Never played that, but maybe? Thinking back to the "play it your way!" ads, I do seem to recall hacking being a big part of the stealth presentation. Seems like hacking vending machines and shit to pull guys away from the other guards and then choking them out from behind are what stealth was designed around. I just want to shoot dudes with a silenced weapon from the shadows though, and spec'd into agility and suppressed weapons, and it sucks a bag of dicks.
Also none of this addresses main missions putting you into all out combat gauntlets.
CP77 has genuine game mechanics problems, but lots of people's complaints are stemming from the fact they want to fit the game into a mold of what they imagine it should be like instead of letting the game inform them on how its systems are intended to be used. Someone has played Deus Ex, someone has played some immersive sim, and suddenly CP77 is bad because it doesn't copy the "right" play style that they are used to. The real problems get overlooked for grog whining. It was the same with the codex reaction to Witcher 3, so this shouldn't be surprising.
No, I meant in relation to AwesomeButton's earlier post, not the game effect (I also hate that). The Image Sharpening option in the nVidia Control Panel has two options, Sharpen, which is the strength of the filter applied, and an Ignore Film Grain, which I'm guessing is the amount of "noise" it will tolerate in the frame, since you don't want it applied to things like aliasing "jaggies" to sharpen them further. But I wanted to confirm what that would translate to on-screen.
The game has a film grain effect, you can shut it down on the game but when you use the Nvidia Panel, the settings in there override the ones on the game. So, if you wish to change sharpness, you will have film grain enabled as default and the result is an awful image if you go for more agressive sharpness. It seems that sharpness also sharpen the film grain effect creating alot of visual noise, the ignore film grain option tells the game to ignore the film grain bs. I have an agressive 0.80 sharpness and 0.3 ignore film grain and it works for me. The image doesnt look that blurry anymore for me.
Yeah, I didn't really research what "Ignore Film Grain" does, but because it was grouped with the sharpen setting, I assumed it serves to clear the noise introduced by the sharpening itself. If you apply a strong sharpening filter to an image you will see noise around the edges where one color passes to another. I assumed this is what "Ignore Film Grain" fights. Maybe it also has an effect if your ingame film grain is turned on, because both are post-processing effects on the frame, and I assume Nvidia Control Panel's post processing is applied after all the ingame post processing.
Thanks, that clears it up! I suppose the appropriate values might be down to resolution as well, I'll fiddle some more with it tomorrow and see where I get.
Do report if you find a setting that works well. Also if you are interested check the manual upscaling method I described. It works so well for me for 1080-to-1440 upscale, and the game run so smoothly now, that I think it's worth trying out for anyone who is running at around 40fps to bring him to a 60fps. I'll compare some screenshots later to confirm how much visual difference there is between the native 1440p vs the 1080p upscale + sharpening. Maybe it will stand out more in still screenshots, but ingame I barely feel any difference.
Thats your problem bro, all the low poly shit is thanks to slow boi hdd.
BTW
GrafvonMoltke , this may unironically be it. I'm running on SSD and have absolutely zero LoD jump problems, though I still have object, shadow and light pop-in from the distance. These are the ingame values though and tweaking them while probably doable is something I don't see a point in until the game is at least somewhat optimized by CDPR. Here is the nvidia Witcher 3 guide which explains how you can get rid of pop-in by changing values manually in the config files:
https://www.nvidia.com/en-us/geforc...hunt-graphics-performance-and-tweaking-guide/
Imagine how many times this guy has been miraculaously healed if no one in the church is even noticing
God fucking dammit. Does the female V sound any fucking better?
IMO the female V sounds leagues better than the male. I'm playing a female nomad now after a couple of hours trying out a male street kid. I haven't checked but am willing to bet that the English V/O is the worst of all options, like in Witcher 3. Once again they can't afford (or maybe made a wrong decision on it?) good talent for English, but they have the best actors available for German, French, Russian, Spanish, etc.
I now have to go to the subreddit for nuanceless vituperative toxicity, what happened to this place?
It got invaded by reddit and 4chan crowds who think nuDeusEx is the crowning achievement of gaming and have the vocabulary of a 3.5 year-old.
Gotta go to bed, but I started over as a nomad assault rifle guy and here's a few thoughts:
- Nomad opening is a way better and more interesting intro to the game than the corpo one, though they're both so short it doesn't really matter much.
- Assault rifle standard shit works exactly as you'd expect and feels better for the game, though it's also, as you'd expect, kind of boring and simplistic. Shotguns use a different skill tree which is annoying.
- Male and female V have interesting differences in how they talk and relate to people like Jackie. Nothing major, but the difference between saying something like "yeah bro I'm on it" versus "okay Jackie, I'll look into it." Not a big deal but bigger games usually have identical scripts.
Game in general after more hours... eh, it's trying to be an open world Deus Ex but suffers from a mix of typical open world issues (generic content, less well designed areas) and Witcher 3 issues (too much randomized loot bullshit, follow the marker quest design). Not terrible by any means, but not special either outside of its visuals and style.
My impression pretty much. I am really impressed by what was achieved in terms of 3D character acting performance though. Even in Witcher 3 CDPR had done so much with so little available to them technically, getting through via voice acting, gestures and what little face animations they had everything they couldn't get through with real actors. Now that they have so much more face capture and motion capture, the cliche about 3d models coming to life is much less of an exaggeration. Also, I'm hot on Evelyn Parker
The official Cyberpunk 2077 subreddit is interesting right now. Before the release it was basically a cult, now it's mostly pissed off people.
"Ta panta rhei kai ouden menei"
That's what you get when the dev/publisher releases very limited footage and promises a lot and you also ban pre-launch footage because "muh spoilers" and because mods suck CDPR's dick and fear DMCA.
First cope is lifepaths, then it's going to be dialogue, next come romances (literally 1 straight and 1 homo per gender, for a total of 4) and the final nail to the coffin are going to be endings. I've seen them all, and the seething will be glorious. I'm one of the (what I think will be) few people who's actually happy with one of them, but I can see vast majority of people being angry as hell.
"They took our waifus, gamers rise!" Yeah, it's buggy, but come on.
Certain NPCs also vanish in photo mode.
They are shy of the camera.
My fault for biting the bullet so soon, but maybe someone can give me some advice.
Maybe it was already written somewhere, but I'm not reading all this shit.
On my headphones I have a weird sound behaviour, where the front and rear channels sound very muted, barely audible. To hear NPCs talk well, I basically need to turn my side to them. And I almost can't hear V speak. Yesterday I got rid of the Win10 weird reverb shit, but the problem with directional sound and very weak front and rear persists.
Can someone offer any advice?
Search this thread for "44 Khz" or something like that. I think it's in the first 10 pages or so.
There it is:
played through prologue, arriving at home but audio is fucked won't continue until they fix it
and its not the crackling issue which has been mentioned with a fix, its this:
https://forums.cdprojektred.com/index.php?threads/sound-issues.11040671/
ffs / edit: fixed it, solution is in the above link.
other than that, game seems to be well optimized; playing at default high settings all around with rx 580 and an i5 4460(under minimum specs)