackwater heist. All of that can be learned easily from conversations and newspaper scraps etc.

The only bizarre part for me was how Hosea is this voice of reason, urging Dutch to keep a low profile, until he nonchalantly goes bonkers in Chapter 3. Even then, Chapter 2 was peaceful until the whole Leviticus Cornwall backfired on them, as was Chapter 3. Chapter 4 was short and about "one last job", which they did pull off, until the force of nature showed them what it thinks about the whole plan with tropical paradise. Then it all went downhill very quickly, and Arthur, both finally seeing that Dutch doesn't care about leaving that lifestyle, and knowing he was dying, just buys the time to get people like John or women out of the cult, while in the meantime helping Indians, among other things, to make up for his past deeds.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I kinda agree the story and plot of RDR2's kinda sucks. Arthur and Hosea and even John were with Dutch for 15+ years and Dutch starts doubting them instead of the people who only have been with him for a few months like Micah. IIRC the all trouble started when he came along but despite all that, Dutch starts siding with him against everyone just because he strokes his ego. I like Dutch's character overall but holy shit.

I also kinda hate plots related to how much money you need for plot or whatever, I am in Ch6 at the moment and already have 7k cash and a lot of gold bars and jewelries from all the side quests and treasure hunts and I can't do anything about this. I think GTA5 handled the money a lot better in there, you pretty much start living like a king from the first heist mission and forget worrying about money that much and mostly do the heists because you are forced to or blackmailed to or something iirc and not because you still need the money.

I also really hate the gold objectives in RDR2, they are cancerous. At first I thought some of them might change outcomes or whatever but nope, its just to get gold for 100% or something which who gives a shit.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I also kinda hate plots related to how much money you need for plot or whatever, I am in Ch6 at the moment and already have 7k cash and a lot of gold bars and jewelries from all the side quests and treasure hunts and I can't do anything about this. I think GTA5 handled the money a lot better in there, you pretty much start living like a king from the first heist mission and forget worrying about money that much and mostly do the heists because you are forced to or blackmailed to or something iirc and not because you still need the money.
If gambling with $100 budget, the smart strategy is to make 10 bets of 10 dollars or even 5 of 20 dollars, instead of 100 bets of 1 dollar. Likewise, when you are a criminal you want to engage in criminal activity as rarely as possible with the maximum payout. It's the videogames and movie scripts that struggle to come up with reasons for criminals to be criminals 24/7 because otherwise it would stop being "fun" for the audience.
 

Sad He-Man

Educated
Joined
Nov 1, 2010
Messages
80
Original Johnny concept art.

lea-leonowicz-johnny-silverhand-02.jpg


Anyway remember that random reddit "leak" from "game developer"

"Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not "

Could there be some truth to that?

Looks like even edgier version of Razorfist. This makes me appreciate Keanu more.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,025
Location
Embelyon
Original Johnny concept art.

lea-leonowicz-johnny-silverhand-03.jpg

lea-leonowicz-johnny-silverhand-02.jpg


Anyway remember that random reddit "leak" from "game developer"

"Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not "

Could there be some truth to that?
Reminds me off that "You're a white male!!!" guy
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
Original Johnny concept art.

lea-leonowicz-johnny-silverhand-03.jpg

lea-leonowicz-johnny-silverhand-02.jpg


Anyway remember that random reddit "leak" from "game developer"

"Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not "

Could there be some truth to that?
Reminds me off that "You're a white male!!!" guy
AIDs Skrillex is his name, and it suits OG Johnny just as well.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Even the stuff for some of the space scenes gets spawned in to the open world map above Rocky Ridge (mild ending spoilers I guess)

The model of Crystal Palace (the space station) is small, which isn't really surprising.
Also, Earth is hollow confirmed :D
 
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Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
In case it has not been posted, here is a concept art for the original Evelyn (have to link, can't upload now)
https://www.artstation.com/artwork/3dx40B

After seeing that, it made me remember what bothered me about her, as an example how CDPR made awsome setpieces that did not really fit into the narrative.

When you meet her at Lizzie's she is an excellent femme fatale from a film noir. Cunning, beautiful, mysterious, confident, scheming... all that. And it seems she is a high class escort, that got hired for the job due to her exclusive clientel.
That sequence was so well done, you happily want to experience again.

Then you find out she is a doll from clouds and things fall apart. Dolls are shown to be ditzy trailer trash, disposable meat only hired for their looks, who only git gud when the chip takes over.

Evelyn suddently goes from someone used to serving clients at Konpeki Plaza to a depressed bottom feeder whining to Judy about her sorry lot she wants to escape from?
Does not work.

Lizzie's does not work either. Bouncer stresses it's basically just a VR porn booth with no physical contact, yet Judy tells you she gets her BD material from Moxes doing it with their clients. Wut. Make up your goddamn mind game. :argh:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
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2,925
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Copium Den
And, unless I mix it up, another example is the Riot club.
When Johnny takes over and goes there, it's a brightly lit neon stripclub (and when he has an accident after driving a few minutes he is still in front of it, because...reasons), but when the player gets access to it, it's a dim lit industrial club with a stage. :hahano:
Because the interior was made for Kerry's mission (and reused for Lizzy).
The city is yuge, with countless unused clubs and buildings available. Nope, we use this one.

It always makes me feel like there were two seperate teams at CDPR: the game designers and a bunch of wannabe movie artists as some higher up's pet project.
They did not talk to each other, they just got told to put it in.
Sad. Just sad.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Shit, when you you start thinking too much about it, nothing really makes sense.
Like the Street Kid origin: V grew up in Heywood, where everyone leaves or joins the Failentinos, yet she never joined them, nor is she on good terms with them. She frequents the Coyote Coyo enough to be chummy with Pepe. She knows Padre, the cop, Mama Wells, but never met Jackie. Or Misty, who grew up there as well.

Only the Nomad makes sense, being a newcomer with no knowledge of the city, just like the player.

Makes you wonder even more if that was the original plan: a fixed Nomad character. Certainly gave me the best.... immershun.

Funfact: the lifepath pictures are actually reused Bushido movie poster with the lower half missing. :hahano:
All three of them are hanging in the gym area of V's megablock.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
Bah, think it's time for another break. Tried playing a bit last night but I simply ended up getting annoyed. No bugs or anything, just the game itself.

Skipped some time to see if I could get the Cthulhu Quadra and check if a mod works and bam, Panam calls again. Seriously, this chick's got more issues than a Cyberpunk bug tracker. So away I go and it's more of walk to quest marker, press button, receive "heartfelt cinematic moment" and repeat, and I just can't take it anymore. Doesn't help that Panam's not very sympathetic to begin with - same problem with authority that Silverhand has, minus the humour. These walking simulator sequences are getting really tedious, there's the odd bit of fun gameplay to be had, but it's wrapped in too much vacuous character drama.

Need to cleanse my palate with something, but I just finished my latest DX replay. Maybe I'll fuck around in Enderal for a bit.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Shit, when you you start thinking too much about it, nothing really makes sense.
Like the Street Kid origin: V grew up in Heywood, where everyone leaves or joins the Failentinos, yet she never joined them, nor is she on good terms with them. She frequents the Coyote Coyo enough to be chummy with Pepe. She knows Padre, the cop, Mama Wells, but never met Jackie. Or Misty, who grew up there as well.

Only the Nomad makes sense, being a newcomer with no knowledge of the city, just like the player.

Makes you wonder even more if that was the original plan: a fixed Nomad character. Certainly gave me the best.... immershun.

Funfact: the lifepath pictures are actually reused Bushido movie poster with the lower half missing. :hahano:
All three of them are hanging in the gym area of V's megablock.

Eh, you're not wrong.

But you're overthinking it IMO. You approach it as it were some kind of art.
Meanwhile its consumer entertainment... one pretty flawed, at that.
Relax. Chill. Be entertained...
Sure, there are gaps. Holes even. The game resembles patchwork in some places.
Still, it oozes atmosphere. And the real question should IMO be:
Is it fun?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
These walking simulator sequences are getting really tedious
You don't like staring at her ass? Are you... gay???? :hahano:

But I get you, she is irritating, needy and yells all the time. And she is always right in the end, making my "strong womyn feminist agenda writing" sense tingle far too often. :argh:

I prefer (old) Rogue. That's how you do a stronk independant womyn. Best waifu. Dat hip sway.

V: "Do you have any more jobs for me?"
Rogue: "Kid you had one job and fucked it up spectacularly. How would I look putting you on a crew? Go do what you... do best."

Sad.
 

Haplo

Prophet
Patron
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Messages
6,585
Pillars of Eternity 2: Deadfire
Yeah, it was frankly a bit surprising how Panam casually made up an elaborate plan how to bring that transport AV down using a local contraption (and carelessly interrupting power supply to the city). All on her own, on the spot, like it was nothing out of the ordinary for her. V was basically a pawn in these missions.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
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Copium Den
That reminds me: has anyone played that mission without 10 tech?
For me that line replaced the yellow line and the dialog later did not really match what was happening. Johnny was ranting in the car to get away while we were already far away as if EMP burst were hitting us. Does something like that happen if you DON'T have the tech to ovenload it inside?
 

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